fix: FOV 72°, camera z=-10, cubes 6 units apart
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@@ -191,11 +191,11 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
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var angle = _totalTime * 0.2f;
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var rot = Matrix4x4.CreateRotationY(angle);
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var model1 = Matrix4x4.CreateTranslation(-1.5f, 0, 0) * rot;
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var model1 = Matrix4x4.CreateTranslation(-3f, 0, 0) * rot;
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Vk.vkCmdPushConstants(cmd, _pipeline.PipelineLayout, VkShaderStageFlags.Vertex, 0, 64, &model1);
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Vk.vkCmdDrawIndexed(cmd, _indexCount, 1, 0, 0, 0);
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var model2 = Matrix4x4.CreateTranslation(1.5f, 0, 0) * rot;
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var model2 = Matrix4x4.CreateTranslation(3f, 0, 0) * rot;
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Vk.vkCmdPushConstants(cmd, _pipeline.PipelineLayout, VkShaderStageFlags.Vertex, 0, 64, &model2);
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Vk.vkCmdDrawIndexed(cmd, _indexCount, 1, 0, 0, 0);
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@@ -271,8 +271,8 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
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private Matrix4x4 ComputeViewProjection()
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{
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var aspect = (float)_swapchain.Extent.Width / (float)_swapchain.Extent.Height;
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var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI * 0.45f, aspect, 0.1f, 100f);
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var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -6), Vector3.Zero, Vector3.UnitY);
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var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI * 0.4f, aspect, 0.1f, 100f);
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var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -10), Vector3.Zero, Vector3.UnitY);
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return view * proj;
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}
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