revert: switch back to Raylib as default backend
OpenGL backend has rendering issues (stripes) that need visual debugging. Raylib restored as default. OpenGL backend code preserved for future work.
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@@ -45,7 +45,7 @@ class Program
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RaylibBackendRegistrar.EnsureRegistered();
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VulkanBackendRegistrar.EnsureRegistered();
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OpenGLBackendRegistrar.EnsureRegistered();
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using var renderContext = RenderBackendFactory.Create("opengl", 1280, 720, enableValidation: false);
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using var renderContext = RenderBackendFactory.Create("raylib", 1280, 720, enableValidation: false);
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var window = renderContext.Window;
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var input = window.Input;
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using var renderer = renderContext.CreateRenderer();
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