fix: move camera to z=-4 so cube is further away

This commit is contained in:
emil28092005
2026-06-18 13:15:17 +03:00
parent bdd4d3eaf8
commit 441ce1f511
+1 -1
View File
@@ -266,7 +266,7 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
{
var aspect = (float)_swapchain.Extent.Width / (float)_swapchain.Extent.Height;
var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI / 4f, aspect, 0.1f, 100f);
var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -2), Vector3.Zero, Vector3.UnitY); return view * proj;
var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -4), Vector3.Zero, Vector3.UnitY); return view * proj;
}
private static void TransitionImageLayout(VkCommandBuffer cmd, VkImage image,