feat: WASD free-fly camera with F toggle
- Add ICameraController interface and FreeFlyCameraController. - WASD moves, Q/E up/down, Shift sprint, right-mouse + mouse look. - Toggle between Orbit and FreeFly with F key. - OrbitCameraController now implements ICameraController. - Update Program.cs to switch active controller on F. - Update CORTEX_ENGINE_ARCHITECTURE.md with camera controls. - Debug/Release/ReleaseAOT all build.
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@@ -529,7 +529,9 @@ In Release (NativeAOT), the MCP server and ASP.NET Core are excluded. The AI can
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│ │ ├── Sdl3Window.cs # SDL3 window wrapper
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│ │ ├── Timing.cs # DeltaTime, fixed timestep
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│ │ ├── InputMapping.cs # Keyboard, mouse, gamepad input
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│ │ ├── ICameraController.cs # Camera controller interface
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│ │ ├── OrbitCameraController.cs # Mouse orbit camera
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│ │ ├── FreeFlyCameraController.cs # WASD + mouse look camera
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│ │ └── Components/ # Transform, Camera, Light, Material, Mesh
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│ │
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│ ├── Engine.Data/
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@@ -760,7 +762,9 @@ dotnet run --project src/CortexEngine.App/CortexEngine.App.csproj
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- `SDL3 2026.520.0` API: `SDL_Init` returns `SDLBool`, `SDL_PollEvent` returns `SDLBool`, `evt.type` is `uint`.
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- Keyboard: `evt.key.key`; Mouse: `evt.motion.x`, `evt.motion.y`, `evt.wheel.y`.
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- Orbit camera: right mouse drag rotates, mouse wheel zooms, `ESC` exits.
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- **Orbit camera** (по умолчанию): правый клик + движение мыши — вращать, колесо — zoom.
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- **FreeFly camera** (переключается клавишей `F`): `WASD` — двигаться, `Q`/`E` — вниз/вверх, `Shift` — ускорение, правый клик + мышь — осмотр.
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- `ESC` — выход.
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### 13.5 MCP Client Config
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