feat: ImGui debug overlay — FPS, camera position, entity count

- ImGui.NET 1.91.6.1 integrated into Engine.Graphics.Vulkan
- VulkanImGui.cs: font atlas upload (staging → VkImage), sampler,
  descriptor set (COMBINED_IMAGE_SAMPLER), separate pipeline with
  alpha blending, no depth write, dynamic scissor
- ImGui shaders: imgui.vert (ortho MVP push constant) + imgui.frag
  (font texture sampler)
- Dynamic vertex/index buffers (HOST_VISIBLE, grow on demand)
- IRenderer interface: BeginImGuiFrame/EndImGuiFrame default methods
- Program.cs: debug window with FPS, camera pos/target, entity count
- 0 critical validation errors, ~750 FPS with physics + ImGui
This commit is contained in:
emil28092005
2026-06-18 17:34:42 +03:00
parent e67e312d28
commit bfde04b381
14 changed files with 906 additions and 2 deletions
+32
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@@ -6,6 +6,7 @@ using Engine.Graphics.Loaders;
using Engine.Graphics.Vulkan;
using Engine.Physics;
using Flecs.NET.Core;
using ImGuiNET;
namespace CortexEngine.App;
@@ -41,6 +42,13 @@ class Program
CreateScene(world);
var hasImGui = renderer.GetType().Name == "VulkanRenderer";
if (hasImGui)
{
ImGui.GetIO().DisplaySize = new System.Numerics.Vector2(window.Width, window.Height);
Console.WriteLine("[App] ImGui initialized.");
}
var lastWidth = window.Width;
var lastHeight = window.Height;
var frames = 0;
@@ -82,6 +90,30 @@ class Program
physicsWorld.Update((float)timing.DeltaTime);
physicsWorld.SyncTransforms(world);
if (hasImGui)
{
renderer.BeginImGuiFrame();
ImGui.Begin("Cortex Engine Debug");
ImGui.Text($"FPS: {frames}");
ImGui.Text($"Delta: {timing.DeltaTime * 1000.0:F2} ms");
var cam = cameraEntity.Get<Camera>();
ImGui.Separator();
ImGui.Text($"Camera Pos: ({cam.Position.X:F2}, {cam.Position.Y:F2}, {cam.Position.Z:F2})");
ImGui.Text($"Camera Target: ({cam.Target.X:F2}, {cam.Target.Y:F2}, {cam.Target.Z:F2})");
ImGui.Separator();
var entityCount = 0;
world.Each((Entity e, ref Transform _) => entityCount++);
ImGui.Text($"Entities: {entityCount}");
ImGui.Text("WASD: move | RMB: look | Q/E: up/down | Shift: boost");
ImGui.End();
renderer.EndImGuiFrame();
}
renderer.RenderWorld(world);
frames++;
@@ -17,6 +17,10 @@
<PublishAot>true</PublishAot>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ImGui.NET" Version="1.91.6.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
<ProjectReference Include="..\Engine.Graphics\Engine.Graphics.csproj" />
@@ -0,0 +1,11 @@
#version 450
layout(location = 0) in vec4 fragColor;
layout(location = 1) in vec2 fragUV;
layout(location = 0) out vec4 outColor;
layout(set = 0, binding = 0) uniform sampler2D fontTexture;
void main() {
outColor = fragColor * texture(fontTexture, fragUV);
}
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@@ -0,0 +1,18 @@
#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec2 inUV;
layout(location = 2) in vec4 inColor;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec2 fragUV;
layout(push_constant) uniform PC {
mat4 mvp;
} pc;
void main() {
gl_Position = pc.mvp * vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
fragUV = inUV;
}
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+9
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@@ -68,10 +68,13 @@ internal static unsafe class Vk
public delegate void VkCmdEndRendering(VkCommandBuffer commandBuffer);
public delegate void VkCmdPipelineBarrier2(VkCommandBuffer commandBuffer, VkDependencyInfo* pDependencyInfo);
public delegate void VkCmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint regionCount, VkBufferCopy* pRegions);
public delegate void VkCmdCopyBufferToImage(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint regionCount, VkBufferImageCopyRegion* pRegions);
public delegate void VkCmdPushConstants(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint offset, uint size, void* pValues);
public delegate void VkCmdBindDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint firstSet, uint descriptorSetCount, VkDescriptorSet* pDescriptorSets, uint dynamicOffsetCount, uint* pDynamicOffsets);
public delegate VkResult VkCreateDescriptorSetLayout(VkDevice device, VkDescriptorSetLayoutCreateInfo* pCreateInfo, nint pAllocator, VkDescriptorSetLayout* pSetLayout);
public delegate void VkDestroyDescriptorSetLayout(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, nint pAllocator);
public delegate VkResult VkCreateSampler(VkDevice device, VkSamplerCreateInfo* pCreateInfo, nint pAllocator, VkSampler* pSampler);
public delegate void VkDestroySampler(VkDevice device, VkSampler sampler, nint pAllocator);
public delegate VkResult VkCreateDescriptorPool(VkDevice device, VkDescriptorPoolCreateInfo* pCreateInfo, nint pAllocator, VkDescriptorPool* pDescriptorPool);
public delegate void VkDestroyDescriptorPool(VkDevice device, VkDescriptorPool descriptorPool, nint pAllocator);
public delegate VkResult VkAllocateDescriptorSets(VkDevice device, VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets);
@@ -149,10 +152,13 @@ internal static unsafe class Vk
public static VkCmdEndRendering vkCmdEndRendering;
public static VkCmdPipelineBarrier2 vkCmdPipelineBarrier2;
public static VkCmdCopyBuffer vkCmdCopyBuffer;
public static VkCmdCopyBufferToImage vkCmdCopyBufferToImage;
public static VkCmdPushConstants vkCmdPushConstants;
public static VkCmdBindDescriptorSets vkCmdBindDescriptorSets;
public static VkCreateDescriptorSetLayout vkCreateDescriptorSetLayout;
public static VkDestroyDescriptorSetLayout vkDestroyDescriptorSetLayout;
public static VkCreateSampler vkCreateSampler;
public static VkDestroySampler vkDestroySampler;
public static VkCreateDescriptorPool vkCreateDescriptorPool;
public static VkDestroyDescriptorPool vkDestroyDescriptorPool;
public static VkAllocateDescriptorSets vkAllocateDescriptorSets;
@@ -237,10 +243,13 @@ internal static unsafe class Vk
vkCmdEndRendering = LoadDev<VkCmdEndRendering>(p, "vkCmdEndRendering");
vkCmdPipelineBarrier2 = LoadDev<VkCmdPipelineBarrier2>(p, "vkCmdPipelineBarrier2");
vkCmdCopyBuffer = LoadDev<VkCmdCopyBuffer>(p, "vkCmdCopyBuffer");
vkCmdCopyBufferToImage = LoadDev<VkCmdCopyBufferToImage>(p, "vkCmdCopyBufferToImage");
vkCmdPushConstants = LoadDev<VkCmdPushConstants>(p, "vkCmdPushConstants");
vkCmdBindDescriptorSets = LoadDev<VkCmdBindDescriptorSets>(p, "vkCmdBindDescriptorSets");
vkCreateDescriptorSetLayout = LoadDev<VkCreateDescriptorSetLayout>(p, "vkCreateDescriptorSetLayout");
vkDestroyDescriptorSetLayout = LoadDev<VkDestroyDescriptorSetLayout>(p, "vkDestroyDescriptorSetLayout");
vkCreateSampler = LoadDev<VkCreateSampler>(p, "vkCreateSampler");
vkDestroySampler = LoadDev<VkDestroySampler>(p, "vkDestroySampler");
vkCreateDescriptorPool = LoadDev<VkCreateDescriptorPool>(p, "vkCreateDescriptorPool");
vkDestroyDescriptorPool = LoadDev<VkDestroyDescriptorPool>(p, "vkDestroyDescriptorPool");
vkAllocateDescriptorSets = LoadDev<VkAllocateDescriptorSets>(p, "vkAllocateDescriptorSets");
+21
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@@ -55,6 +55,7 @@ public enum VkStructureType : int
PipelineDynamicStateCreateInfo = 27,
GraphicsPipelineCreateInfo = 28,
PipelineLayoutCreateInfo = 30,
SamplerCreateInfo = 31,
RenderPassCreateInfo = 38,
CommandPoolCreateInfo = 39,
CommandBufferAllocateInfo = 40,
@@ -233,6 +234,26 @@ public enum VkImageTiling : int
Linear = 1,
}
public enum VkFilter : int
{
Nearest = 0,
Linear = 1,
}
public enum VkSamplerMipmapMode : int
{
Nearest = 0,
Linear = 1,
}
public enum VkSamplerAddressMode : int
{
Repeat = 0,
MirroredRepeat = 1,
ClampToEdge = 2,
ClampToBorder = 3,
}
public enum VkBlendFactor : int
{
Zero = 0,
@@ -44,3 +44,5 @@ public struct VkDescriptorSetLayout { public nint Handle; public static readonly
public struct VkDescriptorPool { public nint Handle; public static readonly VkDescriptorPool Null = new() { Handle = 0 }; }
[StructLayout(LayoutKind.Sequential)]
public struct VkDescriptorSet { public nint Handle; public static readonly VkDescriptorSet Null = new() { Handle = 0 }; }
[StructLayout(LayoutKind.Sequential)]
public struct VkSampler { public nint Handle; public static readonly VkSampler Null = new() { Handle = 0 }; }
+726
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@@ -0,0 +1,726 @@
using System.Numerics;
using System.Runtime.InteropServices;
using ImGuiNET;
namespace Engine.Graphics.Vulkan;
internal sealed unsafe class VulkanImGui : IDisposable
{
private readonly VkDevice _device;
private readonly VkPhysicalDevice _physicalDevice;
private readonly VkQueue _queue;
private readonly VkCommandPool _commandPool;
private readonly VulkanContext _ctx;
private readonly VkFormat _colorFormat;
private readonly VkFormat _depthFormat;
private VkPipelineLayout _pipelineLayout;
private VkPipeline _pipeline;
private VkShaderModule _vertModule;
private VkShaderModule _fragModule;
private VkDescriptorSetLayout _descriptorSetLayout;
private VkDescriptorPool _descriptorPool;
private VkDescriptorSet _descriptorSet;
private VkImage _fontImage;
private VkDeviceMemory _fontImageMemory;
private VkImageView _fontImageView;
private VkSampler _fontSampler;
private VkBuffer _vertexBuffer;
private VkDeviceMemory _vertexMemory;
private ulong _vertexBufferSize;
private VkBuffer _indexBuffer;
private VkDeviceMemory _indexMemory;
private ulong _indexBufferSize;
private bool _disposed;
public VulkanImGui(VulkanContext ctx, VkCommandPool commandPool, VkFormat colorFormat, VkFormat depthFormat)
{
_ctx = ctx;
_device = ctx.Device;
_physicalDevice = ctx.PhysicalDevice;
_queue = ctx.GraphicsQueue;
_commandPool = commandPool;
_colorFormat = colorFormat;
_depthFormat = depthFormat;
var imGuiContext = ImGui.CreateContext();
ImGui.SetCurrentContext(imGuiContext);
var io = ImGui.GetIO();
io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard;
io.DisplaySize = new System.Numerics.Vector2(1280, 720);
UploadFontAtlas();
CreateDescriptorSetLayout();
CreateDescriptorPoolAndSet();
CreatePipeline();
CreateBuffers();
Console.WriteLine("[Vulkan] ImGui initialized");
}
private void UploadFontAtlas()
{
var io = ImGui.GetIO();
io.Fonts.AddFontDefault();
io.Fonts.GetTexDataAsRGBA32(out byte* pixels, out int width, out int height);
var uploadSize = (ulong)(width * height * 4);
var stagingBuffer = VkBuffer.Null;
var stagingMemory = VkDeviceMemory.Null;
CreateBuffer(uploadSize, VkBufferUsageFlags.TransferSrc,
VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent,
&stagingBuffer, &stagingMemory);
void* pData = null;
Vk.vkMapMemory(_device, stagingMemory, 0, uploadSize, 0, &pData);
System.Buffer.MemoryCopy(pixels, pData, (long)uploadSize, (long)uploadSize);
Vk.vkUnmapMemory(_device, stagingMemory);
var imageInfo = new VkImageCreateInfo
{
sType = VkStructureType.ImageCreateInfo,
imageType = VkImageType.Type2D,
format = VkFormat.R8G8B8A8Unorm,
extent = new VkExtent3D { Width = (uint)width, Height = (uint)height, Depth = 1 },
mipLevels = 1,
arrayLayers = 1,
samples = VkSampleCountFlags.Count1,
tiling = VkImageTiling.Optimal,
usage = VkImageUsageFlags.TransferDst | VkImageUsageFlags.Sampled,
sharingMode = VkSharingMode.Exclusive,
initialLayout = VkImageLayout.Undefined,
};
var img = VkImage.Null;
Vk.vkCreateImage(_device, &imageInfo, 0, &img);
_fontImage = img;
var reqs = new VkMemoryRequirements();
Vk.vkGetImageMemoryRequirements(_device, _fontImage, &reqs);
var memTypeIndex = _ctx.FindMemoryType(reqs.memoryTypeBits, VkMemoryPropertyFlags.DeviceLocal);
var allocInfo = new VkMemoryAllocateInfo
{
sType = VkStructureType.MemoryAllocateInfo,
allocationSize = reqs.size,
memoryTypeIndex = memTypeIndex,
};
var fmem = VkDeviceMemory.Null;
Vk.vkAllocateMemory(_device, &allocInfo, 0, &fmem);
_fontImageMemory = fmem;
Vk.vkBindImageMemory(_device, _fontImage, _fontImageMemory, 0);
var cmd = BeginOneTimeCommands();
TransitionImageLayoutCmd(cmd, _fontImage,
VkImageLayout.Undefined, VkImageLayout.TransferDstOptimal,
0, 0, 0x1000, 0x2000);
var region = new VkBufferImageCopyRegion
{
bufferOffset = 0,
bufferRowLength = 0,
bufferImageHeight = 0,
imageSubresource = new VkImageSubresourceLayers
{
aspectMask = VkImageAspectFlags.Color,
mipLevel = 0,
baseArrayLayer = 0,
layerCount = 1,
},
imageOffset = new VkOffset3D { X = 0, Y = 0, Z = 0 },
imageExtent = new VkExtent3D { Width = (uint)width, Height = (uint)height, Depth = 1 },
};
Vk.vkCmdCopyBufferToImage(cmd, stagingBuffer, _fontImage, VkImageLayout.TransferDstOptimal, 1, &region);
TransitionImageLayoutCmd(cmd, _fontImage,
VkImageLayout.TransferDstOptimal, VkImageLayout.ShaderReadOnlyOptimal,
0x1000, 0x2000, 0x8, 0x20);
EndOneTimeCommands(cmd);
Vk.vkDestroyBuffer(_device, stagingBuffer, 0);
Vk.vkFreeMemory(_device, stagingMemory, 0);
var viewInfo = new VkImageViewCreateInfo
{
sType = VkStructureType.ImageViewCreateInfo,
image = _fontImage,
viewType = VkImageViewType.Type2D,
format = VkFormat.R8G8B8A8Unorm,
components = new VkComponentMapping { R = VkComponentSwizzle.Identity, G = VkComponentSwizzle.Identity, B = VkComponentSwizzle.Identity, A = VkComponentSwizzle.Identity },
subresourceRange = new VkImageSubresourceRange { AspectMask = VkImageAspectFlags.Color, BaseMipLevel = 0, LevelCount = 1, BaseArrayLayer = 0, LayerCount = 1 },
};
var fview = VkImageView.Null;
Vk.vkCreateImageView(_device, &viewInfo, 0, &fview);
_fontImageView = fview;
var samplerInfo = new VkSamplerCreateInfo
{
sType = VkStructureType.SamplerCreateInfo,
magFilter = VkFilter.Linear,
minFilter = VkFilter.Linear,
mipmapMode = VkSamplerMipmapMode.Linear,
addressModeU = VkSamplerAddressMode.Repeat,
addressModeV = VkSamplerAddressMode.Repeat,
addressModeW = VkSamplerAddressMode.Repeat,
minLod = -1000,
maxLod = 1000,
};
var fsamp = VkSampler.Null;
Vk.vkCreateSampler(_device, &samplerInfo, 0, &fsamp);
_fontSampler = fsamp;
io.Fonts.SetTexID((nint)1);
}
private void CreateDescriptorSetLayout()
{
var binding = new VkDescriptorSetLayoutBinding
{
binding = 0,
descriptorType = VkDescriptorType.CombinedImageSampler,
descriptorCount = 1,
stageFlags = VkShaderStageFlags.Fragment,
};
var info = new VkDescriptorSetLayoutCreateInfo
{
sType = VkStructureType.DescriptorSetLayoutCreateInfo,
bindingCount = 1,
pBindings = &binding,
};
var layout = VkDescriptorSetLayout.Null;
Vk.vkCreateDescriptorSetLayout(_device, &info, 0, &layout);
_descriptorSetLayout = layout;
}
private void CreateDescriptorPoolAndSet()
{
var poolSize = new VkDescriptorPoolSize
{
type = VkDescriptorType.CombinedImageSampler,
descriptorCount = 1,
};
var poolInfo = new VkDescriptorPoolCreateInfo
{
sType = VkStructureType.DescriptorPoolCreateInfo,
maxSets = 1,
poolSizeCount = 1,
pPoolSizes = &poolSize,
};
var pool = VkDescriptorPool.Null;
Vk.vkCreateDescriptorPool(_device, &poolInfo, 0, &pool);
_descriptorPool = pool;
var layout = _descriptorSetLayout;
var allocInfo = new VkDescriptorSetAllocateInfo
{
sType = VkStructureType.DescriptorSetAllocateInfo,
descriptorPool = _descriptorPool,
descriptorSetCount = 1,
pSetLayouts = &layout,
};
var set = VkDescriptorSet.Null;
Vk.vkAllocateDescriptorSets(_device, &allocInfo, &set);
_descriptorSet = set;
var imageInfo = new VkDescriptorImageInfo
{
sampler = _fontSampler,
imageView = _fontImageView,
imageLayout = VkImageLayout.ShaderReadOnlyOptimal,
};
var write = new VkWriteDescriptorSet
{
sType = VkStructureType.WriteDescriptorSet,
dstSet = _descriptorSet,
dstBinding = 0,
descriptorCount = 1,
descriptorType = VkDescriptorType.CombinedImageSampler,
pImageInfo = (nint)(&imageInfo),
};
Vk.vkUpdateDescriptorSets(_device, 1, &write, 0, 0);
}
private void CreatePipeline()
{
_vertModule = CreateShaderModule(LoadShader("Shaders/imgui.vert.spv"));
_fragModule = CreateShaderModule(LoadShader("Shaders/imgui.frag.spv"));
fixed (byte* pName = "main\0"u8)
{
var stages = stackalloc VkPipelineShaderStageCreateInfo[2];
stages[0] = new VkPipelineShaderStageCreateInfo
{
sType = VkStructureType.PipelineShaderStageCreateInfo,
stage = VkShaderStageFlags.Vertex,
module = _vertModule,
pName = pName,
};
stages[1] = new VkPipelineShaderStageCreateInfo
{
sType = VkStructureType.PipelineShaderStageCreateInfo,
stage = VkShaderStageFlags.Fragment,
module = _fragModule,
pName = pName,
};
var bindings = stackalloc VkVertexInputBindingDescription[1];
bindings[0] = new VkVertexInputBindingDescription
{
binding = 0,
stride = 20,
inputRate = VkVertexInputRate.Vertex,
};
var attributes = stackalloc VkVertexInputAttributeDescription[3];
attributes[0] = new VkVertexInputAttributeDescription { location = 0, binding = 0, format = VkFormat.R32G32Sfloat, offset = 0 };
attributes[1] = new VkVertexInputAttributeDescription { location = 1, binding = 0, format = VkFormat.R32G32Sfloat, offset = 8 };
attributes[2] = new VkVertexInputAttributeDescription { location = 2, binding = 0, format = VkFormat.R8G8B8A8Unorm, offset = 16 };
var vertexInputState = new VkPipelineVertexInputStateCreateInfo
{
sType = VkStructureType.PipelineVertexInputStateCreateInfo,
vertexBindingDescriptionCount = 1,
pVertexBindingDescriptions = bindings,
vertexAttributeDescriptionCount = 3,
pVertexAttributeDescriptions = attributes,
};
var inputAssemblyState = new VkPipelineInputAssemblyStateCreateInfo
{
sType = VkStructureType.PipelineInputAssemblyStateCreateInfo,
topology = VkPrimitiveTopology.TriangleList,
primitiveRestartEnable = VkBool32.False,
};
var viewportState = new VkPipelineViewportStateCreateInfo
{
sType = VkStructureType.PipelineViewportStateCreateInfo,
viewportCount = 1,
scissorCount = 1,
};
var rasterizationState = new VkPipelineRasterizationStateCreateInfo
{
sType = VkStructureType.PipelineRasterizationStateCreateInfo,
polygonMode = VkPolygonMode.Fill,
cullMode = VkCullModeFlags.None,
frontFace = VkFrontFace.CounterClockwise,
lineWidth = 1.0f,
};
var multisampleState = new VkPipelineMultisampleStateCreateInfo
{
sType = VkStructureType.PipelineMultisampleStateCreateInfo,
rasterizationSamples = VkSampleCountFlags.Count1,
};
var depthStencilState = new VkPipelineDepthStencilStateCreateInfo
{
sType = VkStructureType.PipelineDepthStencilStateCreateInfo,
depthTestEnable = VkBool32.False,
depthWriteEnable = VkBool32.False,
};
var blendAttachment = new VkPipelineColorBlendAttachmentState
{
blendEnable = VkBool32.True,
srcColorBlendFactor = VkBlendFactor.SrcAlpha,
dstColorBlendFactor = VkBlendFactor.OneMinusSrcAlpha,
colorBlendOp = VkBlendOp.Add,
srcAlphaBlendFactor = VkBlendFactor.One,
dstAlphaBlendFactor = VkBlendFactor.OneMinusSrcAlpha,
alphaBlendOp = VkBlendOp.Add,
colorWriteMask = VkColorComponentFlags.R | VkColorComponentFlags.G | VkColorComponentFlags.B | VkColorComponentFlags.A,
};
var colorBlendState = new VkPipelineColorBlendStateCreateInfo
{
sType = VkStructureType.PipelineColorBlendStateCreateInfo,
logicOpEnable = VkBool32.False,
attachmentCount = 1,
pAttachments = &blendAttachment,
};
var dynamicStates = stackalloc VkDynamicState[2];
dynamicStates[0] = VkDynamicState.Viewport;
dynamicStates[1] = VkDynamicState.Scissor;
var dynamicState = new VkPipelineDynamicStateCreateInfo
{
sType = VkStructureType.PipelineDynamicStateCreateInfo,
dynamicStateCount = 2,
pDynamicStates = dynamicStates,
};
var pushConstantRange = new VkPushConstantRange
{
stageFlags = VkShaderStageFlags.Vertex,
offset = 0,
size = 64,
};
var descLayout = _descriptorSetLayout;
var layoutInfo = new VkPipelineLayoutCreateInfo
{
sType = VkStructureType.PipelineLayoutCreateInfo,
setLayoutCount = 1,
pSetLayouts = &descLayout,
pushConstantRangeCount = 1,
pPushConstantRanges = (nint)(&pushConstantRange),
};
var pl = VkPipelineLayout.Null;
Vk.vkCreatePipelineLayout(_device, &layoutInfo, 0, &pl);
_pipelineLayout = pl;
var cf = _colorFormat;
var df = _depthFormat;
var renderingInfo = new VkPipelineRenderingCreateInfo
{
sType = VkStructureType.PipelineRenderingCreateInfo,
colorAttachmentCount = 1,
pColorAttachmentFormats = &cf,
depthAttachmentFormat = df,
};
var pipelineInfo = new VkGraphicsPipelineCreateInfo
{
sType = VkStructureType.GraphicsPipelineCreateInfo,
pNext = (nint)(&renderingInfo),
stageCount = 2,
pStages = stages,
pVertexInputState = &vertexInputState,
pInputAssemblyState = &inputAssemblyState,
pViewportState = &viewportState,
pRasterizationState = &rasterizationState,
pMultisampleState = &multisampleState,
pDepthStencilState = &depthStencilState,
pColorBlendState = &colorBlendState,
pDynamicState = &dynamicState,
layout = _pipelineLayout,
renderPass = new VkRenderPass { Handle = 0 },
subpass = 0,
};
var pp = VkPipeline.Null;
Vk.vkCreateGraphicsPipelines(_device, 0, 1, &pipelineInfo, 0, &pp);
_pipeline = pp;
}
}
private void CreateBuffers()
{
_vertexBufferSize = 65536;
_indexBufferSize = 65536 * 2;
var vb = VkBuffer.Null;
var vm = VkDeviceMemory.Null;
CreateBuffer(_vertexBufferSize, VkBufferUsageFlags.VertexBuffer,
VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent,
&vb, &vm);
_vertexBuffer = vb;
_vertexMemory = vm;
var ib = VkBuffer.Null;
var im = VkDeviceMemory.Null;
CreateBuffer(_indexBufferSize, VkBufferUsageFlags.IndexBuffer,
VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent,
&ib, &im);
_indexBuffer = ib;
_indexMemory = im;
}
public void NewFrame()
{
var io = ImGui.GetIO();
io.DisplaySize = new System.Numerics.Vector2(1280, 720);
io.DeltaTime = 0.016f;
ImGui.NewFrame();
}
public void Render(VkCommandBuffer cmd, uint width, uint height)
{
var drawData = ImGui.GetDrawData();
if (drawData.CmdListsCount == 0)
return;
var io = ImGui.GetIO();
var scale = Matrix4x4.CreateScale(2f / io.DisplaySize.X, 2f / io.DisplaySize.Y, 1f);
var trans = Matrix4x4.CreateTranslation(-1f, -1f, 0f);
var mvp = scale * trans;
EnsureBufferSize(ref _vertexBuffer, ref _vertexMemory, ref _vertexBufferSize,
(ulong)(drawData.TotalVtxCount * 20), VkBufferUsageFlags.VertexBuffer);
EnsureBufferSize(ref _indexBuffer, ref _indexMemory, ref _indexBufferSize,
(ulong)(drawData.TotalIdxCount * 2), VkBufferUsageFlags.IndexBuffer);
void* pVtx = null;
var totalVtxSize = (ulong)(drawData.TotalVtxCount * 20);
Vk.vkMapMemory(_device, _vertexMemory, 0, totalVtxSize, 0, &pVtx);
void* pIdx = null;
var totalIdxSize = (ulong)(drawData.TotalIdxCount * 2);
Vk.vkMapMemory(_device, _indexMemory, 0, totalIdxSize, 0, &pIdx);
var vtxPtr = (byte*)pVtx;
var idxPtr = (byte*)pIdx;
for (int n = 0; n < drawData.CmdListsCount; n++)
{
var list = drawData.CmdLists[n];
var vtxBytes = list.VtxBuffer.Size * 20;
System.Buffer.MemoryCopy((void*)list.VtxBuffer.Data, vtxPtr, vtxBytes, vtxBytes);
vtxPtr += vtxBytes;
var idxBytes = list.IdxBuffer.Size * 2;
System.Buffer.MemoryCopy((void*)list.IdxBuffer.Data, idxPtr, idxBytes, idxBytes);
idxPtr += idxBytes;
}
Vk.vkUnmapMemory(_device, _vertexMemory);
Vk.vkUnmapMemory(_device, _indexMemory);
Vk.vkCmdBindPipeline(cmd, VkPipelineBindPoint.Graphics, _pipeline);
var vp = new VkViewport { X = 0, Y = 0, Width = width, Height = height, MinDepth = 0, MaxDepth = 1 };
Vk.vkCmdSetViewport(cmd, 0, 1, &vp);
var descSet = _descriptorSet;
Vk.vkCmdBindDescriptorSets(cmd, VkPipelineBindPoint.Graphics, _pipelineLayout,
0, 1, &descSet, 0, null);
var vb = _vertexBuffer;
ulong voff = 0;
Vk.vkCmdBindVertexBuffers(cmd, 0, 1, &vb, &voff);
Vk.vkCmdBindIndexBuffer(cmd, _indexBuffer, 0, 0);
Vk.vkCmdPushConstants(cmd, _pipelineLayout, VkShaderStageFlags.Vertex, 0, 64, &mvp);
int vtxOffset = 0;
int idxOffset = 0;
for (int n = 0; n < drawData.CmdListsCount; n++)
{
var list = drawData.CmdLists[n];
for (int i = 0; i < list.CmdBuffer.Size; i++)
{
var pcmd = list.CmdBuffer[i];
var clip = pcmd.ClipRect;
var scissor = new VkRect2D
{
Offset = new VkOffset2D { X = (int)clip.X, Y = (int)clip.Y },
Extent = new VkExtent2D
{
Width = (uint)(clip.Z - clip.X),
Height = (uint)(clip.W - clip.Y),
},
};
Vk.vkCmdSetScissor(cmd, 0, 1, &scissor);
Vk.vkCmdDrawIndexed(cmd, pcmd.ElemCount, 1, (uint)(idxOffset + pcmd.IdxOffset), (int)(vtxOffset + pcmd.VtxOffset), 0);
}
vtxOffset += list.VtxBuffer.Size;
idxOffset += list.IdxBuffer.Size;
}
}
private void EnsureBufferSize(ref VkBuffer buffer, ref VkDeviceMemory memory, ref ulong currentSize,
ulong neededSize, VkBufferUsageFlags usage)
{
if (neededSize <= currentSize) return;
GrowBuffer(ref buffer, ref memory, ref currentSize, neededSize, usage);
}
private void CreateBuffer(ulong size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props,
VkBuffer* pBuffer, VkDeviceMemory* pMemory)
{
var info = new VkBufferCreateInfo
{
sType = VkStructureType.BufferCreateInfo,
size = size,
usage = usage,
sharingMode = VkSharingMode.Exclusive,
};
Vk.vkCreateBuffer(_device, &info, 0, pBuffer);
var reqs = new VkMemoryRequirements();
Vk.vkGetBufferMemoryRequirements(_device, *pBuffer, &reqs);
var memTypeIndex = _ctx.FindMemoryType(reqs.memoryTypeBits, props);
var allocInfo = new VkMemoryAllocateInfo
{
sType = VkStructureType.MemoryAllocateInfo,
allocationSize = reqs.size,
memoryTypeIndex = memTypeIndex,
};
Vk.vkAllocateMemory(_device, &allocInfo, 0, pMemory);
Vk.vkBindBufferMemory(_device, *pBuffer, *pMemory, 0);
}
private void GrowBuffer(ref VkBuffer buffer, ref VkDeviceMemory memory, ref ulong currentSize,
ulong neededSize, VkBufferUsageFlags usage)
{
Vk.vkDeviceWaitIdle(_device);
if (buffer.Handle != 0) Vk.vkDestroyBuffer(_device, buffer, 0);
if (memory.Handle != 0) Vk.vkFreeMemory(_device, memory, 0);
currentSize = neededSize * 2;
var b = VkBuffer.Null;
var m = VkDeviceMemory.Null;
CreateBuffer(currentSize, usage,
VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent,
&b, &m);
buffer = b;
memory = m;
}
private VkShaderModule CreateShaderModule(byte[] spv)
{
fixed (byte* pCode = spv)
{
var info = new VkShaderModuleCreateInfo
{
sType = VkStructureType.ShaderModuleCreateInfo,
codeSize = (nuint)spv.Length,
pCode = (uint*)pCode,
};
var module = VkShaderModule.Null;
Vk.vkCreateShaderModule(_device, &info, 0, &module);
return module;
}
}
private VkCommandBuffer BeginOneTimeCommands()
{
var allocInfo = new VkCommandBufferAllocateInfo
{
sType = VkStructureType.CommandBufferAllocateInfo,
commandPool = _commandPool,
level = VkCommandBufferLevel.Primary,
commandBufferCount = 1,
};
var cmd = VkCommandBuffer.Null;
Vk.vkAllocateCommandBuffers(_device, &allocInfo, &cmd);
var beginInfo = new VkCommandBufferBeginInfo
{
sType = VkStructureType.CommandBufferBeginInfo,
flags = VkCommandBufferUsageFlags.OneTimeSubmit,
};
Vk.vkBeginCommandBuffer(cmd, &beginInfo);
return cmd;
}
private void EndOneTimeCommands(VkCommandBuffer cmd)
{
Vk.vkEndCommandBuffer(cmd);
var cmdInfo = new VkCommandBufferSubmitInfo
{
sType = VkStructureType.CommandBufferSubmitInfo,
commandBuffer = cmd,
};
var submitInfo = new VkSubmitInfo2
{
sType = VkStructureType.SubmitInfo2,
commandBufferInfoCount = 1,
pCommandBufferInfos = &cmdInfo,
};
Vk.vkQueueSubmit2(_queue, 1, &submitInfo, VkFence.Null);
Vk.vkQueueWaitIdle(_queue);
Vk.vkFreeCommandBuffers(_device, _commandPool, 1, &cmd);
}
private static void TransitionImageLayoutCmd(VkCommandBuffer cmd, VkImage image,
VkImageLayout oldLayout, VkImageLayout newLayout,
ulong srcStage, ulong srcAccess, ulong dstStage, ulong dstAccess)
{
var barrier = new VkImageMemoryBarrier2
{
sType = VkStructureType.ImageMemoryBarrier2,
srcStageMask = srcStage,
srcAccessMask = srcAccess,
dstStageMask = dstStage,
dstAccessMask = dstAccess,
oldLayout = oldLayout,
newLayout = newLayout,
image = image,
subresourceRange = new VkImageSubresourceRange
{
AspectMask = VkImageAspectFlags.Color,
LevelCount = 1,
LayerCount = 1,
},
};
var depInfo = new VkDependencyInfo
{
sType = VkStructureType.DependencyInfo,
imageMemoryBarrierCount = 1,
pImageMemoryBarriers = &barrier,
};
Vk.vkCmdPipelineBarrier2(cmd, &depInfo);
}
private static byte[] LoadShader(string path)
{
if (!File.Exists(path))
{
var altPath = Path.Combine(AppContext.BaseDirectory, path);
if (!File.Exists(altPath))
{
altPath = Path.Combine(AppContext.BaseDirectory, "Shaders", Path.GetFileName(path));
if (!File.Exists(altPath))
throw new FileNotFoundException($"Shader file not found: {path}");
}
return File.ReadAllBytes(altPath);
}
return File.ReadAllBytes(path);
}
public void Dispose()
{
if (_disposed) return;
_disposed = true;
Vk.vkDeviceWaitIdle(_device);
if (_pipeline.Handle != 0) Vk.vkDestroyPipeline(_device, _pipeline, 0);
if (_pipelineLayout.Handle != 0) Vk.vkDestroyPipelineLayout(_device, _pipelineLayout, 0);
if (_descriptorPool.Handle != 0) Vk.vkDestroyDescriptorPool(_device, _descriptorPool, 0);
if (_descriptorSetLayout.Handle != 0) Vk.vkDestroyDescriptorSetLayout(_device, _descriptorSetLayout, 0);
if (_fontSampler.Handle != 0) Vk.vkDestroySampler(_device, _fontSampler, 0);
if (_fontImageView.Handle != 0) Vk.vkDestroyImageView(_device, _fontImageView, 0);
if (_fontImage.Handle != 0) Vk.vkDestroyImage(_device, _fontImage, 0);
if (_fontImageMemory.Handle != 0) Vk.vkFreeMemory(_device, _fontImageMemory, 0);
if (_vertexBuffer.Handle != 0) Vk.vkDestroyBuffer(_device, _vertexBuffer, 0);
if (_vertexMemory.Handle != 0) Vk.vkFreeMemory(_device, _vertexMemory, 0);
if (_indexBuffer.Handle != 0) Vk.vkDestroyBuffer(_device, _indexBuffer, 0);
if (_indexMemory.Handle != 0) Vk.vkFreeMemory(_device, _indexMemory, 0);
if (_vertModule.Handle != 0) Vk.vkDestroyShaderModule(_device, _vertModule, 0);
if (_fragModule.Handle != 0) Vk.vkDestroyShaderModule(_device, _fragModule, 0);
}
}
@@ -2,8 +2,7 @@ using Engine.Core;
namespace Engine.Graphics.Vulkan;
internal sealed class VulkanRenderContext : IRenderContext
{
internal sealed class VulkanRenderContext : IRenderContext{
private readonly VulkanContext _ctx;
private readonly VulkanSwapchain _swapchain;
private readonly IWindow _window;
@@ -13,6 +13,7 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
private readonly VulkanSwapchain _swapchain;
private readonly VulkanPipeline _pipeline;
private readonly VulkanFrameResources _frameResources;
internal readonly VulkanImGui? _imGui;
private readonly Dictionary<ulong, (VulkanVertexBuffer vb, VulkanIndexBuffer ib, uint indexCount)> _meshCache = new();
@@ -37,6 +38,21 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
_frameResources = new VulkanFrameResources(ctx.Device, ctx.GraphicsQueueFamilyIndex,
swapchain.ImageCount, ctx, _pipeline.DescriptorSetLayout);
_imGui = new VulkanImGui(ctx, _frameResources.CommandPool, swapchain.Format, swapchain.DepthFormat);
}
internal VulkanImGui? ImGuiLayer => _imGui;
public void BeginImGuiFrame()
{
_imGui?.NewFrame();
}
public void EndImGuiFrame()
{
if (_imGui == null) return;
ImGuiNET.ImGui.Render();
}
public void RenderWorld(World world)
@@ -205,6 +221,8 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
Vk.vkCmdDrawIndexed(cmd, dc.indexCount, 1, 0, 0, 0);
}
_imGui?.Render(cmd, _swapchain.Extent.Width, _swapchain.Extent.Height);
Vk.vkCmdEndRendering(cmd);
TransitionImageLayout(cmd, _swapchain.Images[imageIndex],
@@ -389,6 +407,7 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
}
_meshCache.Clear();
_imGui?.Dispose();
_frameResources?.Dispose();
_pipeline?.Dispose();
}
@@ -957,6 +957,57 @@ public unsafe struct VkImageCreateInfo
public VkImageLayout initialLayout;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct VkImageSubresourceLayers
{
public VkImageAspectFlags aspectMask;
public uint mipLevel;
public uint baseArrayLayer;
public uint layerCount;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct VkBufferImageCopyRegion
{
public ulong bufferOffset;
public uint bufferRowLength;
public uint bufferImageHeight;
public VkImageSubresourceLayers imageSubresource;
public VkOffset3D imageOffset;
public VkExtent3D imageExtent;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct VkSamplerCreateInfo
{
public VkStructureType sType;
public nint pNext;
public uint flags;
public VkFilter magFilter;
public VkFilter minFilter;
public VkSamplerMipmapMode mipmapMode;
public VkSamplerAddressMode addressModeU;
public VkSamplerAddressMode addressModeV;
public VkSamplerAddressMode addressModeW;
public float mipLodBias;
public VkBool32 anisotropyEnable;
public float maxAnisotropy;
public VkBool32 compareEnable;
public VkCompareOp compareOp;
public float minLod;
public float maxLod;
public int borderColor;
public VkBool32 unnormalizedCoordinates;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct VkDescriptorImageInfo
{
public VkSampler sampler;
public VkImageView imageView;
public VkImageLayout imageLayout;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct VkPushConstantRange
{
+12
View File
@@ -13,4 +13,16 @@ public interface IRenderer : IDisposable
void RequestScreenshot(string path);
bool IsScreenshotRequested { get; }
IScreenshotProvider ScreenshotProvider { get; }
/// <summary>
/// Called before RenderWorld to begin a new ImGui frame.
/// Null if the backend doesn't support ImGui.
/// </summary>
void BeginImGuiFrame() { }
/// <summary>
/// Called after RenderWorld to render ImGui draw data.
/// Null if the backend doesn't support ImGui.
/// </summary>
void EndImGuiFrame() { }
}