From 0541f5d13c056c23d366e4bc98506aaefdf8bb33 Mon Sep 17 00:00:00 2001 From: emil28092005 Date: Thu, 18 Jun 2026 13:18:07 +0300 Subject: [PATCH] feat: rotate cube around Y axis instead of Z --- .../Shaders/triangle.vert | 6 +++--- .../Shaders/triangle.vert.spv | Bin 2164 -> 2164 bytes 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Engine.Graphics.Vulkan/Shaders/triangle.vert b/src/Engine.Graphics.Vulkan/Shaders/triangle.vert index 7519551..d74154e 100644 --- a/src/Engine.Graphics.Vulkan/Shaders/triangle.vert +++ b/src/Engine.Graphics.Vulkan/Shaders/triangle.vert @@ -18,9 +18,9 @@ void main() { float c = cos(pc.angle); float s = sin(pc.angle); vec3 rotated = vec3( - inPosition.x * c - inPosition.y * s, - inPosition.x * s + inPosition.y * c, - inPosition.z + inPosition.x * c - inPosition.z * s, + inPosition.y, + inPosition.x * s + inPosition.z * c ); gl_Position = vp * vec4(rotated, 1.0); fragColor = inColor; diff --git a/src/Engine.Graphics.Vulkan/Shaders/triangle.vert.spv b/src/Engine.Graphics.Vulkan/Shaders/triangle.vert.spv index c1afffda8ef72fcf926693c0216e4bab1e307ccf..7e657ddc6b4d7990610786dc8982bedcdcdaa183 100644 GIT binary patch delta 222 zcmew&@I_z)4~rlZ0|SFL0}F#Rkk$ZV#>uiQ@{AgrZCUb}ST%tHQj-s|35SAMjtr~} zvOroJBnrebKx_-t$_Au$fEXkW&17eUGkT}d7{mFrB!hr@r5q%(r t=`;kgIe-|Z(+J20sR4;MLQOLUvOy+-=65;>= delta 218 zcmew&@I_z)4~rlp0|SFL0}F#RkTwKjrpdA_@{CHGZCUb}7&RteWD{o8oV<}uSWyTl z*~-Amzy{X9z@Q1FwSd?WC?*S}btVV03D@g_SU_wGG!mpz4~RK{7^YJn$Ofqai8n$` yGXS!+ffytQGtCIdmI7jslVD~U1KA+)0HDcYK-vU|)qxnKA0%hTz&yE~{Vf1C9~3tL