feat: ImGui shadow parameters panel with clipboard copy
- Push constant block expanded: 160B → 176B (added vec4 shadowParams) - shadowParams: x=bias, y=sampleRadius, z=farPlane, w=unused - Fragment shader: bias and sampleRadius now read from push constants (dynamic, adjustable at runtime) - Shadow.frag: uses pc.shadowParams.z for farPlane (dynamic) - Slope-dependent bias: bias + bias*2*(1-NdotL) — adaptive - VulkanRenderer: public ShadowBias, ShadowSampleRadius, ShadowFarPlane properties - Program.cs: ImGui 'Shadow Parameters' panel with sliders: - Light Intensity (0-100), Range (5-100), RGB color - Shadow Bias (0.001-0.5), Sample Radius (0.001-0.1), Far Plane (10-120) - 'Copy Parameters to Clipboard' button — outputs all values as text - 227 tests, all pass
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@@ -59,6 +59,7 @@ class Program
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CreateScene(world);
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var hasImGui = renderer.GetType().Name == "VulkanRenderer";
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VulkanRenderer? vkRenderer = hasImGui ? (VulkanRenderer)renderer : null;
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if (hasImGui)
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{
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ImGui.GetIO().DisplaySize = new System.Numerics.Vector2(window.Width, window.Height);
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@@ -170,6 +171,62 @@ class Program
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ImGui.Text("WASD: move | RMB: look | Q/E: up/down | Shift: boost");
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ImGui.End();
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// Shadow parameters panel
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ImGui.Begin("Shadow Parameters");
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var lightEntity2 = world.Lookup("MainLight");
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if ((ulong)lightEntity2.Id != 0)
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{
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var lightComp = lightEntity2.Get<Light>();
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var intensity = lightComp.Intensity;
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var range = lightComp.Range;
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var colorR = lightComp.Color.X;
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var colorG = lightComp.Color.Y;
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var colorB = lightComp.Color.Z;
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ImGui.SliderFloat("Light Intensity", ref intensity, 0.0f, 100.0f, "%.1f");
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ImGui.SliderFloat("Light Range", ref range, 5.0f, 100.0f, "%.1f");
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ImGui.SliderFloat("Light R", ref colorR, 0.0f, 1.0f, "%.2f");
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ImGui.SliderFloat("Light G", ref colorG, 0.0f, 1.0f, "%.2f");
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ImGui.SliderFloat("Light B", ref colorB, 0.0f, 1.0f, "%.2f");
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ImGui.Separator();
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lightComp.Intensity = intensity;
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lightComp.Range = range;
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lightComp.Color = new Vector3(colorR, colorG, colorB);
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lightEntity2.Set(lightComp);
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}
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var bias = vkRenderer.ShadowBias;
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var sampleRadius = vkRenderer.ShadowSampleRadius;
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var farPlane = vkRenderer.ShadowFarPlane;
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ImGui.SliderFloat("Shadow Bias", ref bias, 0.001f, 0.5f, "%.4f");
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ImGui.SliderFloat("Sample Radius", ref sampleRadius, 0.001f, 0.1f, "%.4f");
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ImGui.SliderFloat("Far Plane", ref farPlane, 10.0f, 120.0f, "%.1f");
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ImGui.Separator();
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vkRenderer.ShadowBias = bias;
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vkRenderer.ShadowSampleRadius = sampleRadius;
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vkRenderer.ShadowFarPlane = farPlane;
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ImGui.Text($"Current: bias={bias:F4} radius={sampleRadius:F4} far={farPlane:F1}");
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if (ImGui.Button("Copy Parameters to Clipboard"))
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{
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var paramsText = $"bias={bias:F4}\nsampleRadius={sampleRadius:F4}\nfarPlane={farPlane:F1}\nshadowMapSize=2048";
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var lightEntity3 = world.Lookup("MainLight");
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if ((ulong)lightEntity3.Id != 0)
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{
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var lc = lightEntity3.Get<Light>();
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paramsText += $"\nlightIntensity={lc.Intensity:F1}\nlightRange={lc.Range:F1}\nlightColor=({lc.Color.X:F2},{lc.Color.Y:F2},{lc.Color.Z:F2})";
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}
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ImGui.SetClipboardText(paramsText);
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Console.WriteLine("[App] Parameters copied to clipboard:\n" + paramsText);
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}
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ImGui.End();
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renderer.EndImGuiFrame();
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}
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