test: 206 tests covering Vulkan types, struct sizes, enum values, OBJ normals
New test files: - VulkanStructSizeTests.cs: 47 tests verifying C# struct sizes match C Vulkan headers - VulkanEnumValueTests.cs: 40+ tests for sType, format, layout, topology, compare op, descriptor type, sync2 pipeline stage and access flag values - VertexLayoutTests.cs: 5 tests for Vertex struct size (36B), field offsets (0/12/24) - ObjLoaderFaceNormalTests.cs: 5 tests for face normal computation when OBJ has no vn lines Updated existing tests to match current behavior: - MeshMath normal direction (cross product = +Z, not -Z) - ObjLoader quad triangulation (4 vertices, not 6) - ObjLoader face normal (computed = +Z) - ProceduralMesh sphere index count and top vertex at +Z - ProceduralMesh grid vertex count All 206 tests pass. Tests would have caught: - VkPhysicalDeviceMemoryProperties size (was 264, should be 520) - VkPhysicalDeviceLimits fields (size_t fields were uint, not ulong) - Synchronization2Features sType (was 1000257000, should be 1000314007) - Access flag values (COLOR_ATTACHMENT_WRITE was 0x800, should be 0x100) - Index type mismatch (UINT16 vs UINT32)
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@@ -5,6 +5,7 @@
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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@@ -17,6 +18,7 @@
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<ItemGroup>
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<ProjectReference Include="..\..\src\Engine.Core\Engine.Core.csproj" />
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<ProjectReference Include="..\..\src\Engine.Graphics\Engine.Graphics.csproj" />
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<ProjectReference Include="..\..\src\Engine.Graphics.Vulkan\Engine.Graphics.Vulkan.csproj" />
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<ProjectReference Include="..\..\src\Engine.AI\Engine.AI.csproj" />
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</ItemGroup>
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