docs: update all docs for publication
- README.md: new — features, quick start, controls, MCP tools, requirements - AGENTS.md: rewritten for pure P/Invoke Vulkan 1.3 (was Raylib/OpenGL) - CORTEX_ENGINE_ARCHITECTURE.md: complete rewrite — current architecture, frame loop, UBO layout, push constants, shadow mapping, PBR, AI/MCP, physics, ImGui, video recording, content, testing - VULKAN_IMPLEMENTATION_PLAN.md: marked as COMPLETE with all 21 phases - scripts/run.sh: updated examples - .gitignore: added Videos/, imgui.ini, cortex.mp4 - Removed tracked imgui.ini and video files
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# Run the Cortex Engine.
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# Examples:
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# ./scripts/run.sh # run with defaults
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# ./scripts/run.sh --mcp-port 5000 # run with MCP HTTP server
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# ./scripts/run.sh --camera-tour # capture screenshots and exit
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# ./scripts/run.sh --mcp-stdio # run headless stdio MCP server
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# ./scripts/run.sh -- --mcp-port 5000 # run with MCP HTTP server
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# ./scripts/run.sh -- --mcp-port 0 # run without MCP
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ENGINE_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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export DOTNET_ROOT="${DOTNET_ROOT:-$HOME/.dotnet}"
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export PATH="$DOTNET_ROOT:$PATH"
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# Auto-detect Wayland. SDL3 bundled with ppy.SDL3-CS supports both Wayland and X11;
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# let it choose based on available display servers. Do NOT force DISPLAY here.
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unset SDL_VIDEODRIVER 2>/dev/null
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cd "$ENGINE_DIR"
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