diff --git a/src/Engine.Graphics.Vulkan/Shaders/triangle.vert b/src/Engine.Graphics.Vulkan/Shaders/triangle.vert index d587a87..8cfb483 100644 --- a/src/Engine.Graphics.Vulkan/Shaders/triangle.vert +++ b/src/Engine.Graphics.Vulkan/Shaders/triangle.vert @@ -6,11 +6,11 @@ layout(location = 2) in vec3 inNormal; layout(location = 0) out vec3 fragColor; -layout(row_major, set = 0, binding = 0) uniform CameraUBO { +layout(set = 0, binding = 0) uniform CameraUBO { mat4 vp; }; -layout(row_major, push_constant) uniform PC { +layout(push_constant) uniform PC { mat4 model; } pc; diff --git a/src/Engine.Graphics.Vulkan/Shaders/triangle.vert.spv b/src/Engine.Graphics.Vulkan/Shaders/triangle.vert.spv index edfeddb..7107a91 100644 Binary files a/src/Engine.Graphics.Vulkan/Shaders/triangle.vert.spv and b/src/Engine.Graphics.Vulkan/Shaders/triangle.vert.spv differ