fix: FOV 72°, camera z=-10, cubes 6 units apart

This commit is contained in:
emil28092005
2026-06-18 13:24:26 +03:00
parent 1a277abc7a
commit ce3dc8c41b
+4 -4
View File
@@ -191,11 +191,11 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
var angle = _totalTime * 0.2f;
var rot = Matrix4x4.CreateRotationY(angle);
var model1 = Matrix4x4.CreateTranslation(-1.5f, 0, 0) * rot;
var model1 = Matrix4x4.CreateTranslation(-3f, 0, 0) * rot;
Vk.vkCmdPushConstants(cmd, _pipeline.PipelineLayout, VkShaderStageFlags.Vertex, 0, 64, &model1);
Vk.vkCmdDrawIndexed(cmd, _indexCount, 1, 0, 0, 0);
var model2 = Matrix4x4.CreateTranslation(1.5f, 0, 0) * rot;
var model2 = Matrix4x4.CreateTranslation(3f, 0, 0) * rot;
Vk.vkCmdPushConstants(cmd, _pipeline.PipelineLayout, VkShaderStageFlags.Vertex, 0, 64, &model2);
Vk.vkCmdDrawIndexed(cmd, _indexCount, 1, 0, 0, 0);
@@ -271,8 +271,8 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
private Matrix4x4 ComputeViewProjection()
{
var aspect = (float)_swapchain.Extent.Width / (float)_swapchain.Extent.Height;
var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI * 0.45f, aspect, 0.1f, 100f);
var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -6), Vector3.Zero, Vector3.UnitY);
var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI * 0.4f, aspect, 0.1f, 100f);
var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -10), Vector3.Zero, Vector3.UnitY);
return view * proj;
}