fix: increase shadow bias — slope-dependent + larger depth bias
- Fragment shader: bias = 0.3 + 0.5 * (1 - NdotL) — slope-dependent Grazing angles get larger bias to prevent acne on cube faces - vkCmdSetDepthBias: 2.5/0/3.5 (was 1.25/0/1.75) — more aggressive polygon offset for shadow map rendering - Early exit tolerance reduced from 4x to 3x bias
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