revert: switch back to Raylib as default backend

OpenGL backend has rendering issues (stripes) that need visual debugging.
Raylib restored as default. OpenGL backend code preserved for future work.
This commit is contained in:
emil28092005
2026-06-17 21:05:59 +03:00
parent a306439f22
commit 5687e97a09
2 changed files with 38 additions and 2 deletions
+1 -1
View File
@@ -45,7 +45,7 @@ class Program
RaylibBackendRegistrar.EnsureRegistered();
VulkanBackendRegistrar.EnsureRegistered();
OpenGLBackendRegistrar.EnsureRegistered();
using var renderContext = RenderBackendFactory.Create("opengl", 1280, 720, enableValidation: false);
using var renderContext = RenderBackendFactory.Create("raylib", 1280, 720, enableValidation: false);
var window = renderContext.Window;
var input = window.Input;
using var renderer = renderContext.CreateRenderer();