feat: adjustable ambient lighting via ImGui sliders
- SceneUBO expanded: added vec4 ambientColor at offset 400 - UBO size: 448 → 464 bytes - Fragment shader: ambient from UBO instead of hardcoded constant - VulkanRenderer: AmbientColor property (default 0.01, 0.01, 0.02) - ImGui: R/G/B sliders for ambient (0.0-0.5 range) - Packed at offset 400 after 4 shadowParams (64 bytes at 336)
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