From e452a294cc0e04b54236edf8af099abb95b5e61d Mon Sep 17 00:00:00 2001 From: emil28092005 Date: Wed, 17 Jun 2026 18:40:30 +0300 Subject: [PATCH] revert: remove shadow mapping attempts, restore clean renderer Shadow mapping via Raylib doesn't work reliably: - Rlgl.GetMatrixModelview returns zeros with custom FBO - MaterialMapIndex binding doesn't map to expected texture units - DrawModelEx resets texture state internally Restored to last working state without shadows. Consider direct OpenGL backend for shadow mapping. --- imgui.ini | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/imgui.ini b/imgui.ini index 0dd958a..6d24b31 100644 --- a/imgui.ini +++ b/imgui.ini @@ -9,12 +9,12 @@ Size=216,107 Collapsed=0 [Window][Hierarchy] -Pos=1040,357 +Pos=353,299 Size=250,398 Collapsed=0 [Window][Inspector] -Pos=740,354 -Size=300,403 +Pos=36,302 +Size=300,425 Collapsed=0