fix: reduce shadow bias to 0.0001 — near zero with back-face culling

This commit is contained in:
emil28092005
2026-06-18 22:03:02 +03:00
parent 576d4586a3
commit eb2cfec41f
+1 -1
View File
@@ -24,7 +24,7 @@ public sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreensh
private string? _screenshotPath;
private float _totalTime;
public float ShadowBias { get; set; } = 0.01f;
public float ShadowBias { get; set; } = 0.0001f;
public float ShadowSampleRadius { get; set; } = 0.015f;
public float ShadowFarPlane { get; set; } = 60.0f;