[package] name = "bevy_forge_runtime" version.workspace = true edition.workspace = true rust-version.workspace = true license.workspace = true authors.workspace = true repository.workspace = true publish = false description = "Live in-game scene editor plugin for Bevy 0.20 (M0/M1)" [dependencies] bevy_forge_core = { path = "../bevy_forge_core" } # Frozen M0 feature set. Do not add `tonemapping_luts` (ktx2/zstd) — cameras use # `Tonemapping::AcesFitted` instead of the LUT-based default. bevy = { version = "0.20", default-features = false, features = [ "std", "async_executor", "multi_threaded", "bevy_asset", "bevy_log", "bevy_color", "bevy_image", "bevy_camera", "bevy_light", "bevy_mesh", "bevy_pbr", "bevy_render", "bevy_core_pipeline", "bevy_ui", "bevy_ui_render", "bevy_ui_widgets", "bevy_text", "bevy_input_focus", "bevy_window", "bevy_winit", "bevy_picking", "ui_picking", "bevy_gizmos", "bevy_gizmos_render", "default_font", "png", "x11", "wayland", "reflect_auto_register", ] }