chore: remove all graphics backends (Raylib, OpenTK, Vulkan/Silk.NET) — prepare for pure Vulkan P/Invoke rewrite

This commit is contained in:
emil28092005
2026-06-17 22:12:51 +03:00
parent ff4a3faae9
commit dd105ea4af
40 changed files with 257 additions and 5884 deletions
@@ -1,673 +0,0 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.InteropServices;
using Flecs.NET.Core;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using Silk.NET.Core;
using Silk.NET.Vulkan;
using Engine.Core;
using Engine.Core.Components;
namespace Engine.Graphics;
/// <summary>
/// Vulkan implementation of the ECS world renderer.
/// Uses Silk.NET.Vulkan and reads Mesh + Transform components from the ECS world.
/// </summary>
public sealed unsafe class VulkanRenderer : IRenderer
{
private readonly VulkanContext _context;
private readonly Swapchain _swapchain;
private readonly VulkanPipeline _pipeline;
private readonly ScreenshotCapture _screenshot;
private readonly UniformBuffer _frameConstantsBuffer;
private DescriptorPool _frameDescriptorPool;
private DescriptorSet _frameDescriptorSet;
private DescriptorPool _textureDescriptorPool;
private readonly Dictionary<string, Texture> _textures = new();
private readonly Dictionary<Texture, DescriptorSet> _textureDescriptorSets = new();
private Texture? _defaultTexture;
private readonly Dictionary<Entity, MeshBuffers> _buffers = new();
private CommandPool _commandPool;
private CommandBuffer[] _commandBuffers = null!;
private Silk.NET.Vulkan.Semaphore[] _imageAvailableSemaphores = null!;
private Silk.NET.Vulkan.Semaphore[] _renderFinishedSemaphores = null!;
private Silk.NET.Vulkan.Fence[] _inFlightFences = null!;
private int _currentFrame;
[StructLayout(LayoutKind.Sequential, Size = 96)]
private struct PushConstants
{
public Matrix4x4 Mvp;
public Vector3 MaterialAlbedo;
public float MaterialRoughness;
public float MaterialMetallic;
public uint UseTexture;
public uint TextureIndex;
public uint Pad0;
}
[StructLayout(LayoutKind.Sequential, Size = 48)]
private struct GpuLight
{
public Vector3 Direction;
public float Intensity;
public Vector3 Color;
public float Padding;
}
[StructLayout(LayoutKind.Sequential, Size = 224)]
private struct FrameConstants
{
public Vector3 CameraPosition;
public uint LightCount;
public Vector3 AmbientColor;
public float AmbientPadding;
public GpuLight Light0;
public GpuLight Light1;
public GpuLight Light2;
public GpuLight Light3;
}
private sealed class MeshBuffers : IDisposable
{
public VertexBuffer VertexBuffer;
public IndexBuffer IndexBuffer;
public MeshBuffers(VertexBuffer vertexBuffer, IndexBuffer indexBuffer)
{
VertexBuffer = vertexBuffer;
IndexBuffer = indexBuffer;
}
public void Dispose()
{
VertexBuffer.Dispose();
IndexBuffer.Dispose();
}
}
public VulkanRenderer(VulkanContext context, Swapchain swapchain)
{
_context = context;
_swapchain = swapchain;
_screenshot = new ScreenshotCapture(context, swapchain);
_pipeline = new VulkanPipeline(context, swapchain);
_frameConstantsBuffer = new UniformBuffer(context, (ulong)sizeof(FrameConstants));
CreateFrameDescriptorPool();
CreateFrameDescriptorSet();
CreateTextureDescriptorPool();
CreateDefaultTexture();
CreateCommandPool();
CreateCommandBuffers();
CreateSyncObjects();
}
private void CreateCommandPool()
{
var createInfo = new CommandPoolCreateInfo
{
SType = StructureType.CommandPoolCreateInfo,
QueueFamilyIndex = _context.GraphicsFamilyIndex,
Flags = CommandPoolCreateFlags.ResetCommandBufferBit
};
CommandPool commandPool;
var result = _context.Vk.CreateCommandPool(_context.Device, &createInfo, null, &commandPool);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateCommandPool failed: {result}");
_commandPool = commandPool;
}
private void CreateCommandBuffers()
{
_commandBuffers = new CommandBuffer[2];
for (var i = 0; i < _commandBuffers.Length; i++)
{
var allocInfo = new CommandBufferAllocateInfo
{
SType = StructureType.CommandBufferAllocateInfo,
CommandPool = _commandPool,
Level = CommandBufferLevel.Primary,
CommandBufferCount = 1
};
CommandBuffer cmd;
var result = _context.Vk.AllocateCommandBuffers(_context.Device, &allocInfo, &cmd);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateCommandBuffers failed: {result}");
_commandBuffers[i] = cmd;
}
}
private void CreateSyncObjects()
{
_imageAvailableSemaphores = new Silk.NET.Vulkan.Semaphore[2];
_renderFinishedSemaphores = new Silk.NET.Vulkan.Semaphore[2];
_inFlightFences = new Silk.NET.Vulkan.Fence[2];
var semaphoreInfo = new SemaphoreCreateInfo { SType = StructureType.SemaphoreCreateInfo };
var fenceInfo = new FenceCreateInfo
{
SType = StructureType.FenceCreateInfo,
Flags = FenceCreateFlags.SignaledBit
};
for (var i = 0; i < 2; i++)
{
Silk.NET.Vulkan.Semaphore imageAvailable, renderFinished;
Silk.NET.Vulkan.Fence fence;
_context.Vk.CreateSemaphore(_context.Device, &semaphoreInfo, null, &imageAvailable);
_context.Vk.CreateSemaphore(_context.Device, &semaphoreInfo, null, &renderFinished);
_context.Vk.CreateFence(_context.Device, &fenceInfo, null, &fence);
_imageAvailableSemaphores[i] = imageAvailable;
_renderFinishedSemaphores[i] = renderFinished;
_inFlightFences[i] = fence;
}
}
private void CreateFrameDescriptorPool()
{
var poolSize = new DescriptorPoolSize
{
Type = DescriptorType.UniformBuffer,
DescriptorCount = 1
};
var createInfo = new DescriptorPoolCreateInfo
{
SType = StructureType.DescriptorPoolCreateInfo,
MaxSets = 1,
PoolSizeCount = 1,
PPoolSizes = &poolSize
};
DescriptorPool descriptorPool;
var result = _context.Vk.CreateDescriptorPool(_context.Device, &createInfo, null, &descriptorPool);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateDescriptorPool failed: {result}");
_frameDescriptorPool = descriptorPool;
}
private void CreateFrameDescriptorSet()
{
var layout = _pipeline.FrameDescriptorSetLayout;
var allocInfo = new DescriptorSetAllocateInfo
{
SType = StructureType.DescriptorSetAllocateInfo,
DescriptorPool = _frameDescriptorPool,
DescriptorSetCount = 1,
PSetLayouts = &layout
};
DescriptorSet descriptorSet;
var result = _context.Vk.AllocateDescriptorSets(_context.Device, &allocInfo, &descriptorSet);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateDescriptorSets failed: {result}");
_frameDescriptorSet = descriptorSet;
var bufferInfo = new DescriptorBufferInfo
{
Buffer = _frameConstantsBuffer.Buffer,
Offset = 0,
Range = (ulong)sizeof(FrameConstants)
};
var write = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstSet = _frameDescriptorSet,
DstBinding = 0,
DstArrayElement = 0,
DescriptorType = DescriptorType.UniformBuffer,
DescriptorCount = 1,
PBufferInfo = &bufferInfo
};
_context.Vk.UpdateDescriptorSets(_context.Device, 1, &write, 0, null);
}
private void CreateTextureDescriptorPool()
{
var poolSize = new DescriptorPoolSize
{
Type = DescriptorType.CombinedImageSampler,
DescriptorCount = 16
};
var createInfo = new DescriptorPoolCreateInfo
{
SType = StructureType.DescriptorPoolCreateInfo,
MaxSets = 16,
PoolSizeCount = 1,
PPoolSizes = &poolSize
};
DescriptorPool descriptorPool;
var result = _context.Vk.CreateDescriptorPool(_context.Device, &createInfo, null, &descriptorPool);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateDescriptorPool (texture) failed: {result}");
_textureDescriptorPool = descriptorPool;
}
private void CreateDefaultTexture()
{
var whitePixel = new byte[] { 255, 255, 255, 255 };
_defaultTexture = CreateTextureFromBytes("__default__", whitePixel, 1, 1);
}
private Texture CreateTextureFromBytes(string key, byte[] rgbaPixels, uint width, uint height)
{
var path = $"/tmp/cortex_texture_{key}.png";
System.IO.File.WriteAllBytes(path, EncodePng(rgbaPixels, width, height));
var texture = new Texture(_context, path);
try
{
System.IO.File.Delete(path);
}
catch
{
// Ignore cleanup failure.
}
return texture;
}
private static byte[] EncodePng(byte[] rgbaPixels, uint width, uint height)
{
using var image = SixLabors.ImageSharp.Image.LoadPixelData<Rgba32>(rgbaPixels, (int)width, (int)height);
using var stream = new System.IO.MemoryStream();
image.SaveAsPng(stream);
return stream.ToArray();
}
public void RequestScreenshot(string outputPath) => _screenshot.Request(outputPath);
public bool IsScreenshotRequested => _screenshot.IsRequested;
/// <summary>
/// Provider that can asynchronously capture the current frame to a PNG byte array.
/// </summary>
public IScreenshotProvider ScreenshotProvider => _screenshot;
public void RenderWorld(World world)
{
var frame = _currentFrame % 2;
var fence = _inFlightFences[frame];
_context.Vk.WaitForFences(_context.Device, 1, &fence, true, ulong.MaxValue);
_context.Vk.ResetFences(_context.Device, 1, &fence);
uint imageIndex;
var result = _context.KhrSwapchain!.AcquireNextImage(_context.Device, _swapchain.Handle, ulong.MaxValue, _imageAvailableSemaphores[frame], new Silk.NET.Vulkan.Fence(), &imageIndex);
if (result == Result.ErrorOutOfDateKhr)
return;
var cmd = _commandBuffers[frame];
_context.Vk.ResetCommandBuffer(cmd, CommandBufferResetFlags.None);
var beginInfo = new CommandBufferBeginInfo
{
SType = StructureType.CommandBufferBeginInfo,
Flags = CommandBufferUsageFlags.OneTimeSubmitBit
};
_context.Vk.BeginCommandBuffer(cmd, &beginInfo);
var clearValues = new[]
{
new ClearValue(new ClearColorValue(0.0f, 0.0f, 0.0f, 1.0f)),
new ClearValue { DepthStencil = new ClearDepthStencilValue(1.0f, 0) }
};
var renderPassInfo = new RenderPassBeginInfo
{
SType = StructureType.RenderPassBeginInfo,
RenderPass = _swapchain.RenderPass,
Framebuffer = _swapchain.Framebuffers[imageIndex],
RenderArea = new Rect2D(new Offset2D(0, 0), _swapchain.Extent),
ClearValueCount = (uint)clearValues.Length
};
fixed (ClearValue* pClearValues = clearValues)
{
renderPassInfo.PClearValues = pClearValues;
}
_context.Vk.CmdBeginRenderPass(cmd, &renderPassInfo, SubpassContents.Inline);
_context.Vk.CmdBindPipeline(cmd, PipelineBindPoint.Graphics, _pipeline.Handle);
var frameDescriptorSet = _frameDescriptorSet;
_context.Vk.CmdBindDescriptorSets(cmd, PipelineBindPoint.Graphics, _pipeline.Layout, 0, 1, &frameDescriptorSet, 0, null);
var viewport = new Viewport(0, 0, _swapchain.Extent.Width, _swapchain.Extent.Height, 0, 1);
var scissor = new Rect2D(new Offset2D(0, 0), _swapchain.Extent);
_context.Vk.CmdSetViewport(cmd, 0, 1, &viewport);
_context.Vk.CmdSetScissor(cmd, 0, 1, &scissor);
var camera = GetCamera(world);
var view = camera.GetViewMatrix();
var proj = camera.GetProjectionMatrix();
// Vulkan NDC Y points down; .NET's projection matrix assumes Y up, so flip Y.
proj.M22 = -proj.M22;
var drawCmd = cmd;
var frameConstants = BuildFrameConstants(world, camera);
var frameConstantsBytes = new byte[sizeof(FrameConstants)];
fixed (byte* p = frameConstantsBytes)
{
*(FrameConstants*)p = frameConstants;
}
_frameConstantsBuffer.Update(frameConstantsBytes);
world.Each((Entity e, ref Mesh mesh, ref Transform transform) =>
{
if (!_buffers.TryGetValue(e, out var buffers))
{
buffers = CreateMeshBuffers(mesh);
_buffers[e] = buffers;
}
var material = e.Has<Material>() ? e.Get<Material>() : Material.Default;
var bytes = BuildMeshVertices(mesh, transform, material);
buffers.VertexBuffer.Update(bytes);
var mvp = Matrix4x4.Transpose(Matrix4x4.Multiply(view, proj));
var texture = GetTexture(material);
var textureDescriptorSet = GetTextureDescriptorSet(texture);
var textureSet = textureDescriptorSet;
_context.Vk.CmdBindDescriptorSets(drawCmd, PipelineBindPoint.Graphics, _pipeline.Layout, 1, 1, &textureSet, 0, null);
var push = new PushConstants
{
Mvp = mvp,
MaterialAlbedo = material.Albedo,
MaterialRoughness = material.Roughness,
MaterialMetallic = material.Metallic,
UseTexture = material.HasTexture ? 1u : 0u,
TextureIndex = 0,
Pad0 = 0
};
var pushSize = (uint)sizeof(PushConstants);
_context.Vk.CmdPushConstants(drawCmd, _pipeline.Layout, ShaderStageFlags.VertexBit | ShaderStageFlags.FragmentBit, 0, pushSize, &push);
var vertexBuffer = buffers.VertexBuffer.Buffer;
var offset = 0ul;
_context.Vk.CmdBindVertexBuffers(drawCmd, 0, 1, &vertexBuffer, &offset);
_context.Vk.CmdBindIndexBuffer(drawCmd, buffers.IndexBuffer.Buffer, 0, IndexType.Uint32);
_context.Vk.CmdDrawIndexed(drawCmd, buffers.IndexBuffer.Count, 1, 0, 0, 0);
});
_context.Vk.CmdEndRenderPass(cmd);
var swapchainImage = _swapchain.GetImage(imageIndex);
_screenshot.RecordReadback(cmd, swapchainImage, _swapchain.Extent.Width, _swapchain.Extent.Height, _swapchain.SurfaceFormat);
_context.Vk.EndCommandBuffer(cmd);
var waitSemaphore = _imageAvailableSemaphores[frame];
var signalSemaphore = _renderFinishedSemaphores[frame];
var stageMask = PipelineStageFlags.ColorAttachmentOutputBit;
var submitInfo = new SubmitInfo
{
SType = StructureType.SubmitInfo,
WaitSemaphoreCount = 1,
PWaitSemaphores = &waitSemaphore,
PWaitDstStageMask = &stageMask,
CommandBufferCount = 1,
PCommandBuffers = &cmd,
SignalSemaphoreCount = 1,
PSignalSemaphores = &signalSemaphore
};
_context.Vk.QueueSubmit(_context.GraphicsQueue, 1, &submitInfo, _inFlightFences[frame]);
var swapchain = _swapchain.Handle;
var presentInfo = new PresentInfoKHR
{
SType = StructureType.PresentInfoKhr,
WaitSemaphoreCount = 1,
PWaitSemaphores = &signalSemaphore,
SwapchainCount = 1,
PSwapchains = &swapchain,
PImageIndices = &imageIndex
};
_context.KhrSwapchain!.QueuePresent(_context.PresentQueue, &presentInfo);
// If a screenshot was requested, wait for the GPU to finish the readback and save the file.
if (_screenshot.IsRequested)
{
_context.Vk.WaitForFences(_context.Device, 1, &fence, true, ulong.MaxValue);
_screenshot.Save(_swapchain.Extent.Width, _swapchain.Extent.Height, _swapchain.SurfaceFormat);
}
_currentFrame++;
}
private MeshBuffers CreateMeshBuffers(Mesh mesh)
{
var vertexBytes = new byte[mesh.Vertices.Length * 9 * sizeof(float)];
fixed (byte* p = vertexBytes)
{
var dst = (float*)p;
for (var i = 0; i < mesh.Vertices.Length; i++)
{
var v = mesh.Vertices[i];
dst[i * 9 + 0] = v.Position.X;
dst[i * 9 + 1] = v.Position.Y;
dst[i * 9 + 2] = v.Position.Z;
dst[i * 9 + 3] = v.Color.X;
dst[i * 9 + 4] = v.Color.Y;
dst[i * 9 + 5] = v.Color.Z;
dst[i * 9 + 6] = v.Normal.X;
dst[i * 9 + 7] = v.Normal.Y;
dst[i * 9 + 8] = v.Normal.Z;
}
}
var indexBytes = new byte[mesh.Indices.Length * sizeof(uint)];
fixed (byte* p = indexBytes)
fixed (uint* src = mesh.Indices)
{
global::System.Buffer.MemoryCopy(src, p, indexBytes.Length, mesh.Indices.Length * sizeof(uint));
}
return new MeshBuffers(
new VertexBuffer(_context, vertexBytes),
new IndexBuffer(_context, indexBytes, (uint)mesh.Indices.Length));
}
private byte[] BuildMeshVertices(Mesh mesh, Transform transform, Material material)
{
var matrix = transform.GetMatrix();
var bytes = new byte[mesh.Vertices.Length * 9 * sizeof(float)];
fixed (byte* p = bytes)
{
var dst = (float*)p;
for (var i = 0; i < mesh.Vertices.Length; i++)
{
var v = mesh.Vertices[i];
var worldPos = Vector3.Transform(v.Position, matrix);
var normal = transform.TransformNormal(v.Normal);
var color = v.Color * material.Albedo;
dst[i * 9 + 0] = worldPos.X;
dst[i * 9 + 1] = worldPos.Y;
dst[i * 9 + 2] = worldPos.Z;
dst[i * 9 + 3] = color.X;
dst[i * 9 + 4] = color.Y;
dst[i * 9 + 5] = color.Z;
dst[i * 9 + 6] = normal.X;
dst[i * 9 + 7] = normal.Y;
dst[i * 9 + 8] = normal.Z;
}
}
return bytes;
}
private Texture GetTexture(Material material)
{
if (!material.HasTexture)
return _defaultTexture!;
if (_textures.TryGetValue(material.TexturePath!, out var texture))
return texture;
if (!System.IO.File.Exists(material.TexturePath!))
return _defaultTexture!;
texture = new Texture(_context, material.TexturePath!);
_textures[material.TexturePath!] = texture;
return texture;
}
private DescriptorSet GetTextureDescriptorSet(Texture texture)
{
if (_textureDescriptorSets.TryGetValue(texture, out var descriptorSet))
return descriptorSet;
var layout = _pipeline.TextureDescriptorSetLayout;
var allocInfo = new DescriptorSetAllocateInfo
{
SType = StructureType.DescriptorSetAllocateInfo,
DescriptorPool = _textureDescriptorPool,
DescriptorSetCount = 1,
PSetLayouts = &layout
};
DescriptorSet set;
var result = _context.Vk.AllocateDescriptorSets(_context.Device, &allocInfo, &set);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateDescriptorSets (texture) failed: {result}");
var imageInfo = new DescriptorImageInfo
{
ImageLayout = ImageLayout.ShaderReadOnlyOptimal,
ImageView = texture.View,
Sampler = texture.Sampler
};
var write = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstSet = set,
DstBinding = 0,
DstArrayElement = 0,
DescriptorType = DescriptorType.CombinedImageSampler,
DescriptorCount = 1,
PImageInfo = &imageInfo
};
_context.Vk.UpdateDescriptorSets(_context.Device, 1, &write, 0, null);
_textureDescriptorSets[texture] = set;
return set;
}
private FrameConstants BuildFrameConstants(World world, Camera camera)
{
var frameConstants = new FrameConstants
{
CameraPosition = camera.Position,
LightCount = 0,
AmbientColor = new Vector3(0.4f, 0.4f, 0.45f),
AmbientPadding = 0
};
world.Each((Entity e, ref Light light) =>
{
if (frameConstants.LightCount >= 4)
return;
var index = (int)frameConstants.LightCount;
frameConstants.LightCount++;
SetLight(ref frameConstants, index, new GpuLight
{
Direction = light.Direction,
Intensity = light.Intensity,
Color = light.Color,
Padding = 0
});
});
// Fallback: if no light components exist, add a default directional light.
if (frameConstants.LightCount == 0)
{
frameConstants.LightCount = 1;
SetLight(ref frameConstants, 0, new GpuLight
{
Direction = new Vector3(0.5f, -1.0f, -0.5f),
Intensity = 1.0f,
Color = new Vector3(1.0f, 0.95f, 0.8f),
Padding = 0
});
}
return frameConstants;
}
private static void SetLight(ref FrameConstants frameConstants, int index, GpuLight light)
{
switch (index)
{
case 0: frameConstants.Light0 = light; break;
case 1: frameConstants.Light1 = light; break;
case 2: frameConstants.Light2 = light; break;
case 3: frameConstants.Light3 = light; break;
}
}
private Camera GetCamera(World world)
{
var camera = new Camera(
new Vector3(0.0f, 0.0f, -2.0f),
Vector3.Zero,
Vector3.UnitY,
MathF.PI / 4.0f,
(float)_swapchain.Extent.Width / _swapchain.Extent.Height,
0.1f,
100.0f);
world.Each((Entity e, ref Camera cam) =>
{
camera = cam;
});
// Always keep the aspect ratio in sync with the swapchain.
camera.AspectRatio = (float)_swapchain.Extent.Width / _swapchain.Extent.Height;
return camera;
}
public void Dispose()
{
_context.Vk.DeviceWaitIdle(_context.Device);
_screenshot.Dispose();
foreach (var buffers in _buffers.Values)
buffers.Dispose();
_buffers.Clear();
for (var i = 0; i < 2; i++)
{
_context.Vk.DestroySemaphore(_context.Device, _renderFinishedSemaphores[i], null);
_context.Vk.DestroySemaphore(_context.Device, _imageAvailableSemaphores[i], null);
_context.Vk.DestroyFence(_context.Device, _inFlightFences[i], null);
}
_context.Vk.DestroyCommandPool(_context.Device, _commandPool, null);
_context.Vk.DestroyDescriptorPool(_context.Device, _textureDescriptorPool, null);
_context.Vk.DestroyDescriptorPool(_context.Device, _frameDescriptorPool, null);
foreach (var texture in _textures.Values)
texture.Dispose();
_textures.Clear();
_defaultTexture?.Dispose();
_frameConstantsBuffer.Dispose();
_pipeline.Dispose();
}
}