Files
Bevy_Forge/crates/bevy_forge_runtime/Cargo.toml
T
Emil Shanaty 59212c952f feat(runtime): add Bevy 0.20 live editor M0 spike
- new bevy_forge_runtime crate with EditorPlugin, EditorState, Selection
- native Bevy UI shell + official bevy_ui_widgets 0.20 (no egui in runtime)
- live hierarchy, reflection inspector, translate gizmo, editor camera
- deterministic 1440x900/1000x640 screenshot mode
- demo example, docs and screenshots; v1 crates untouched
- interactive computer-use test fixed inspector command-queue panic
2026-10-27 22:14:21 +03:00

46 lines
1.0 KiB
TOML

[package]
name = "bevy_forge_runtime"
version.workspace = true
edition.workspace = true
rust-version.workspace = true
license.workspace = true
authors.workspace = true
repository.workspace = true
publish = false
description = "Live in-game scene editor plugin for Bevy 0.20 (M0 spike)"
[dependencies]
# Frozen M0 feature set. Do not add `tonemapping_luts` (ktx2/zstd) — cameras use
# `Tonemapping::AcesFitted` instead of the LUT-based default.
bevy = { version = "0.20", default-features = false, features = [
"std",
"async_executor",
"multi_threaded",
"bevy_asset",
"bevy_log",
"bevy_color",
"bevy_image",
"bevy_camera",
"bevy_light",
"bevy_mesh",
"bevy_pbr",
"bevy_render",
"bevy_core_pipeline",
"bevy_ui",
"bevy_ui_render",
"bevy_ui_widgets",
"bevy_text",
"bevy_input_focus",
"bevy_window",
"bevy_winit",
"bevy_picking",
"ui_picking",
"bevy_gizmos",
"bevy_gizmos_render",
"default_font",
"png",
"x11",
"wayland",
"reflect_auto_register",
] }