fix: reduce shadow bias to 0.0001 — near zero with back-face culling
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@@ -24,7 +24,7 @@ public sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreensh
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private string? _screenshotPath;
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private float _totalTime;
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public float ShadowBias { get; set; } = 0.01f;
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public float ShadowBias { get; set; } = 0.0001f;
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public float ShadowSampleRadius { get; set; } = 0.015f;
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public float ShadowFarPlane { get; set; } = 60.0f;
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