feat: modular HAL, Raylib backend, PBR shading, textures, 60 unit tests

- Replace hardcoded SDL3 windowing with IWindow/IInputState/Key abstractions
- Each render backend owns its window (Raylib GLFW, SDL3 for Vulkan)
- Raylib backend: DrawModelEx, custom GLSL shader with Fresnel, ACES
  tonemapping, gamma correction, hemisphere ambient
- Fix backface culling, mesh memory (NativeMemory.Alloc), texture loading
- Camera controllers use backend-agnostic Key enum (inverted yaw/strafe)
- Demo scene: 8 cubes, 7 spheres, torus knot OBJ with checker texture
- Extract ProceduralMesh + MeshMath from Program.cs to Engine.Graphics
- Vulkan backend deferred (compiles, untested, IWindow-compatible)
- 60 unit tests: ObjLoader, camera controllers, AiCommandProcessor,
  RenderBackendFactory, Timing, ProceduralMesh, MeshMath, Transform
- AGENTS.md for opencode integration
This commit is contained in:
emil28092005
2026-06-17 13:49:12 +03:00
parent 61f8c7065e
commit fb6e26a268
62 changed files with 22259 additions and 395 deletions
@@ -18,16 +18,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.21.0" />
<PackageReference Include="Flecs.NET.Debug" Version="4.0.4-build.546" Condition="'$(Configuration)' == 'Debug'" />
<PackageReference Include="Flecs.NET.Release" Version="4.0.4-build.546" Condition="'$(Configuration)' == 'Release' OR '$(Configuration)' == 'ReleaseAOT'" />
<PackageReference Include="SharpGLTF.Core" Version="1.0.6" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.11" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shaders\*.spv" />
</ItemGroup>
<ItemGroup>
+27
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@@ -0,0 +1,27 @@
using Engine.Core;
namespace Engine.Graphics;
/// <summary>
/// Abstraction over a graphics backend (Vulkan, Raylib, etc.).
/// Each backend owns its window and surface. The application retrieves
/// the window via <see cref="Window"/> for input and event polling.
/// </summary>
public interface IRenderContext : IDisposable
{
/// <summary>
/// The window owned by this backend. The application uses this for
/// input polling, resize detection, and close requests.
/// </summary>
IWindow Window { get; }
/// <summary>
/// Create a renderer that can draw the ECS world using this backend.
/// </summary>
IRenderer CreateRenderer();
/// <summary>
/// Notify the backend that the output surface has been resized.
/// </summary>
void Resize(int width, int height);
}
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@@ -0,0 +1,31 @@
using Engine.Core;
using Flecs.NET.Core;
namespace Engine.Graphics;
/// <summary>
/// Renders the ECS world and exposes screenshot capture.
/// Implemented by concrete graphics backends.
/// </summary>
public interface IRenderer : IDisposable
{
/// <summary>
/// Render one frame of the ECS world and present it.
/// </summary>
void RenderWorld(World world);
/// <summary>
/// Request a screenshot of the next rendered frame to be saved to disk.
/// </summary>
void RequestScreenshot(string outputPath);
/// <summary>
/// True if a screenshot has been requested but not yet captured.
/// </summary>
bool IsScreenshotRequested { get; }
/// <summary>
/// Provider that can asynchronously capture the current frame to PNG bytes.
/// </summary>
IScreenshotProvider ScreenshotProvider { get; }
}
-113
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@@ -1,113 +0,0 @@
using System;
using Silk.NET.Core;
using Silk.NET.Vulkan;
namespace Engine.Graphics;
/// <summary>
/// GPU index buffer for indexed draws.
/// Uses 32-bit indices.
/// </summary>
public sealed unsafe class IndexBuffer : IDisposable
{
private readonly VulkanContext _context;
public Silk.NET.Vulkan.Buffer Buffer { get; }
public DeviceMemory Memory { get; }
public ulong Size { get; }
public uint Count { get; }
public IndexBuffer(VulkanContext context, ReadOnlySpan<byte> data, uint count)
{
_context = context;
Size = (ulong)data.Length;
Count = count;
Buffer = CreateBuffer(Size, BufferUsageFlags.IndexBufferBit);
var memoryRequirements = GetMemoryRequirements(Buffer);
Memory = AllocateMemory(memoryRequirements, MemoryPropertyFlags.HostVisibleBit | MemoryPropertyFlags.HostCoherentBit);
var result = _context.Vk.BindBufferMemory(_context.Device, Buffer, Memory, 0);
if (result != Result.Success)
throw new InvalidOperationException($"vkBindBufferMemory failed: {result}");
CopyData(data);
}
private Silk.NET.Vulkan.Buffer CreateBuffer(ulong size, BufferUsageFlags usage)
{
var createInfo = new BufferCreateInfo
{
SType = StructureType.BufferCreateInfo,
Size = size,
Usage = usage,
SharingMode = SharingMode.Exclusive
};
Silk.NET.Vulkan.Buffer buffer;
var result = _context.Vk.CreateBuffer(_context.Device, &createInfo, null, &buffer);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateBuffer failed: {result}");
return buffer;
}
private MemoryRequirements GetMemoryRequirements(Silk.NET.Vulkan.Buffer buffer)
{
MemoryRequirements requirements;
_context.Vk.GetBufferMemoryRequirements(_context.Device, buffer, &requirements);
return requirements;
}
private DeviceMemory AllocateMemory(MemoryRequirements requirements, MemoryPropertyFlags properties)
{
var memoryTypeIndex = FindMemoryType(requirements.MemoryTypeBits, properties);
var allocateInfo = new MemoryAllocateInfo
{
SType = StructureType.MemoryAllocateInfo,
AllocationSize = requirements.Size,
MemoryTypeIndex = memoryTypeIndex
};
DeviceMemory memory;
var result = _context.Vk.AllocateMemory(_context.Device, &allocateInfo, null, &memory);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateMemory failed: {result}");
return memory;
}
private uint FindMemoryType(uint typeFilter, MemoryPropertyFlags properties)
{
PhysicalDeviceMemoryProperties memoryProperties;
_context.Vk.GetPhysicalDeviceMemoryProperties(_context.PhysicalDevice, &memoryProperties);
for (var i = 0; i < memoryProperties.MemoryTypeCount; i++)
{
if ((typeFilter & (1u << i)) != 0 &&
(memoryProperties.MemoryTypes[i].PropertyFlags & properties) == properties)
{
return (uint)i;
}
}
throw new InvalidOperationException("Failed to find suitable memory type.");
}
private void CopyData(ReadOnlySpan<byte> data)
{
void* mappedData;
var result = _context.Vk.MapMemory(_context.Device, Memory, 0, Size, MemoryMapFlags.None, &mappedData);
if (result != Result.Success)
throw new InvalidOperationException($"vkMapMemory failed: {result}");
fixed (byte* src = data)
{
global::System.Buffer.MemoryCopy(src, mappedData, (long)Size, data.Length);
}
_context.Vk.UnmapMemory(_context.Device, Memory);
}
public void Dispose()
{
_context.Vk.DeviceWaitIdle(_context.Device);
_context.Vk.DestroyBuffer(_context.Device, Buffer, null);
_context.Vk.FreeMemory(_context.Device, Memory, null);
}
}
+1 -10
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@@ -81,14 +81,5 @@ public static class GltfLoader
}
private static Vector3 ComputeFaceNormal(Vector3 a, Vector3 b, Vector3 c)
{
var ab = b - a;
var ac = c - a;
var normal = Vector3.Cross(ab, ac);
if (normal.LengthSquared() > 0.00001f)
normal = Vector3.Normalize(normal);
else
normal = Vector3.UnitY;
return normal;
}
=> MeshMath.ComputeFaceNormal(a, b, c);
}
+1 -10
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@@ -84,14 +84,5 @@ public static class ObjLoader
}
private static Vector3 ComputeFaceNormal(Vector3 a, Vector3 b, Vector3 c)
{
var ab = b - a;
var ac = c - a;
var normal = Vector3.Cross(ab, ac);
if (normal.LengthSquared() > 0.00001f)
normal = Vector3.Normalize(normal);
else
normal = Vector3.UnitY;
return normal;
}
=> MeshMath.ComputeFaceNormal(a, b, c);
}
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@@ -0,0 +1,25 @@
using System.Numerics;
namespace Engine.Graphics;
/// <summary>
/// Shared mesh math utilities used by loaders and procedural generators.
/// </summary>
public static class MeshMath
{
/// <summary>
/// Compute a flat face normal from three vertex positions.
/// Falls back to Vector3.UnitY for degenerate (zero-area) triangles.
/// </summary>
public static Vector3 ComputeFaceNormal(Vector3 a, Vector3 b, Vector3 c)
{
var ab = b - a;
var ac = c - a;
var normal = Vector3.Cross(ab, ac);
if (normal.LengthSquared() > 0.00001f)
normal = Vector3.Normalize(normal);
else
normal = Vector3.UnitY;
return normal;
}
}
-665
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@@ -1,665 +0,0 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.InteropServices;
using Flecs.NET.Core;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using Silk.NET.Core;
using Silk.NET.Vulkan;
using Engine.Core;
using Engine.Core.Components;
namespace Engine.Graphics;
/// <summary>
/// Renders indexed meshes attached to ECS entities.
/// Uses Silk.NET.Vulkan and reads Mesh + Transform components from the ECS world.
/// </summary>
public sealed unsafe class MeshRenderer : IDisposable
{
private readonly VulkanContext _context;
private readonly Swapchain _swapchain;
private readonly VulkanPipeline _pipeline;
private readonly ScreenshotCapture _screenshot;
private readonly UniformBuffer _frameConstantsBuffer;
private DescriptorPool _frameDescriptorPool;
private DescriptorSet _frameDescriptorSet;
private DescriptorPool _textureDescriptorPool;
private readonly Dictionary<string, Texture> _textures = new();
private readonly Dictionary<Texture, DescriptorSet> _textureDescriptorSets = new();
private Texture? _defaultTexture;
private readonly Dictionary<Entity, MeshBuffers> _buffers = new();
private CommandPool _commandPool;
private CommandBuffer[] _commandBuffers = null!;
private Silk.NET.Vulkan.Semaphore[] _imageAvailableSemaphores = null!;
private Silk.NET.Vulkan.Semaphore[] _renderFinishedSemaphores = null!;
private Silk.NET.Vulkan.Fence[] _inFlightFences = null!;
private int _currentFrame;
[StructLayout(LayoutKind.Sequential, Size = 96)]
private struct PushConstants
{
public Matrix4x4 Mvp;
public Vector3 MaterialAlbedo;
public float MaterialRoughness;
public float MaterialMetallic;
public uint UseTexture;
public uint TextureIndex;
public uint Pad0;
}
[StructLayout(LayoutKind.Sequential, Size = 48)]
private struct GpuLight
{
public Vector3 Direction;
public float Intensity;
public Vector3 Color;
public float Padding;
}
[StructLayout(LayoutKind.Sequential, Size = 224)]
private struct FrameConstants
{
public Vector3 CameraPosition;
public uint LightCount;
public Vector3 AmbientColor;
public float AmbientPadding;
public GpuLight Light0;
public GpuLight Light1;
public GpuLight Light2;
public GpuLight Light3;
}
private sealed class MeshBuffers : IDisposable
{
public VertexBuffer VertexBuffer;
public IndexBuffer IndexBuffer;
public MeshBuffers(VertexBuffer vertexBuffer, IndexBuffer indexBuffer)
{
VertexBuffer = vertexBuffer;
IndexBuffer = indexBuffer;
}
public void Dispose()
{
VertexBuffer.Dispose();
IndexBuffer.Dispose();
}
}
public MeshRenderer(VulkanContext context, Swapchain swapchain)
{
_context = context;
_swapchain = swapchain;
_screenshot = new ScreenshotCapture(context, swapchain);
_pipeline = new VulkanPipeline(context, swapchain);
_frameConstantsBuffer = new UniformBuffer(context, (ulong)sizeof(FrameConstants));
CreateFrameDescriptorPool();
CreateFrameDescriptorSet();
CreateTextureDescriptorPool();
CreateDefaultTexture();
CreateCommandPool();
CreateCommandBuffers();
CreateSyncObjects();
}
private void CreateCommandPool()
{
var createInfo = new CommandPoolCreateInfo
{
SType = StructureType.CommandPoolCreateInfo,
QueueFamilyIndex = _context.GraphicsFamilyIndex,
Flags = CommandPoolCreateFlags.ResetCommandBufferBit
};
CommandPool commandPool;
var result = _context.Vk.CreateCommandPool(_context.Device, &createInfo, null, &commandPool);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateCommandPool failed: {result}");
_commandPool = commandPool;
}
private void CreateCommandBuffers()
{
_commandBuffers = new CommandBuffer[2];
for (var i = 0; i < _commandBuffers.Length; i++)
{
var allocInfo = new CommandBufferAllocateInfo
{
SType = StructureType.CommandBufferAllocateInfo,
CommandPool = _commandPool,
Level = CommandBufferLevel.Primary,
CommandBufferCount = 1
};
CommandBuffer cmd;
var result = _context.Vk.AllocateCommandBuffers(_context.Device, &allocInfo, &cmd);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateCommandBuffers failed: {result}");
_commandBuffers[i] = cmd;
}
}
private void CreateSyncObjects()
{
_imageAvailableSemaphores = new Silk.NET.Vulkan.Semaphore[2];
_renderFinishedSemaphores = new Silk.NET.Vulkan.Semaphore[2];
_inFlightFences = new Silk.NET.Vulkan.Fence[2];
var semaphoreInfo = new SemaphoreCreateInfo { SType = StructureType.SemaphoreCreateInfo };
var fenceInfo = new FenceCreateInfo
{
SType = StructureType.FenceCreateInfo,
Flags = FenceCreateFlags.SignaledBit
};
for (var i = 0; i < 2; i++)
{
Silk.NET.Vulkan.Semaphore imageAvailable, renderFinished;
Silk.NET.Vulkan.Fence fence;
_context.Vk.CreateSemaphore(_context.Device, &semaphoreInfo, null, &imageAvailable);
_context.Vk.CreateSemaphore(_context.Device, &semaphoreInfo, null, &renderFinished);
_context.Vk.CreateFence(_context.Device, &fenceInfo, null, &fence);
_imageAvailableSemaphores[i] = imageAvailable;
_renderFinishedSemaphores[i] = renderFinished;
_inFlightFences[i] = fence;
}
}
private void CreateFrameDescriptorPool()
{
var poolSize = new DescriptorPoolSize
{
Type = DescriptorType.UniformBuffer,
DescriptorCount = 1
};
var createInfo = new DescriptorPoolCreateInfo
{
SType = StructureType.DescriptorPoolCreateInfo,
MaxSets = 1,
PoolSizeCount = 1,
PPoolSizes = &poolSize
};
DescriptorPool descriptorPool;
var result = _context.Vk.CreateDescriptorPool(_context.Device, &createInfo, null, &descriptorPool);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateDescriptorPool failed: {result}");
_frameDescriptorPool = descriptorPool;
}
private void CreateFrameDescriptorSet()
{
var layout = _pipeline.FrameDescriptorSetLayout;
var allocInfo = new DescriptorSetAllocateInfo
{
SType = StructureType.DescriptorSetAllocateInfo,
DescriptorPool = _frameDescriptorPool,
DescriptorSetCount = 1,
PSetLayouts = &layout
};
DescriptorSet descriptorSet;
var result = _context.Vk.AllocateDescriptorSets(_context.Device, &allocInfo, &descriptorSet);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateDescriptorSets failed: {result}");
_frameDescriptorSet = descriptorSet;
var bufferInfo = new DescriptorBufferInfo
{
Buffer = _frameConstantsBuffer.Buffer,
Offset = 0,
Range = (ulong)sizeof(FrameConstants)
};
var write = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstSet = _frameDescriptorSet,
DstBinding = 0,
DstArrayElement = 0,
DescriptorType = DescriptorType.UniformBuffer,
DescriptorCount = 1,
PBufferInfo = &bufferInfo
};
_context.Vk.UpdateDescriptorSets(_context.Device, 1, &write, 0, null);
}
private void CreateTextureDescriptorPool()
{
var poolSize = new DescriptorPoolSize
{
Type = DescriptorType.CombinedImageSampler,
DescriptorCount = 16
};
var createInfo = new DescriptorPoolCreateInfo
{
SType = StructureType.DescriptorPoolCreateInfo,
MaxSets = 16,
PoolSizeCount = 1,
PPoolSizes = &poolSize
};
DescriptorPool descriptorPool;
var result = _context.Vk.CreateDescriptorPool(_context.Device, &createInfo, null, &descriptorPool);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateDescriptorPool (texture) failed: {result}");
_textureDescriptorPool = descriptorPool;
}
private void CreateDefaultTexture()
{
var whitePixel = new byte[] { 255, 255, 255, 255 };
_defaultTexture = CreateTextureFromBytes("__default__", whitePixel, 1, 1);
}
private Texture CreateTextureFromBytes(string key, byte[] rgbaPixels, uint width, uint height)
{
var path = $"/tmp/cortex_texture_{key}.png";
System.IO.File.WriteAllBytes(path, EncodePng(rgbaPixels, width, height));
var texture = new Texture(_context, path);
try
{
System.IO.File.Delete(path);
}
catch
{
// Ignore cleanup failure.
}
return texture;
}
private static byte[] EncodePng(byte[] rgbaPixels, uint width, uint height)
{
using var image = SixLabors.ImageSharp.Image.LoadPixelData<Rgba32>(rgbaPixels, (int)width, (int)height);
using var stream = new System.IO.MemoryStream();
image.SaveAsPng(stream);
return stream.ToArray();
}
public void RequestScreenshot(string outputPath) => _screenshot.Request(outputPath);
public bool IsScreenshotRequested => _screenshot.IsRequested;
public void RenderWorld(World world)
{
var frame = _currentFrame % 2;
var fence = _inFlightFences[frame];
_context.Vk.WaitForFences(_context.Device, 1, &fence, true, ulong.MaxValue);
_context.Vk.ResetFences(_context.Device, 1, &fence);
uint imageIndex;
var result = _context.KhrSwapchain!.AcquireNextImage(_context.Device, _swapchain.Handle, ulong.MaxValue, _imageAvailableSemaphores[frame], new Silk.NET.Vulkan.Fence(), &imageIndex);
if (result == Result.ErrorOutOfDateKhr)
return;
var cmd = _commandBuffers[frame];
_context.Vk.ResetCommandBuffer(cmd, CommandBufferResetFlags.None);
var beginInfo = new CommandBufferBeginInfo
{
SType = StructureType.CommandBufferBeginInfo,
Flags = CommandBufferUsageFlags.OneTimeSubmitBit
};
_context.Vk.BeginCommandBuffer(cmd, &beginInfo);
var clearValues = new[]
{
new ClearValue(new ClearColorValue(0.0f, 0.0f, 0.0f, 1.0f)),
new ClearValue { DepthStencil = new ClearDepthStencilValue(1.0f, 0) }
};
var renderPassInfo = new RenderPassBeginInfo
{
SType = StructureType.RenderPassBeginInfo,
RenderPass = _swapchain.RenderPass,
Framebuffer = _swapchain.Framebuffers[imageIndex],
RenderArea = new Rect2D(new Offset2D(0, 0), _swapchain.Extent),
ClearValueCount = (uint)clearValues.Length
};
fixed (ClearValue* pClearValues = clearValues)
{
renderPassInfo.PClearValues = pClearValues;
}
_context.Vk.CmdBeginRenderPass(cmd, &renderPassInfo, SubpassContents.Inline);
_context.Vk.CmdBindPipeline(cmd, PipelineBindPoint.Graphics, _pipeline.Handle);
var frameDescriptorSet = _frameDescriptorSet;
_context.Vk.CmdBindDescriptorSets(cmd, PipelineBindPoint.Graphics, _pipeline.Layout, 0, 1, &frameDescriptorSet, 0, null);
var viewport = new Viewport(0, 0, _swapchain.Extent.Width, _swapchain.Extent.Height, 0, 1);
var scissor = new Rect2D(new Offset2D(0, 0), _swapchain.Extent);
_context.Vk.CmdSetViewport(cmd, 0, 1, &viewport);
_context.Vk.CmdSetScissor(cmd, 0, 1, &scissor);
var camera = GetCamera(world);
var view = camera.GetViewMatrix();
var proj = camera.GetProjectionMatrix();
var drawCmd = cmd;
var frameConstants = BuildFrameConstants(world, camera);
var frameConstantsBytes = new byte[sizeof(FrameConstants)];
fixed (byte* p = frameConstantsBytes)
{
*(FrameConstants*)p = frameConstants;
}
_frameConstantsBuffer.Update(frameConstantsBytes);
world.Each((Entity e, ref Mesh mesh, ref Transform transform) =>
{
if (!_buffers.TryGetValue(e, out var buffers))
{
buffers = CreateMeshBuffers(mesh);
_buffers[e] = buffers;
}
var material = e.Has<Material>() ? e.Get<Material>() : Material.Default;
var bytes = BuildMeshVertices(mesh, transform, material);
buffers.VertexBuffer.Update(bytes);
var mvp = Matrix4x4.Transpose(Matrix4x4.Multiply(view, proj));
var texture = GetTexture(material);
var textureDescriptorSet = GetTextureDescriptorSet(texture);
var textureSet = textureDescriptorSet;
_context.Vk.CmdBindDescriptorSets(drawCmd, PipelineBindPoint.Graphics, _pipeline.Layout, 1, 1, &textureSet, 0, null);
var push = new PushConstants
{
Mvp = mvp,
MaterialAlbedo = material.Albedo,
MaterialRoughness = material.Roughness,
MaterialMetallic = material.Metallic,
UseTexture = material.HasTexture ? 1u : 0u,
TextureIndex = 0,
Pad0 = 0
};
var pushSize = (uint)sizeof(PushConstants);
_context.Vk.CmdPushConstants(drawCmd, _pipeline.Layout, ShaderStageFlags.VertexBit | ShaderStageFlags.FragmentBit, 0, pushSize, &push);
var vertexBuffer = buffers.VertexBuffer.Buffer;
var offset = 0ul;
_context.Vk.CmdBindVertexBuffers(drawCmd, 0, 1, &vertexBuffer, &offset);
_context.Vk.CmdBindIndexBuffer(drawCmd, buffers.IndexBuffer.Buffer, 0, IndexType.Uint32);
_context.Vk.CmdDrawIndexed(drawCmd, buffers.IndexBuffer.Count, 1, 0, 0, 0);
});
_context.Vk.CmdEndRenderPass(cmd);
var swapchainImage = _swapchain.GetImage(imageIndex);
_screenshot.RecordReadback(cmd, swapchainImage, _swapchain.Extent.Width, _swapchain.Extent.Height, _swapchain.SurfaceFormat);
_context.Vk.EndCommandBuffer(cmd);
var waitSemaphore = _imageAvailableSemaphores[frame];
var signalSemaphore = _renderFinishedSemaphores[frame];
var stageMask = PipelineStageFlags.ColorAttachmentOutputBit;
var submitInfo = new SubmitInfo
{
SType = StructureType.SubmitInfo,
WaitSemaphoreCount = 1,
PWaitSemaphores = &waitSemaphore,
PWaitDstStageMask = &stageMask,
CommandBufferCount = 1,
PCommandBuffers = &cmd,
SignalSemaphoreCount = 1,
PSignalSemaphores = &signalSemaphore
};
_context.Vk.QueueSubmit(_context.GraphicsQueue, 1, &submitInfo, _inFlightFences[frame]);
var swapchain = _swapchain.Handle;
var presentInfo = new PresentInfoKHR
{
SType = StructureType.PresentInfoKhr,
WaitSemaphoreCount = 1,
PWaitSemaphores = &signalSemaphore,
SwapchainCount = 1,
PSwapchains = &swapchain,
PImageIndices = &imageIndex
};
_context.KhrSwapchain!.QueuePresent(_context.PresentQueue, &presentInfo);
// If a screenshot was requested, wait for the GPU to finish the readback and save the file.
if (_screenshot.IsRequested)
{
_context.Vk.WaitForFences(_context.Device, 1, &fence, true, ulong.MaxValue);
_screenshot.Save(_swapchain.Extent.Width, _swapchain.Extent.Height, _swapchain.SurfaceFormat);
}
_currentFrame++;
}
private MeshBuffers CreateMeshBuffers(Mesh mesh)
{
var vertexBytes = new byte[mesh.Vertices.Length * 9 * sizeof(float)];
fixed (byte* p = vertexBytes)
{
var dst = (float*)p;
for (var i = 0; i < mesh.Vertices.Length; i++)
{
var v = mesh.Vertices[i];
dst[i * 9 + 0] = v.Position.X;
dst[i * 9 + 1] = v.Position.Y;
dst[i * 9 + 2] = v.Position.Z;
dst[i * 9 + 3] = v.Color.X;
dst[i * 9 + 4] = v.Color.Y;
dst[i * 9 + 5] = v.Color.Z;
dst[i * 9 + 6] = v.Normal.X;
dst[i * 9 + 7] = v.Normal.Y;
dst[i * 9 + 8] = v.Normal.Z;
}
}
var indexBytes = new byte[mesh.Indices.Length * sizeof(uint)];
fixed (byte* p = indexBytes)
fixed (uint* src = mesh.Indices)
{
global::System.Buffer.MemoryCopy(src, p, indexBytes.Length, mesh.Indices.Length * sizeof(uint));
}
return new MeshBuffers(
new VertexBuffer(_context, vertexBytes),
new IndexBuffer(_context, indexBytes, (uint)mesh.Indices.Length));
}
private byte[] BuildMeshVertices(Mesh mesh, Transform transform, Material material)
{
var matrix = transform.GetMatrix();
var bytes = new byte[mesh.Vertices.Length * 9 * sizeof(float)];
fixed (byte* p = bytes)
{
var dst = (float*)p;
for (var i = 0; i < mesh.Vertices.Length; i++)
{
var v = mesh.Vertices[i];
var worldPos = Vector3.Transform(v.Position, matrix);
var normal = transform.TransformNormal(v.Normal);
var color = v.Color * material.Albedo;
dst[i * 9 + 0] = worldPos.X;
dst[i * 9 + 1] = worldPos.Y;
dst[i * 9 + 2] = worldPos.Z;
dst[i * 9 + 3] = color.X;
dst[i * 9 + 4] = color.Y;
dst[i * 9 + 5] = color.Z;
dst[i * 9 + 6] = normal.X;
dst[i * 9 + 7] = normal.Y;
dst[i * 9 + 8] = normal.Z;
}
}
return bytes;
}
private Texture GetTexture(Material material)
{
if (!material.HasTexture)
return _defaultTexture!;
if (_textures.TryGetValue(material.TexturePath!, out var texture))
return texture;
if (!System.IO.File.Exists(material.TexturePath!))
return _defaultTexture!;
texture = new Texture(_context, material.TexturePath!);
_textures[material.TexturePath!] = texture;
return texture;
}
private DescriptorSet GetTextureDescriptorSet(Texture texture)
{
if (_textureDescriptorSets.TryGetValue(texture, out var descriptorSet))
return descriptorSet;
var layout = _pipeline.TextureDescriptorSetLayout;
var allocInfo = new DescriptorSetAllocateInfo
{
SType = StructureType.DescriptorSetAllocateInfo,
DescriptorPool = _textureDescriptorPool,
DescriptorSetCount = 1,
PSetLayouts = &layout
};
DescriptorSet set;
var result = _context.Vk.AllocateDescriptorSets(_context.Device, &allocInfo, &set);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateDescriptorSets (texture) failed: {result}");
var imageInfo = new DescriptorImageInfo
{
ImageLayout = ImageLayout.ShaderReadOnlyOptimal,
ImageView = texture.View,
Sampler = texture.Sampler
};
var write = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstSet = set,
DstBinding = 0,
DstArrayElement = 0,
DescriptorType = DescriptorType.CombinedImageSampler,
DescriptorCount = 1,
PImageInfo = &imageInfo
};
_context.Vk.UpdateDescriptorSets(_context.Device, 1, &write, 0, null);
_textureDescriptorSets[texture] = set;
return set;
}
private FrameConstants BuildFrameConstants(World world, Camera camera)
{
var frameConstants = new FrameConstants
{
CameraPosition = camera.Position,
LightCount = 0,
AmbientColor = new Vector3(0.4f, 0.4f, 0.45f),
AmbientPadding = 0
};
world.Each((Entity e, ref Light light) =>
{
if (frameConstants.LightCount >= 4)
return;
var index = (int)frameConstants.LightCount;
frameConstants.LightCount++;
SetLight(ref frameConstants, index, new GpuLight
{
Direction = light.Direction,
Intensity = light.Intensity,
Color = light.Color,
Padding = 0
});
});
// Fallback: if no light components exist, add a default directional light.
if (frameConstants.LightCount == 0)
{
frameConstants.LightCount = 1;
SetLight(ref frameConstants, 0, new GpuLight
{
Direction = new Vector3(0.5f, -1.0f, -0.5f),
Intensity = 1.0f,
Color = new Vector3(1.0f, 0.95f, 0.8f),
Padding = 0
});
}
return frameConstants;
}
private static void SetLight(ref FrameConstants frameConstants, int index, GpuLight light)
{
switch (index)
{
case 0: frameConstants.Light0 = light; break;
case 1: frameConstants.Light1 = light; break;
case 2: frameConstants.Light2 = light; break;
case 3: frameConstants.Light3 = light; break;
}
}
private Camera GetCamera(World world)
{
var camera = new Camera(
new Vector3(0.0f, 0.0f, -2.0f),
Vector3.Zero,
Vector3.UnitY,
MathF.PI / 4.0f,
(float)_swapchain.Extent.Width / _swapchain.Extent.Height,
0.1f,
100.0f);
world.Each((Entity e, ref Camera cam) =>
{
camera = cam;
});
// Always keep the aspect ratio in sync with the swapchain.
camera.AspectRatio = (float)_swapchain.Extent.Width / _swapchain.Extent.Height;
return camera;
}
public void Dispose()
{
_context.Vk.DeviceWaitIdle(_context.Device);
_screenshot.Dispose();
foreach (var buffers in _buffers.Values)
buffers.Dispose();
_buffers.Clear();
for (var i = 0; i < 2; i++)
{
_context.Vk.DestroySemaphore(_context.Device, _renderFinishedSemaphores[i], null);
_context.Vk.DestroySemaphore(_context.Device, _imageAvailableSemaphores[i], null);
_context.Vk.DestroyFence(_context.Device, _inFlightFences[i], null);
}
_context.Vk.DestroyCommandPool(_context.Device, _commandPool, null);
_context.Vk.DestroyDescriptorPool(_context.Device, _textureDescriptorPool, null);
_context.Vk.DestroyDescriptorPool(_context.Device, _frameDescriptorPool, null);
foreach (var texture in _textures.Values)
texture.Dispose();
_textures.Clear();
_defaultTexture?.Dispose();
_frameConstantsBuffer.Dispose();
_pipeline.Dispose();
}
}
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using System.Collections.Generic;
using System.Numerics;
using Engine.Core;
using Engine.Core.Components;
namespace Engine.Graphics;
/// <summary>
/// Procedural mesh generators for common primitive shapes.
/// All methods are pure CPU — no GPU/display dependencies.
/// </summary>
public static class ProceduralMesh
{
/// <summary>
/// Generate a UV sphere mesh.
/// </summary>
/// <param name="radius">Sphere radius.</param>
/// <param name="segments">Longitude segments (around the equator).</param>
/// <param name="rings">Latitude rings (from pole to pole).</param>
/// <param name="color">Vertex color applied to all vertices.</param>
public static Mesh CreateSphere(float radius, int segments, int rings, Vector3 color)
{
var vertices = new List<Vertex>();
var indices = new List<uint>();
for (var ring = 0; ring <= rings; ring++)
{
var phi = MathF.PI * ring / rings;
var sinPhi = MathF.Sin(phi);
var cosPhi = MathF.Cos(phi);
for (var seg = 0; seg <= segments; seg++)
{
var theta = 2.0f * MathF.PI * seg / segments;
var sinTheta = MathF.Sin(theta);
var cosTheta = MathF.Cos(theta);
var x = radius * sinPhi * cosTheta;
var y = radius * cosPhi;
var z = radius * sinPhi * sinTheta;
var normal = Vector3.Normalize(new Vector3(x, y, z));
vertices.Add(new Vertex(new Vector3(x, y, z), color, normal));
}
}
for (var ring = 0; ring < rings; ring++)
{
for (var seg = 0; seg < segments; seg++)
{
var i0 = (uint)(ring * (segments + 1) + seg);
var i1 = i0 + 1;
var i2 = i0 + (uint)(segments + 1);
var i3 = i2 + 1;
indices.Add(i0); indices.Add(i1); indices.Add(i2);
indices.Add(i1); indices.Add(i3); indices.Add(i2);
}
}
return new Mesh(vertices.ToArray(), indices.ToArray());
}
/// <summary>
/// Generate a ground grid mesh at Y=0, consisting of thin quads.
/// </summary>
/// <param name="lines">Number of grid lines on each side of the origin.</param>
/// <param name="spacing">Distance between grid lines.</param>
/// <param name="color">Vertex color applied to all vertices.</param>
public static Mesh CreateGrid(int lines, float spacing, Vector3 color)
{
var vertices = new List<Vertex>();
var indices = new List<uint>();
var extent = lines * spacing;
var normal = Vector3.UnitY;
var halfWidth = 0.02f;
for (var i = -lines; i <= lines; i++)
{
var offset = i * spacing;
var baseIndex = (uint)vertices.Count;
vertices.Add(new Vertex(new Vector3(-extent, 0, offset - halfWidth), color, normal));
vertices.Add(new Vertex(new Vector3(extent, 0, offset - halfWidth), color, normal));
vertices.Add(new Vertex(new Vector3(extent, 0, offset + halfWidth), color, normal));
vertices.Add(new Vertex(new Vector3(-extent, 0, offset + halfWidth), color, normal));
indices.Add(baseIndex); indices.Add(baseIndex + 1); indices.Add(baseIndex + 2);
indices.Add(baseIndex); indices.Add(baseIndex + 2); indices.Add(baseIndex + 3);
baseIndex = (uint)vertices.Count;
vertices.Add(new Vertex(new Vector3(offset - halfWidth, 0, -extent), color, normal));
vertices.Add(new Vertex(new Vector3(offset + halfWidth, 0, -extent), color, normal));
vertices.Add(new Vertex(new Vector3(offset + halfWidth, 0, extent), color, normal));
vertices.Add(new Vertex(new Vector3(offset - halfWidth, 0, extent), color, normal));
indices.Add(baseIndex); indices.Add(baseIndex + 1); indices.Add(baseIndex + 2);
indices.Add(baseIndex); indices.Add(baseIndex + 2); indices.Add(baseIndex + 3);
}
return new Mesh(vertices.ToArray(), indices.ToArray());
}
}
@@ -0,0 +1,36 @@
using Engine.Core;
namespace Engine.Graphics;
/// <summary>
/// Factory for creating concrete graphics backends by name.
/// Backends register themselves so the app only depends on the HAL interfaces.
/// Each backend creates and owns its own window.
/// </summary>
public static class RenderBackendFactory
{
private static readonly Dictionary<string, Func<int, int, bool, IRenderContext>> _registry
= new(StringComparer.OrdinalIgnoreCase);
/// <summary>
/// Register a backend implementation under the given name.
/// The factory receives (width, height, enableValidation) and must create
/// its own window and render context.
/// </summary>
public static void Register(string name, Func<int, int, bool, IRenderContext> factory)
{
_registry[name] = factory;
}
/// <summary>
/// Create a backend instance for the given name.
/// The backend assembly must have registered itself before this is called.
/// </summary>
public static IRenderContext Create(string name, int width, int height, bool enableValidation)
{
if (!_registry.TryGetValue(name, out var factory))
throw new NotSupportedException($"No graphics backend named '{name}' is registered.");
return factory(width, height, enableValidation);
}
}
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@@ -1,287 +0,0 @@
using System;
using System.IO;
using Silk.NET.Core;
using Silk.NET.Vulkan;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace Engine.Graphics;
/// <summary>
/// Captures the current swapchain image to a PNG file on disk.
/// Used by AI agents to visually inspect the running engine.
/// </summary>
public sealed unsafe class ScreenshotCapture : IDisposable
{
private readonly VulkanContext _context;
private readonly Swapchain _swapchain;
private Silk.NET.Vulkan.Buffer _stagingBuffer;
private DeviceMemory _stagingMemory;
private ulong _stagingSize;
private bool _requested;
private string _outputPath = string.Empty;
private bool _ready;
public ScreenshotCapture(VulkanContext context, Swapchain swapchain)
{
_context = context;
_swapchain = swapchain;
}
/// <summary>
/// Request a screenshot to be captured on the next frame.
/// </summary>
public void Request(string outputPath)
{
_outputPath = outputPath;
_requested = true;
_ready = false;
}
/// <summary>
/// True if a screenshot has been requested but not yet saved.
/// </summary>
public bool IsRequested => _requested;
/// <summary>
/// Records the image readback commands into the given command buffer.
/// Must be called after the render pass has ended and before the image is presented.
/// </summary>
public void RecordReadback(CommandBuffer cmd, Silk.NET.Vulkan.Image sourceImage, uint width, uint height, Format format)
{
if (!_requested)
return;
var pixelSize = GetPixelSize(format);
var rowPitch = width * pixelSize;
var imageSize = rowPitch * height;
EnsureStagingBuffer(imageSize);
// Transition from present layout to transfer source.
var barrier = new ImageMemoryBarrier
{
SType = StructureType.ImageMemoryBarrier,
OldLayout = ImageLayout.PresentSrcKhr,
NewLayout = ImageLayout.TransferSrcOptimal,
SrcAccessMask = AccessFlags.None,
DstAccessMask = AccessFlags.TransferReadBit,
Image = sourceImage,
SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.ColorBit, 0, 1, 0, 1)
};
_context.Vk.CmdPipelineBarrier(cmd, PipelineStageFlags.TransferBit, PipelineStageFlags.TransferBit, 0, 0, null, 0, null, 1, &barrier);
var copyRegion = new BufferImageCopy
{
BufferOffset = 0,
BufferRowLength = 0,
BufferImageHeight = 0,
ImageSubresource = new ImageSubresourceLayers(ImageAspectFlags.ColorBit, 0, 0, 1),
ImageOffset = new Offset3D(0, 0, 0),
ImageExtent = new Extent3D(width, height, 1)
};
_context.Vk.CmdCopyImageToBuffer(cmd, sourceImage, ImageLayout.TransferSrcOptimal, _stagingBuffer, 1, &copyRegion);
// Transition back to present layout.
barrier.OldLayout = ImageLayout.TransferSrcOptimal;
barrier.NewLayout = ImageLayout.PresentSrcKhr;
barrier.SrcAccessMask = AccessFlags.TransferReadBit;
barrier.DstAccessMask = AccessFlags.None;
_context.Vk.CmdPipelineBarrier(cmd, PipelineStageFlags.TransferBit, PipelineStageFlags.TransferBit, 0, 0, null, 0, null, 1, &barrier);
_ready = true;
}
/// <summary>
/// Save the captured pixels to disk. Must be called after the command buffer containing the readback has finished.
/// </summary>
public void Save(uint width, uint height, Format format)
{
if (!_ready)
return;
var pixelSize = GetPixelSize(format);
var rowPitch = width * pixelSize;
var imageSize = rowPitch * height;
void* mappedData;
var result = _context.Vk.MapMemory(_context.Device, _stagingMemory, 0, imageSize, MemoryMapFlags.None, &mappedData);
if (result != Result.Success)
throw new InvalidOperationException($"vkMapMemory failed: {result}");
try
{
var directory = Path.GetDirectoryName(_outputPath);
if (!string.IsNullOrEmpty(directory))
Directory.CreateDirectory(directory);
SavePixels(mappedData, width, height, rowPitch, format);
}
finally
{
_context.Vk.UnmapMemory(_context.Device, _stagingMemory);
}
Console.WriteLine($"Screenshot saved: {_outputPath}");
_requested = false;
_ready = false;
}
private void SavePixels(void* mappedData, uint width, uint height, uint rowPitch, Format format)
{
if (format == Format.B8G8R8A8Unorm || format == Format.B8G8R8A8Srgb)
{
SaveBgra(mappedData, width, height, rowPitch);
return;
}
if (format == Format.R8G8B8A8Unorm || format == Format.R8G8B8A8Srgb)
{
SaveRgba(mappedData, width, height, rowPitch);
return;
}
throw new NotSupportedException($"Screenshot format {format} is not supported.");
}
private void SaveBgra(void* mappedData, uint width, uint height, uint rowPitch)
{
using var image = new SixLabors.ImageSharp.Image<Rgba32>((int)width, (int)height);
var src = (byte*)mappedData;
for (var y = 0; y < height; y++)
{
var rowStart = src + y * rowPitch;
for (var x = 0; x < width; x++)
{
var b = rowStart[x * 4 + 0];
var g = rowStart[x * 4 + 1];
var r = rowStart[x * 4 + 2];
var a = rowStart[x * 4 + 3];
image[x, y] = new Rgba32(r, g, b, a);
}
}
image.SaveAsPng(_outputPath);
}
private void SaveRgba(void* mappedData, uint width, uint height, uint rowPitch)
{
using var image = new SixLabors.ImageSharp.Image<Rgba32>((int)width, (int)height);
var src = (byte*)mappedData;
for (var y = 0; y < height; y++)
{
var rowStart = src + y * rowPitch;
for (var x = 0; x < width; x++)
{
var r = rowStart[x * 4 + 0];
var g = rowStart[x * 4 + 1];
var b = rowStart[x * 4 + 2];
var a = rowStart[x * 4 + 3];
image[x, y] = new Rgba32(r, g, b, a);
}
}
image.SaveAsPng(_outputPath);
}
private void EnsureStagingBuffer(ulong size)
{
if (_stagingSize >= size)
return;
if (_stagingBuffer.Handle != 0)
{
_context.Vk.DestroyBuffer(_context.Device, _stagingBuffer, null);
_context.Vk.FreeMemory(_context.Device, _stagingMemory, null);
}
_stagingSize = size;
_stagingBuffer = CreateBuffer(size, BufferUsageFlags.TransferDstBit);
var requirements = GetMemoryRequirements(_stagingBuffer);
_stagingMemory = AllocateMemory(requirements, MemoryPropertyFlags.HostVisibleBit | MemoryPropertyFlags.HostCoherentBit);
var result = _context.Vk.BindBufferMemory(_context.Device, _stagingBuffer, _stagingMemory, 0);
if (result != Result.Success)
throw new InvalidOperationException($"vkBindBufferMemory failed: {result}");
}
private Silk.NET.Vulkan.Buffer CreateBuffer(ulong size, BufferUsageFlags usage)
{
var createInfo = new BufferCreateInfo
{
SType = StructureType.BufferCreateInfo,
Size = size,
Usage = usage,
SharingMode = SharingMode.Exclusive
};
Silk.NET.Vulkan.Buffer buffer;
var result = _context.Vk.CreateBuffer(_context.Device, &createInfo, null, &buffer);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateBuffer failed: {result}");
return buffer;
}
private MemoryRequirements GetMemoryRequirements(Silk.NET.Vulkan.Buffer buffer)
{
MemoryRequirements requirements;
_context.Vk.GetBufferMemoryRequirements(_context.Device, buffer, &requirements);
return requirements;
}
private DeviceMemory AllocateMemory(MemoryRequirements requirements, MemoryPropertyFlags properties)
{
var memoryTypeIndex = FindMemoryType(requirements.MemoryTypeBits, properties);
var allocInfo = new MemoryAllocateInfo
{
SType = StructureType.MemoryAllocateInfo,
AllocationSize = requirements.Size,
MemoryTypeIndex = memoryTypeIndex
};
DeviceMemory memory;
var result = _context.Vk.AllocateMemory(_context.Device, &allocInfo, null, &memory);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateMemory failed: {result}");
return memory;
}
private uint FindMemoryType(uint typeFilter, MemoryPropertyFlags properties)
{
PhysicalDeviceMemoryProperties memoryProperties;
_context.Vk.GetPhysicalDeviceMemoryProperties(_context.PhysicalDevice, &memoryProperties);
for (var i = 0; i < memoryProperties.MemoryTypeCount; i++)
{
if ((typeFilter & (1u << i)) != 0 &&
(memoryProperties.MemoryTypes[i].PropertyFlags & properties) == properties)
{
return (uint)i;
}
}
throw new InvalidOperationException("Failed to find suitable memory type.");
}
private static uint GetPixelSize(Format format)
{
return format switch
{
Format.B8G8R8A8Unorm or Format.B8G8R8A8Srgb or Format.R8G8B8A8Unorm or Format.R8G8B8A8Srgb => 4,
_ => throw new NotSupportedException($"Format {format} is not supported for screenshots.")
};
}
public void Dispose()
{
if (_stagingBuffer.Handle != 0)
{
_context.Vk.DeviceWaitIdle(_context.Device);
_context.Vk.DestroyBuffer(_context.Device, _stagingBuffer, null);
_context.Vk.FreeMemory(_context.Device, _stagingMemory, null);
}
}
}
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using System;
using System.IO;
using System.Reflection;
namespace Engine.Graphics;
/// <summary>
/// Loads SPIR-V shader bytecode embedded in the assembly.
/// </summary>
public static class ShaderLoader
{
public static byte[] Load(string name)
{
var assembly = Assembly.GetExecutingAssembly();
var resourceName = $"Engine.Graphics.Shaders.{name}";
using var stream = assembly.GetManifestResourceStream(resourceName)
?? throw new InvalidOperationException($"Embedded shader resource not found: {resourceName}");
using var memory = new MemoryStream();
stream.CopyTo(memory);
return memory.ToArray();
}
}
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#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec3 fragNormal;
layout(location = 2) in vec3 fragWorldPos;
layout(location = 3) in vec2 fragUv;
layout(location = 0) out vec4 outColor;
struct Light
{
vec3 direction;
float intensity;
vec3 color;
float _pad;
};
layout(set = 0, binding = 0) uniform FrameConstants
{
vec3 cameraPosition;
uint lightCount;
vec3 ambientColor;
float _pad;
Light lights[4];
} frame;
layout(set = 1, binding = 0) uniform sampler2D albedoTexture;
layout(push_constant) uniform PushConstants
{
mat4 mvp;
vec3 materialAlbedo;
float materialRoughness;
float materialMetallic;
uint useTexture;
uint textureIndex;
uint _pad0;
uint _pad1;
} push;
void main()
{
vec3 normal = normalize(fragNormal);
vec3 viewDir = normalize(frame.cameraPosition - fragWorldPos);
vec3 albedo = fragColor * push.materialAlbedo;
if (push.useTexture != 0u)
{
albedo *= texture(albedoTexture, fragUv).rgb;
}
float roughness = clamp(push.materialRoughness, 0.05, 1.0);
float metallic = clamp(push.materialMetallic, 0.0, 1.0);
vec3 result = frame.ambientColor * albedo;
for (uint i = 0u; i < frame.lightCount; i++)
{
vec3 lightDir = normalize(-frame.lights[i].direction);
vec3 halfDir = normalize(lightDir + viewDir);
float diff = max(dot(normal, lightDir), 0.0);
float spec = pow(max(dot(normal, halfDir), 0.0), mix(8.0, 128.0, 1.0 - roughness)) * mix(0.5, 1.0, metallic);
vec3 diffuse = frame.lights[i].color * diff * frame.lights[i].intensity;
vec3 specular = frame.lights[i].color * spec * frame.lights[i].intensity;
result += diffuse * albedo + specular;
}
outColor = vec4(result, 1.0);
}
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#version 450
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec3 inNormal;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec3 fragNormal;
layout(location = 2) out vec3 fragWorldPos;
layout(location = 3) out vec2 fragUv;
struct Light
{
vec3 direction;
float intensity;
vec3 color;
float _pad;
};
layout(set = 0, binding = 0) uniform FrameConstants
{
vec3 cameraPosition;
uint lightCount;
vec3 ambientColor;
float _pad;
Light lights[4];
} frame;
layout(push_constant) uniform PushConstants
{
mat4 mvp;
vec3 materialAlbedo;
float materialRoughness;
float materialMetallic;
uint useTexture;
uint textureIndex;
uint _pad0;
uint _pad1;
} push;
void main()
{
gl_Position = push.mvp * vec4(inPosition, 1.0);
fragColor = inColor;
fragNormal = inNormal;
fragWorldPos = inPosition;
fragUv = inPosition.xz * 0.5 + 0.5;
}
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@@ -1,446 +0,0 @@
using System;
using Silk.NET.Core;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.KHR;
namespace Engine.Graphics;
/// <summary>
/// Manages the Vulkan swapchain, image views, render pass, and framebuffers.
/// Uses Silk.NET.Vulkan.
/// </summary>
public sealed unsafe class Swapchain : IDisposable
{
private readonly VulkanContext _context;
private RenderPass _renderPass;
private SwapchainKHR _swapchain;
private Image[] _images = null!;
private ImageView[] _imageViews = null!;
private Framebuffer[] _framebuffers = null!;
private Image _depthImage;
private DeviceMemory _depthMemory;
private ImageView _depthImageView;
private Format _depthFormat;
private SurfaceFormatKHR _surfaceFormat;
private PresentModeKHR _presentMode;
private Extent2D _extent;
public RenderPass RenderPass => _renderPass;
public Framebuffer[] Framebuffers => _framebuffers;
public Extent2D Extent => _extent;
public SwapchainKHR Handle => _swapchain;
public uint ImageCount => (uint)_images.Length;
public Format SurfaceFormat => _surfaceFormat.Format;
public Image GetImage(uint index) => _images[index];
public Swapchain(VulkanContext context)
{
_context = context;
_surfaceFormat = ChooseSurfaceFormat();
_depthFormat = FindDepthFormat();
CreateRenderPass();
Recreate(1280, 720);
}
public void Recreate(int width, int height)
{
_context.Vk.DeviceWaitIdle(_context.Device);
CleanupSwapchain();
var capabilities = GetSurfaceCapabilities();
_surfaceFormat = ChooseSurfaceFormat();
_presentMode = ChoosePresentMode();
_extent = ChooseExtent(capabilities, (uint)width, (uint)height);
var imageCount = capabilities.MinImageCount + 1;
if (capabilities.MaxImageCount > 0 && imageCount > capabilities.MaxImageCount)
imageCount = capabilities.MaxImageCount;
var createInfo = new SwapchainCreateInfoKHR
{
SType = StructureType.SwapchainCreateInfoKhr,
Surface = _context.Surface,
MinImageCount = imageCount,
ImageFormat = _surfaceFormat.Format,
ImageColorSpace = _surfaceFormat.ColorSpace,
ImageExtent = _extent,
ImageArrayLayers = 1,
ImageUsage = ImageUsageFlags.ColorAttachmentBit,
ImageSharingMode = SharingMode.Exclusive,
PreTransform = capabilities.CurrentTransform,
CompositeAlpha = CompositeAlphaFlagsKHR.OpaqueBitKhr,
PresentMode = _presentMode,
Clipped = true,
OldSwapchain = _swapchain
};
SwapchainKHR swapchain;
var result = _context.KhrSwapchain!.CreateSwapchain(_context.Device, &createInfo, null, &swapchain);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateSwapchainKHR failed: {result}");
_swapchain = swapchain;
_images = GetSwapchainImages();
_imageViews = new ImageView[_images.Length];
_framebuffers = new Framebuffer[_images.Length];
CreateDepthResources();
for (var i = 0; i < _images.Length; i++)
{
_imageViews[i] = CreateImageView(_images[i], _surfaceFormat.Format);
_framebuffers[i] = CreateFramebuffer(_imageViews[i]);
}
}
private SurfaceCapabilitiesKHR GetSurfaceCapabilities()
{
SurfaceCapabilitiesKHR capabilities;
var result = _context.KhrSurface!.GetPhysicalDeviceSurfaceCapabilities(_context.PhysicalDevice, _context.Surface, &capabilities);
if (result != Result.Success)
throw new InvalidOperationException($"vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed: {result}");
return capabilities;
}
private Image[] GetSwapchainImages()
{
uint count = 0;
_context.KhrSwapchain!.GetSwapchainImages(_context.Device, _swapchain, &count, null);
var images = new Image[count];
fixed (Image* p = images)
{
var result = _context.KhrSwapchain!.GetSwapchainImages(_context.Device, _swapchain, &count, p);
if (result != Result.Success)
throw new InvalidOperationException($"vkGetSwapchainImagesKHR failed: {result}");
}
return images;
}
private Format FindDepthFormat()
{
var candidates = new[] { Format.D32Sfloat, Format.D32SfloatS8Uint, Format.D24UnormS8Uint };
foreach (var format in candidates)
{
FormatProperties props;
_context.Vk.GetPhysicalDeviceFormatProperties(_context.PhysicalDevice, format, &props);
if ((props.OptimalTilingFeatures & FormatFeatureFlags.DepthStencilAttachmentBit) != 0)
return format;
}
throw new InvalidOperationException("No supported depth format found.");
}
private uint FindMemoryType(uint typeFilter, MemoryPropertyFlags properties)
{
PhysicalDeviceMemoryProperties memoryProperties;
_context.Vk.GetPhysicalDeviceMemoryProperties(_context.PhysicalDevice, &memoryProperties);
for (var i = 0; i < memoryProperties.MemoryTypeCount; i++)
{
if ((typeFilter & (1u << i)) != 0 &&
(memoryProperties.MemoryTypes[i].PropertyFlags & properties) == properties)
{
return (uint)i;
}
}
throw new InvalidOperationException("Failed to find suitable memory type.");
}
private void CreateDepthResources()
{
CreateDepthImage();
CreateDepthImageView();
}
private void CreateDepthImage()
{
var createInfo = new ImageCreateInfo
{
SType = StructureType.ImageCreateInfo,
ImageType = ImageType.Type2D,
Extent = new Extent3D(_extent.Width, _extent.Height, 1),
MipLevels = 1,
ArrayLayers = 1,
Format = _depthFormat,
Tiling = ImageTiling.Optimal,
InitialLayout = ImageLayout.Undefined,
Usage = ImageUsageFlags.DepthStencilAttachmentBit,
Samples = SampleCountFlags.Count1Bit,
SharingMode = SharingMode.Exclusive
};
Image image;
var result = _context.Vk.CreateImage(_context.Device, &createInfo, null, &image);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateImage failed: {result}");
_depthImage = image;
MemoryRequirements memRequirements;
_context.Vk.GetImageMemoryRequirements(_context.Device, image, &memRequirements);
var memoryTypeIndex = FindMemoryType(memRequirements.MemoryTypeBits, MemoryPropertyFlags.DeviceLocalBit);
var allocInfo = new MemoryAllocateInfo
{
SType = StructureType.MemoryAllocateInfo,
AllocationSize = memRequirements.Size,
MemoryTypeIndex = memoryTypeIndex
};
DeviceMemory memory;
result = _context.Vk.AllocateMemory(_context.Device, &allocInfo, null, &memory);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateMemory failed: {result}");
_depthMemory = memory;
result = _context.Vk.BindImageMemory(_context.Device, image, memory, 0);
if (result != Result.Success)
throw new InvalidOperationException($"vkBindImageMemory failed: {result}");
}
private void CreateDepthImageView()
{
var createInfo = new ImageViewCreateInfo
{
SType = StructureType.ImageViewCreateInfo,
Image = _depthImage,
ViewType = ImageViewType.Type2D,
Format = _depthFormat,
SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.DepthBit, 0, 1, 0, 1)
};
ImageView imageView;
var result = _context.Vk.CreateImageView(_context.Device, &createInfo, null, &imageView);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateImageView failed: {result}");
_depthImageView = imageView;
}
private void CleanupDepthResources()
{
if (_depthImageView.Handle != 0)
_context.Vk.DestroyImageView(_context.Device, _depthImageView, null);
if (_depthImage.Handle != 0)
_context.Vk.DestroyImage(_context.Device, _depthImage, null);
if (_depthMemory.Handle != 0)
_context.Vk.FreeMemory(_context.Device, _depthMemory, null);
}
private void CreateRenderPass()
{
var colorAttachment = new AttachmentDescription
{
Format = _surfaceFormat.Format != Format.Undefined ? _surfaceFormat.Format : Format.B8G8R8A8Unorm,
Samples = SampleCountFlags.Count1Bit,
LoadOp = AttachmentLoadOp.Clear,
StoreOp = AttachmentStoreOp.Store,
StencilLoadOp = AttachmentLoadOp.DontCare,
StencilStoreOp = AttachmentStoreOp.DontCare,
InitialLayout = ImageLayout.Undefined,
FinalLayout = ImageLayout.PresentSrcKhr
};
var depthAttachment = new AttachmentDescription
{
Format = _depthFormat,
Samples = SampleCountFlags.Count1Bit,
LoadOp = AttachmentLoadOp.Clear,
StoreOp = AttachmentStoreOp.DontCare,
StencilLoadOp = AttachmentLoadOp.DontCare,
StencilStoreOp = AttachmentStoreOp.DontCare,
InitialLayout = ImageLayout.Undefined,
FinalLayout = ImageLayout.DepthStencilAttachmentOptimal
};
var attachments = new[] { colorAttachment, depthAttachment };
var colorAttachmentRef = new AttachmentReference
{
Attachment = 0,
Layout = ImageLayout.ColorAttachmentOptimal
};
var depthAttachmentRef = new AttachmentReference
{
Attachment = 1,
Layout = ImageLayout.DepthStencilAttachmentOptimal
};
var subpass = new SubpassDescription
{
PipelineBindPoint = PipelineBindPoint.Graphics,
ColorAttachmentCount = 1,
PColorAttachments = &colorAttachmentRef,
PDepthStencilAttachment = &depthAttachmentRef
};
var dependency = new SubpassDependency
{
SrcSubpass = ~0u,
DstSubpass = 0,
SrcStageMask = PipelineStageFlags.ColorAttachmentOutputBit,
DstStageMask = PipelineStageFlags.ColorAttachmentOutputBit,
SrcAccessMask = AccessFlags.None,
DstAccessMask = AccessFlags.ColorAttachmentWriteBit
};
fixed (AttachmentDescription* pAttachments = attachments)
{
var createInfo = new RenderPassCreateInfo
{
SType = StructureType.RenderPassCreateInfo,
AttachmentCount = (uint)attachments.Length,
PAttachments = pAttachments,
SubpassCount = 1,
PSubpasses = &subpass,
DependencyCount = 1,
PDependencies = &dependency
};
RenderPass renderPass;
var result = _context.Vk.CreateRenderPass(_context.Device, &createInfo, null, &renderPass);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateRenderPass failed: {result}");
_renderPass = renderPass;
}
}
private ImageView CreateImageView(Image image, Format format)
{
var createInfo = new ImageViewCreateInfo
{
SType = StructureType.ImageViewCreateInfo,
Image = image,
ViewType = ImageViewType.Type2D,
Format = format,
Components = new ComponentMapping(ComponentSwizzle.R, ComponentSwizzle.G, ComponentSwizzle.B, ComponentSwizzle.A),
SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.ColorBit, 0, 1, 0, 1)
};
ImageView imageView;
var result = _context.Vk.CreateImageView(_context.Device, &createInfo, null, &imageView);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateImageView failed: {result}");
return imageView;
}
private Framebuffer CreateFramebuffer(ImageView imageView)
{
var attachments = new[] { imageView, _depthImageView };
fixed (ImageView* pAttachments = attachments)
{
var createInfo = new FramebufferCreateInfo
{
SType = StructureType.FramebufferCreateInfo,
RenderPass = _renderPass,
AttachmentCount = (uint)attachments.Length,
PAttachments = pAttachments,
Width = _extent.Width,
Height = _extent.Height,
Layers = 1
};
Framebuffer framebuffer;
var result = _context.Vk.CreateFramebuffer(_context.Device, &createInfo, null, &framebuffer);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateFramebuffer failed: {result}");
return framebuffer;
}
}
private SurfaceFormatKHR ChooseSurfaceFormat()
{
var formats = GetSurfaceFormats();
foreach (var format in formats)
{
if (format.Format == Format.B8G8R8A8Unorm && format.ColorSpace == ColorSpaceKHR.SpaceSrgbNonlinearKhr)
return format;
}
return formats[0];
}
private SurfaceFormatKHR[] GetSurfaceFormats()
{
uint count = 0;
_context.KhrSurface!.GetPhysicalDeviceSurfaceFormats(_context.PhysicalDevice, _context.Surface, &count, null);
var formats = new SurfaceFormatKHR[count];
fixed (SurfaceFormatKHR* p = formats)
{
var result = _context.KhrSurface!.GetPhysicalDeviceSurfaceFormats(_context.PhysicalDevice, _context.Surface, &count, p);
if (result != Result.Success)
throw new InvalidOperationException($"vkGetPhysicalDeviceSurfaceFormatsKHR failed: {result}");
}
return formats;
}
private PresentModeKHR ChoosePresentMode()
{
var modes = GetSurfacePresentModes();
if (Array.Exists(modes, m => m == PresentModeKHR.MailboxKhr))
return PresentModeKHR.MailboxKhr;
return PresentModeKHR.FifoKhr;
}
private PresentModeKHR[] GetSurfacePresentModes()
{
uint count = 0;
_context.KhrSurface!.GetPhysicalDeviceSurfacePresentModes(_context.PhysicalDevice, _context.Surface, &count, null);
var modes = new PresentModeKHR[count];
fixed (PresentModeKHR* p = modes)
{
var result = _context.KhrSurface!.GetPhysicalDeviceSurfacePresentModes(_context.PhysicalDevice, _context.Surface, &count, p);
if (result != Result.Success)
throw new InvalidOperationException($"vkGetPhysicalDeviceSurfacePresentModesKHR failed: {result}");
}
return modes;
}
private Extent2D ChooseExtent(SurfaceCapabilitiesKHR capabilities, uint width, uint height)
{
if (capabilities.CurrentExtent.Width != uint.MaxValue)
return capabilities.CurrentExtent;
var extent = new Extent2D
{
Width = Math.Clamp(width, capabilities.MinImageExtent.Width, capabilities.MaxImageExtent.Width),
Height = Math.Clamp(height, capabilities.MinImageExtent.Height, capabilities.MaxImageExtent.Height)
};
return extent;
}
private void CleanupSwapchain()
{
if (_context.Device.Handle == 0)
return;
if (_framebuffers != null)
{
foreach (var fb in _framebuffers)
{
if (fb.Handle != 0)
_context.Vk.DestroyFramebuffer(_context.Device, fb, null);
}
}
CleanupDepthResources();
if (_imageViews != null)
{
foreach (var view in _imageViews)
{
if (view.Handle != 0)
_context.Vk.DestroyImageView(_context.Device, view, null);
}
}
if (_swapchain.Handle != 0)
_context.KhrSwapchain!.DestroySwapchain(_context.Device, _swapchain, null);
}
public void Dispose()
{
_context.Vk.DeviceWaitIdle(_context.Device);
CleanupSwapchain();
if (_renderPass.Handle != 0)
_context.Vk.DestroyRenderPass(_context.Device, _renderPass, null);
}
}
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using System;
using System.Runtime.InteropServices;
using Silk.NET.Vulkan;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace Engine.Graphics;
/// <summary>
/// A Vulkan texture: image, device memory, image view, and sampler.
/// </summary>
public sealed unsafe class Texture : IDisposable
{
private readonly VulkanContext _context;
public Silk.NET.Vulkan.Image Image { get; }
public DeviceMemory Memory { get; }
public ImageView View { get; }
public Sampler Sampler { get; }
public uint Width { get; }
public uint Height { get; }
public Texture(VulkanContext context, string path)
{
_context = context;
using var image = SixLabors.ImageSharp.Image.Load<Rgba32>(path);
Width = (uint)image.Width;
Height = (uint)image.Height;
var pixels = new byte[Width * Height * 4];
image.CopyPixelDataTo(pixels);
Image = CreateImage(Width, Height);
var memoryRequirements = GetImageMemoryRequirements(Image);
Memory = AllocateMemory(memoryRequirements, MemoryPropertyFlags.DeviceLocalBit);
var bindResult = _context.Vk.BindImageMemory(_context.Device, Image, Memory, 0);
if (bindResult != Result.Success)
throw new InvalidOperationException($"vkBindImageMemory failed: {bindResult}");
UploadPixels(pixels);
View = CreateImageView(Image);
Sampler = CreateSampler();
}
private Silk.NET.Vulkan.Image CreateImage(uint width, uint height)
{
var createInfo = new ImageCreateInfo
{
SType = StructureType.ImageCreateInfo,
ImageType = ImageType.Type2D,
Extent = new Extent3D(width, height, 1),
MipLevels = 1,
ArrayLayers = 1,
Format = Format.R8G8B8A8Srgb,
Tiling = ImageTiling.Optimal,
InitialLayout = ImageLayout.Undefined,
Usage = ImageUsageFlags.TransferDstBit | ImageUsageFlags.SampledBit,
SharingMode = SharingMode.Exclusive,
Samples = SampleCountFlags.Count1Bit
};
Silk.NET.Vulkan.Image image;
var result = _context.Vk.CreateImage(_context.Device, &createInfo, null, &image);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateImage failed: {result}");
return image;
}
private MemoryRequirements GetImageMemoryRequirements(Silk.NET.Vulkan.Image image)
{
MemoryRequirements requirements;
_context.Vk.GetImageMemoryRequirements(_context.Device, image, &requirements);
return requirements;
}
private DeviceMemory AllocateMemory(MemoryRequirements requirements, MemoryPropertyFlags properties)
{
var memoryTypeIndex = FindMemoryType(requirements.MemoryTypeBits, properties);
var allocateInfo = new MemoryAllocateInfo
{
SType = StructureType.MemoryAllocateInfo,
AllocationSize = requirements.Size,
MemoryTypeIndex = memoryTypeIndex
};
DeviceMemory memory;
var result = _context.Vk.AllocateMemory(_context.Device, &allocateInfo, null, &memory);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateMemory failed: {result}");
return memory;
}
private uint FindMemoryType(uint typeFilter, MemoryPropertyFlags properties)
{
PhysicalDeviceMemoryProperties memoryProperties;
_context.Vk.GetPhysicalDeviceMemoryProperties(_context.PhysicalDevice, &memoryProperties);
for (var i = 0; i < memoryProperties.MemoryTypeCount; i++)
{
if ((typeFilter & (1u << i)) != 0 &&
(memoryProperties.MemoryTypes[i].PropertyFlags & properties) == properties)
{
return (uint)i;
}
}
throw new InvalidOperationException("Failed to find suitable memory type for texture.");
}
private void UploadPixels(byte[] pixels)
{
var imageSize = (ulong)pixels.Length;
var stagingBuffer = CreateBuffer(imageSize, BufferUsageFlags.TransferSrcBit);
var stagingMemory = AllocateStagingMemory(stagingBuffer);
var bindResult = _context.Vk.BindBufferMemory(_context.Device, stagingBuffer, stagingMemory, 0);
if (bindResult != Result.Success)
throw new InvalidOperationException($"vkBindBufferMemory for staging failed: {bindResult}");
void* mappedData;
var mapResult = _context.Vk.MapMemory(_context.Device, stagingMemory, 0, imageSize, MemoryMapFlags.None, &mappedData);
if (mapResult != Result.Success)
throw new InvalidOperationException($"vkMapMemory failed: {mapResult}");
fixed (byte* src = pixels)
{
global::System.Buffer.MemoryCopy(src, mappedData, (long)imageSize, pixels.Length);
}
_context.Vk.UnmapMemory(_context.Device, stagingMemory);
ExecuteOneTimeCommand(cmd =>
{
TransitionImageLayout(cmd, Image, ImageLayout.Undefined, ImageLayout.TransferDstOptimal);
var bufferCopy = new BufferImageCopy
{
BufferOffset = 0,
BufferRowLength = 0,
BufferImageHeight = 0,
ImageSubresource = new ImageSubresourceLayers
{
AspectMask = ImageAspectFlags.ColorBit,
MipLevel = 0,
BaseArrayLayer = 0,
LayerCount = 1
},
ImageOffset = new Offset3D(0, 0, 0),
ImageExtent = new Extent3D(Width, Height, 1)
};
_context.Vk.CmdCopyBufferToImage(cmd, stagingBuffer, Image, ImageLayout.TransferDstOptimal, 1, &bufferCopy);
TransitionImageLayout(cmd, Image, ImageLayout.TransferDstOptimal, ImageLayout.ShaderReadOnlyOptimal);
});
_context.Vk.FreeMemory(_context.Device, stagingMemory, null);
_context.Vk.DestroyBuffer(_context.Device, stagingBuffer, null);
}
private Silk.NET.Vulkan.Buffer CreateBuffer(ulong size, BufferUsageFlags usage)
{
var createInfo = new BufferCreateInfo
{
SType = StructureType.BufferCreateInfo,
Size = size,
Usage = usage,
SharingMode = SharingMode.Exclusive
};
Silk.NET.Vulkan.Buffer buffer;
var result = _context.Vk.CreateBuffer(_context.Device, &createInfo, null, &buffer);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateBuffer failed: {result}");
return buffer;
}
private DeviceMemory AllocateStagingMemory(Silk.NET.Vulkan.Buffer buffer)
{
var requirements = GetBufferMemoryRequirements(buffer);
return AllocateMemory(requirements, MemoryPropertyFlags.HostVisibleBit | MemoryPropertyFlags.HostCoherentBit);
}
private MemoryRequirements GetBufferMemoryRequirements(Silk.NET.Vulkan.Buffer buffer)
{
MemoryRequirements requirements;
_context.Vk.GetBufferMemoryRequirements(_context.Device, buffer, &requirements);
return requirements;
}
private void TransitionImageLayout(CommandBuffer cmd, Silk.NET.Vulkan.Image image, ImageLayout oldLayout, ImageLayout newLayout)
{
var barrier = new ImageMemoryBarrier
{
SType = StructureType.ImageMemoryBarrier,
OldLayout = oldLayout,
NewLayout = newLayout,
SrcQueueFamilyIndex = uint.MaxValue,
DstQueueFamilyIndex = uint.MaxValue,
Image = image,
SubresourceRange = new ImageSubresourceRange
{
AspectMask = ImageAspectFlags.ColorBit,
BaseMipLevel = 0,
LevelCount = 1,
BaseArrayLayer = 0,
LayerCount = 1
}
};
var srcStage = PipelineStageFlags.TopOfPipeBit;
var dstStage = PipelineStageFlags.TransferBit;
AccessFlags srcAccessMask = 0;
AccessFlags dstAccessMask = AccessFlags.TransferWriteBit;
if (oldLayout == ImageLayout.TransferDstOptimal && newLayout == ImageLayout.ShaderReadOnlyOptimal)
{
srcStage = PipelineStageFlags.TransferBit;
dstStage = PipelineStageFlags.FragmentShaderBit;
srcAccessMask = AccessFlags.TransferWriteBit;
dstAccessMask = AccessFlags.ShaderReadBit;
}
barrier.SrcAccessMask = srcAccessMask;
barrier.DstAccessMask = dstAccessMask;
_context.Vk.CmdPipelineBarrier(cmd, srcStage, dstStage, 0, 0, null, 0, null, 1, &barrier);
}
private void ExecuteOneTimeCommand(Action<CommandBuffer> action)
{
var allocInfo = new CommandBufferAllocateInfo
{
SType = StructureType.CommandBufferAllocateInfo,
CommandPool = _context.CommandPool,
Level = CommandBufferLevel.Primary,
CommandBufferCount = 1
};
CommandBuffer commandBuffer;
var result = _context.Vk.AllocateCommandBuffers(_context.Device, &allocInfo, &commandBuffer);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateCommandBuffers failed: {result}");
var beginInfo = new CommandBufferBeginInfo
{
SType = StructureType.CommandBufferBeginInfo,
Flags = CommandBufferUsageFlags.OneTimeSubmitBit
};
_context.Vk.BeginCommandBuffer(commandBuffer, &beginInfo);
action(commandBuffer);
_context.Vk.EndCommandBuffer(commandBuffer);
var submitInfo = new SubmitInfo
{
SType = StructureType.SubmitInfo,
CommandBufferCount = 1,
PCommandBuffers = &commandBuffer
};
_context.Vk.QueueSubmit(_context.GraphicsQueue, 1, &submitInfo, new Fence());
_context.Vk.QueueWaitIdle(_context.GraphicsQueue);
_context.Vk.FreeCommandBuffers(_context.Device, _context.CommandPool, 1, &commandBuffer);
}
private ImageView CreateImageView(Silk.NET.Vulkan.Image image)
{
var createInfo = new ImageViewCreateInfo
{
SType = StructureType.ImageViewCreateInfo,
Image = image,
ViewType = ImageViewType.Type2D,
Format = Format.R8G8B8A8Srgb,
SubresourceRange = new ImageSubresourceRange
{
AspectMask = ImageAspectFlags.ColorBit,
BaseMipLevel = 0,
LevelCount = 1,
BaseArrayLayer = 0,
LayerCount = 1
}
};
ImageView view;
var result = _context.Vk.CreateImageView(_context.Device, &createInfo, null, &view);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateImageView failed: {result}");
return view;
}
private Sampler CreateSampler()
{
var createInfo = new SamplerCreateInfo
{
SType = StructureType.SamplerCreateInfo,
MagFilter = Filter.Linear,
MinFilter = Filter.Linear,
AddressModeU = SamplerAddressMode.Repeat,
AddressModeV = SamplerAddressMode.Repeat,
AddressModeW = SamplerAddressMode.Repeat,
AnisotropyEnable = false,
BorderColor = BorderColor.IntOpaqueBlack,
UnnormalizedCoordinates = false,
CompareEnable = false,
MipmapMode = SamplerMipmapMode.Linear,
MipLodBias = 0.0f,
MinLod = 0.0f,
MaxLod = 1.0f
};
Sampler sampler;
var result = _context.Vk.CreateSampler(_context.Device, &createInfo, null, &sampler);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateSampler failed: {result}");
return sampler;
}
public void Dispose()
{
_context.Vk.DeviceWaitIdle(_context.Device);
_context.Vk.DestroySampler(_context.Device, Sampler, null);
_context.Vk.DestroyImageView(_context.Device, View, null);
_context.Vk.DestroyImage(_context.Device, Image, null);
_context.Vk.FreeMemory(_context.Device, Memory, null);
}
}
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using System;
using Silk.NET.Vulkan;
namespace Engine.Graphics;
/// <summary>
/// A host-visible, coherent Vulkan buffer for uniform data that is updated every frame.
/// </summary>
public sealed unsafe class UniformBuffer : IDisposable
{
private readonly VulkanContext _context;
public Silk.NET.Vulkan.Buffer Buffer { get; }
public DeviceMemory Memory { get; }
public ulong Size { get; }
public UniformBuffer(VulkanContext context, ulong size)
{
_context = context;
Size = size;
Buffer = CreateBuffer(Size, BufferUsageFlags.UniformBufferBit);
var memoryRequirements = GetMemoryRequirements(Buffer);
Memory = AllocateMemory(memoryRequirements, MemoryPropertyFlags.HostVisibleBit | MemoryPropertyFlags.HostCoherentBit);
var result = _context.Vk.BindBufferMemory(_context.Device, Buffer, Memory, 0);
if (result != Result.Success)
throw new InvalidOperationException($"vkBindBufferMemory failed: {result}");
}
private Silk.NET.Vulkan.Buffer CreateBuffer(ulong size, BufferUsageFlags usage)
{
var createInfo = new BufferCreateInfo
{
SType = StructureType.BufferCreateInfo,
Size = size,
Usage = usage,
SharingMode = SharingMode.Exclusive
};
Silk.NET.Vulkan.Buffer buffer;
var result = _context.Vk.CreateBuffer(_context.Device, &createInfo, null, &buffer);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateBuffer failed: {result}");
return buffer;
}
private MemoryRequirements GetMemoryRequirements(Silk.NET.Vulkan.Buffer buffer)
{
MemoryRequirements requirements;
_context.Vk.GetBufferMemoryRequirements(_context.Device, buffer, &requirements);
return requirements;
}
private DeviceMemory AllocateMemory(MemoryRequirements requirements, MemoryPropertyFlags properties)
{
var memoryTypeIndex = FindMemoryType(requirements.MemoryTypeBits, properties);
var allocateInfo = new MemoryAllocateInfo
{
SType = StructureType.MemoryAllocateInfo,
AllocationSize = requirements.Size,
MemoryTypeIndex = memoryTypeIndex
};
DeviceMemory memory;
var result = _context.Vk.AllocateMemory(_context.Device, &allocateInfo, null, &memory);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateMemory failed: {result}");
return memory;
}
private uint FindMemoryType(uint typeFilter, MemoryPropertyFlags properties)
{
PhysicalDeviceMemoryProperties memoryProperties;
_context.Vk.GetPhysicalDeviceMemoryProperties(_context.PhysicalDevice, &memoryProperties);
for (var i = 0; i < memoryProperties.MemoryTypeCount; i++)
{
if ((typeFilter & (1u << i)) != 0 &&
(memoryProperties.MemoryTypes[i].PropertyFlags & properties) == properties)
{
return (uint)i;
}
}
throw new InvalidOperationException("Failed to find suitable memory type for uniform buffer.");
}
public void Update(ReadOnlySpan<byte> data)
{
if ((ulong)data.Length != Size)
throw new ArgumentException($"Uniform buffer update size mismatch: {data.Length} != {Size}");
void* mappedData;
var result = _context.Vk.MapMemory(_context.Device, Memory, 0, Size, MemoryMapFlags.None, &mappedData);
if (result != Result.Success)
throw new InvalidOperationException($"vkMapMemory failed: {result}");
fixed (byte* src = data)
{
global::System.Buffer.MemoryCopy(src, mappedData, (long)Size, data.Length);
}
_context.Vk.UnmapMemory(_context.Device, Memory);
}
public void Dispose()
{
_context.Vk.DeviceWaitIdle(_context.Device);
_context.Vk.DestroyBuffer(_context.Device, Buffer, null);
_context.Vk.FreeMemory(_context.Device, Memory, null);
}
}
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using System;
using Silk.NET.Core;
using Silk.NET.Vulkan;
namespace Engine.Graphics;
/// <summary>
/// Interleaved vertex buffer: vec2 position + vec3 color.
/// Uses Silk.NET.Vulkan.
/// </summary>
public sealed unsafe class VertexBuffer : IDisposable
{
private readonly VulkanContext _context;
public Silk.NET.Vulkan.Buffer Buffer { get; }
public DeviceMemory Memory { get; }
public ulong Size { get; }
public VertexBuffer(VulkanContext context, ReadOnlySpan<byte> data)
{
_context = context;
Size = (ulong)data.Length;
Buffer = CreateBuffer(Size, BufferUsageFlags.VertexBufferBit);
var memoryRequirements = GetMemoryRequirements(Buffer);
Memory = AllocateMemory(memoryRequirements, MemoryPropertyFlags.HostVisibleBit | MemoryPropertyFlags.HostCoherentBit);
var result = _context.Vk.BindBufferMemory(_context.Device, Buffer, Memory, 0);
if (result != Result.Success)
throw new InvalidOperationException($"vkBindBufferMemory failed: {result}");
CopyData(data);
}
private Silk.NET.Vulkan.Buffer CreateBuffer(ulong size, BufferUsageFlags usage)
{
var createInfo = new BufferCreateInfo
{
SType = StructureType.BufferCreateInfo,
Size = size,
Usage = usage,
SharingMode = SharingMode.Exclusive
};
Silk.NET.Vulkan.Buffer buffer;
var result = _context.Vk.CreateBuffer(_context.Device, &createInfo, null, &buffer);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateBuffer failed: {result}");
return buffer;
}
private MemoryRequirements GetMemoryRequirements(Silk.NET.Vulkan.Buffer buffer)
{
MemoryRequirements requirements;
_context.Vk.GetBufferMemoryRequirements(_context.Device, buffer, &requirements);
return requirements;
}
private DeviceMemory AllocateMemory(MemoryRequirements requirements, MemoryPropertyFlags properties)
{
var memoryTypeIndex = FindMemoryType(requirements.MemoryTypeBits, properties);
var allocateInfo = new MemoryAllocateInfo
{
SType = StructureType.MemoryAllocateInfo,
AllocationSize = requirements.Size,
MemoryTypeIndex = memoryTypeIndex
};
DeviceMemory memory;
var result = _context.Vk.AllocateMemory(_context.Device, &allocateInfo, null, &memory);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateMemory failed: {result}");
return memory;
}
private uint FindMemoryType(uint typeFilter, MemoryPropertyFlags properties)
{
PhysicalDeviceMemoryProperties memoryProperties;
_context.Vk.GetPhysicalDeviceMemoryProperties(_context.PhysicalDevice, &memoryProperties);
for (var i = 0; i < memoryProperties.MemoryTypeCount; i++)
{
if ((typeFilter & (1u << i)) != 0 &&
(memoryProperties.MemoryTypes[i].PropertyFlags & properties) == properties)
{
return (uint)i;
}
}
throw new InvalidOperationException("Failed to find suitable memory type.");
}
private void CopyData(ReadOnlySpan<byte> data)
{
void* mappedData;
var result = _context.Vk.MapMemory(_context.Device, Memory, 0, Size, MemoryMapFlags.None, &mappedData);
if (result != Result.Success)
throw new InvalidOperationException($"vkMapMemory failed: {result}");
fixed (byte* src = data)
{
global::System.Buffer.MemoryCopy(src, mappedData, (long)Size, data.Length);
}
_context.Vk.UnmapMemory(_context.Device, Memory);
}
public void Update(ReadOnlySpan<byte> data)
{
if ((ulong)data.Length != Size)
throw new ArgumentException($"Vertex buffer update size mismatch: {data.Length} != {Size}");
CopyData(data);
}
public void Dispose()
{
_context.Vk.DeviceWaitIdle(_context.Device);
_context.Vk.DestroyBuffer(_context.Device, Buffer, null);
_context.Vk.FreeMemory(_context.Device, Memory, null);
}
}
-321
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using Engine.Core;
using SDL;
using Silk.NET.Core;
using Silk.NET.Core.Native;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.KHR;
namespace Engine.Graphics;
/// <summary>
/// Owns the Vulkan instance, physical device, logical device, queues, and surface.
/// Uses Silk.NET.Vulkan because Vortice.Vulkan's loader segfaulted on this Kubuntu setup.
/// </summary>
public sealed unsafe class VulkanContext : IDisposable
{
private bool _disposed;
public Vk Vk { get; }
public KhrSurface? KhrSurface { get; private set; }
public KhrSwapchain? KhrSwapchain { get; private set; }
public Instance Instance { get; private set; }
public PhysicalDevice PhysicalDevice { get; private set; }
public Device Device { get; private set; }
public Queue GraphicsQueue { get; private set; }
public Queue PresentQueue { get; private set; }
public SurfaceKHR Surface { get; private set; }
public uint GraphicsFamilyIndex { get; private set; }
public uint PresentFamilyIndex { get; private set; }
public CommandPool CommandPool { get; private set; }
public VulkanContext(Sdl3Window window, bool enableValidation = true)
{
Vk = Vk.GetApi();
CreateInstance(window, enableValidation);
LoadInstanceExtensions();
CreateSurface(window);
PickPhysicalDevice();
CreateLogicalDevice();
LoadDeviceExtensions();
GetQueues();
CreateCommandPool();
}
private void CreateCommandPool()
{
var createInfo = new CommandPoolCreateInfo
{
SType = StructureType.CommandPoolCreateInfo,
QueueFamilyIndex = GraphicsFamilyIndex,
Flags = CommandPoolCreateFlags.ResetCommandBufferBit
};
CommandPool commandPool;
var result = Vk.CreateCommandPool(Device, &createInfo, null, &commandPool);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateCommandPool failed: {result}");
CommandPool = commandPool;
}
private void CreateInstance(Sdl3Window window, bool enableValidation)
{
var requiredExtensions = new List<string>(window.GetRequiredInstanceExtensions());
if (enableValidation)
{
requiredExtensions.Add("VK_EXT_debug_utils");
}
var layerNames = enableValidation
? new[] { "VK_LAYER_KHRONOS_validation" }
: Array.Empty<string>();
var appName = SilkMarshal.StringToMemory("Cortex Engine", NativeStringEncoding.UTF8);
var engineName = SilkMarshal.StringToMemory("CortexEngine", NativeStringEncoding.UTF8);
var extensionMemory = SilkMarshal.StringArrayToMemory(requiredExtensions, NativeStringEncoding.UTF8);
var layerMemory = SilkMarshal.StringArrayToMemory(layerNames, NativeStringEncoding.UTF8);
try
{
var appInfo = new ApplicationInfo
{
SType = StructureType.ApplicationInfo,
PApplicationName = (byte*)appName.Handle,
PEngineName = (byte*)engineName.Handle,
ApiVersion = Vk.Version13
};
var createInfo = new InstanceCreateInfo
{
SType = StructureType.InstanceCreateInfo,
PApplicationInfo = &appInfo,
EnabledExtensionCount = (uint)requiredExtensions.Count,
PpEnabledExtensionNames = (byte**)extensionMemory.Handle,
EnabledLayerCount = (uint)layerNames.Length,
PpEnabledLayerNames = (byte**)layerMemory.Handle
};
Instance instance;
var result = Vk.CreateInstance(&createInfo, null, &instance);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateInstance failed: {result}");
Instance = instance;
}
finally
{
appName.Dispose();
engineName.Dispose();
extensionMemory.Dispose();
layerMemory.Dispose();
}
}
private void LoadInstanceExtensions()
{
if (!Vk.TryGetInstanceExtension(Instance, out KhrSurface khrSurface))
throw new InvalidOperationException("VK_KHR_surface not available.");
KhrSurface = khrSurface;
}
private void LoadDeviceExtensions()
{
if (!Vk.TryGetDeviceExtension(Instance, Device, out KhrSwapchain khrSwapchain))
throw new InvalidOperationException("VK_KHR_swapchain not available.");
KhrSwapchain = khrSwapchain;
}
private void CreateSurface(Sdl3Window window)
{
var sdlInstance = (SDL.VkInstance_T*)Instance.Handle;
var sdlSurface = (SDL.VkSurfaceKHR_T*)null;
var sdlResult = SDL3.SDL_Vulkan_CreateSurface(
(SDL_Window*)window.Handle,
sdlInstance,
null,
&sdlSurface);
if (sdlResult != true)
throw new InvalidOperationException($"SDL_Vulkan_CreateSurface failed: {SDL3.SDL_GetError()}");
Surface = new SurfaceKHR((ulong)sdlSurface);
}
private void PickPhysicalDevice()
{
var devices = EnumeratePhysicalDevices();
if (devices.Length == 0)
throw new InvalidOperationException("No Vulkan physical devices found.");
foreach (var device in devices)
{
var properties = Vk.GetPhysicalDeviceProperties(device);
var queueFamilies = GetPhysicalDeviceQueueFamilyProperties(device);
var hasGraphics = false;
var hasPresent = false;
for (var i = 0; i < queueFamilies.Length; i++)
{
if (queueFamilies[i].QueueFlags.HasFlag(QueueFlags.GraphicsBit))
hasGraphics = true;
Bool32 supported;
KhrSurface!.GetPhysicalDeviceSurfaceSupport(device, (uint)i, Surface, &supported);
if (supported)
hasPresent = true;
}
if (hasGraphics && hasPresent)
{
PhysicalDevice = device;
if (properties.DeviceType == PhysicalDeviceType.DiscreteGpu)
break;
}
}
if (PhysicalDevice.Handle == 0)
throw new InvalidOperationException("No suitable Vulkan physical device found.");
}
private PhysicalDevice[] EnumeratePhysicalDevices()
{
uint count = 0;
Vk.EnumeratePhysicalDevices(Instance, &count, null);
if (count == 0)
return Array.Empty<PhysicalDevice>();
var devices = new PhysicalDevice[count];
fixed (PhysicalDevice* p = devices)
{
var result = Vk.EnumeratePhysicalDevices(Instance, &count, p);
if (result != Result.Success)
throw new InvalidOperationException($"vkEnumeratePhysicalDevices failed: {result}");
}
return devices;
}
private QueueFamilyProperties[] GetPhysicalDeviceQueueFamilyProperties(PhysicalDevice device)
{
uint count = 0;
Vk.GetPhysicalDeviceQueueFamilyProperties(device, &count, null);
var properties = new QueueFamilyProperties[count];
fixed (QueueFamilyProperties* p = properties)
{
Vk.GetPhysicalDeviceQueueFamilyProperties(device, &count, p);
}
return properties;
}
private void CreateLogicalDevice()
{
var queueFamilies = GetPhysicalDeviceQueueFamilyProperties(PhysicalDevice);
GraphicsFamilyIndex = FindQueueFamilyIndex(queueFamilies, QueueFlags.GraphicsBit);
PresentFamilyIndex = FindPresentQueueFamilyIndex(queueFamilies);
var uniqueFamilies = new HashSet<uint> { GraphicsFamilyIndex, PresentFamilyIndex };
var queueCreateInfos = uniqueFamilies.Select(family => new DeviceQueueCreateInfo
{
SType = StructureType.DeviceQueueCreateInfo,
QueueFamilyIndex = family,
QueueCount = 1
}).ToArray();
var extensionNames = new[] { "VK_KHR_swapchain" };
var extensionMemory = SilkMarshal.StringArrayToMemory(extensionNames, NativeStringEncoding.UTF8);
var priorityHandles = new GCHandle[queueCreateInfos.Length];
try
{
var deviceFeatures = new PhysicalDeviceFeatures();
for (var i = 0; i < queueCreateInfos.Length; i++)
{
var priority = new[] { 1.0f };
var handle = GCHandle.Alloc(priority, GCHandleType.Pinned);
priorityHandles[i] = handle;
queueCreateInfos[i].PQueuePriorities = (float*)handle.AddrOfPinnedObject();
}
fixed (DeviceQueueCreateInfo* pQueue = queueCreateInfos)
{
var createInfo = new DeviceCreateInfo
{
SType = StructureType.DeviceCreateInfo,
QueueCreateInfoCount = (uint)queueCreateInfos.Length,
PQueueCreateInfos = pQueue,
PEnabledFeatures = &deviceFeatures,
EnabledExtensionCount = 1,
PpEnabledExtensionNames = (byte**)extensionMemory.Handle
};
Device device;
var result = Vk.CreateDevice(PhysicalDevice, &createInfo, null, &device);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateDevice failed: {result}");
Device = device;
}
}
finally
{
foreach (var handle in priorityHandles)
{
if (handle.IsAllocated)
handle.Free();
}
extensionMemory.Dispose();
}
}
private void GetQueues()
{
Queue graphicsQueue;
Vk.GetDeviceQueue(Device, GraphicsFamilyIndex, 0, &graphicsQueue);
GraphicsQueue = graphicsQueue;
Queue presentQueue;
Vk.GetDeviceQueue(Device, PresentFamilyIndex, 0, &presentQueue);
PresentQueue = presentQueue;
}
private uint FindQueueFamilyIndex(QueueFamilyProperties[] properties, QueueFlags flags)
{
for (var i = 0; i < properties.Length; i++)
{
if (properties[i].QueueFlags.HasFlag(flags))
return (uint)i;
}
throw new InvalidOperationException($"No queue family with flags {flags} found.");
}
private uint FindPresentQueueFamilyIndex(QueueFamilyProperties[] properties)
{
for (var i = 0; i < properties.Length; i++)
{
Bool32 supported;
KhrSurface!.GetPhysicalDeviceSurfaceSupport(PhysicalDevice, (uint)i, Surface, &supported);
if (supported)
return (uint)i;
}
throw new InvalidOperationException("No present queue family found.");
}
public void Dispose()
{
if (_disposed) return;
_disposed = true;
Vk.DeviceWaitIdle(Device);
if (CommandPool.Handle != 0)
Vk.DestroyCommandPool(Device, CommandPool, null);
if (Device.Handle != 0)
Vk.DestroyDevice(Device, null);
if (Surface.Handle != 0)
KhrSurface?.DestroySurface(Instance, Surface, null);
if (Instance.Handle != 0)
Vk.DestroyInstance(Instance, null);
Vk.Dispose();
}
}
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using System;
using Silk.NET.Core.Native;
using Silk.NET.Vulkan;
namespace Engine.Graphics;
/// <summary>
/// Graphics pipeline for indexed meshes with push-constant MVP and depth testing.
/// Uses Silk.NET.Vulkan.
/// </summary>
public sealed unsafe class VulkanPipeline : IDisposable
{
private readonly VulkanContext _context;
private readonly Swapchain _swapchain;
public Pipeline Handle { get; }
public PipelineLayout Layout { get; }
public DescriptorSetLayout FrameDescriptorSetLayout { get; }
public DescriptorSetLayout TextureDescriptorSetLayout { get; }
private readonly ShaderModule _vertexModule;
private readonly ShaderModule _fragmentModule;
public VulkanPipeline(VulkanContext context, Swapchain swapchain)
{
_context = context;
_swapchain = swapchain;
_vertexModule = CreateShaderModule("vertex.spv");
_fragmentModule = CreateShaderModule("fragment.spv");
FrameDescriptorSetLayout = CreateFrameDescriptorSetLayout();
TextureDescriptorSetLayout = CreateTextureDescriptorSetLayout();
Layout = CreatePipelineLayout();
Handle = CreateGraphicsPipeline();
}
private ShaderModule CreateShaderModule(string resourceName)
{
var code = ShaderLoader.Load(resourceName);
if (code.Length % 4 != 0)
throw new InvalidOperationException($"Shader {resourceName} size is not a multiple of 4.");
fixed (byte* pCode = code)
{
var createInfo = new ShaderModuleCreateInfo
{
SType = StructureType.ShaderModuleCreateInfo,
CodeSize = (nuint)code.Length,
PCode = (uint*)pCode
};
ShaderModule module;
var result = _context.Vk.CreateShaderModule(_context.Device, &createInfo, null, &module);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateShaderModule failed for {resourceName}: {result}");
return module;
}
}
private DescriptorSetLayout CreateFrameDescriptorSetLayout()
{
var binding = new DescriptorSetLayoutBinding
{
Binding = 0,
DescriptorType = DescriptorType.UniformBuffer,
DescriptorCount = 1,
StageFlags = ShaderStageFlags.VertexBit | ShaderStageFlags.FragmentBit
};
var createInfo = new DescriptorSetLayoutCreateInfo
{
SType = StructureType.DescriptorSetLayoutCreateInfo,
BindingCount = 1,
PBindings = &binding
};
DescriptorSetLayout layout;
var result = _context.Vk.CreateDescriptorSetLayout(_context.Device, &createInfo, null, &layout);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateDescriptorSetLayout failed: {result}");
return layout;
}
private DescriptorSetLayout CreateTextureDescriptorSetLayout()
{
var binding = new DescriptorSetLayoutBinding
{
Binding = 0,
DescriptorType = DescriptorType.CombinedImageSampler,
DescriptorCount = 1,
StageFlags = ShaderStageFlags.FragmentBit
};
var createInfo = new DescriptorSetLayoutCreateInfo
{
SType = StructureType.DescriptorSetLayoutCreateInfo,
BindingCount = 1,
PBindings = &binding
};
DescriptorSetLayout layout;
var result = _context.Vk.CreateDescriptorSetLayout(_context.Device, &createInfo, null, &layout);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateDescriptorSetLayout (texture) failed: {result}");
return layout;
}
private PipelineLayout CreatePipelineLayout()
{
var pushConstantRange = new PushConstantRange
{
StageFlags = ShaderStageFlags.VertexBit | ShaderStageFlags.FragmentBit,
Offset = 0,
Size = 96
};
var setLayouts = stackalloc DescriptorSetLayout[] { FrameDescriptorSetLayout, TextureDescriptorSetLayout };
var createInfo = new PipelineLayoutCreateInfo
{
SType = StructureType.PipelineLayoutCreateInfo,
SetLayoutCount = 2,
PSetLayouts = setLayouts,
PushConstantRangeCount = 1,
PPushConstantRanges = &pushConstantRange
};
PipelineLayout layout;
var result = _context.Vk.CreatePipelineLayout(_context.Device, &createInfo, null, &layout);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreatePipelineLayout failed: {result}");
return layout;
}
private Pipeline CreateGraphicsPipeline()
{
var entryName = SilkMarshal.StringToPtr("main", NativeStringEncoding.UTF8);
var stages = new[]
{
new PipelineShaderStageCreateInfo
{
SType = StructureType.PipelineShaderStageCreateInfo,
Stage = ShaderStageFlags.VertexBit,
Module = _vertexModule,
PName = (byte*)entryName
},
new PipelineShaderStageCreateInfo
{
SType = StructureType.PipelineShaderStageCreateInfo,
Stage = ShaderStageFlags.FragmentBit,
Module = _fragmentModule,
PName = (byte*)entryName
}
};
var bindingDescription = new VertexInputBindingDescription
{
Binding = 0,
Stride = (uint)(9 * sizeof(float)),
InputRate = VertexInputRate.Vertex
};
var attributeDescriptions = new[]
{
new VertexInputAttributeDescription
{
Binding = 0,
Location = 0,
Format = Format.R32G32B32Sfloat,
Offset = 0
},
new VertexInputAttributeDescription
{
Binding = 0,
Location = 1,
Format = Format.R32G32B32Sfloat,
Offset = (uint)(3 * sizeof(float))
},
new VertexInputAttributeDescription
{
Binding = 0,
Location = 2,
Format = Format.R32G32B32Sfloat,
Offset = (uint)(6 * sizeof(float))
}
};
PipelineVertexInputStateCreateInfo vertexInputInfo;
fixed (VertexInputAttributeDescription* pAttributes = attributeDescriptions)
{
vertexInputInfo = new PipelineVertexInputStateCreateInfo
{
SType = StructureType.PipelineVertexInputStateCreateInfo,
VertexBindingDescriptionCount = 1,
PVertexBindingDescriptions = &bindingDescription,
VertexAttributeDescriptionCount = (uint)attributeDescriptions.Length,
PVertexAttributeDescriptions = pAttributes
};
}
var inputAssembly = new PipelineInputAssemblyStateCreateInfo
{
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
Topology = PrimitiveTopology.TriangleList,
PrimitiveRestartEnable = false
};
var viewportState = new PipelineViewportStateCreateInfo
{
SType = StructureType.PipelineViewportStateCreateInfo,
ViewportCount = 1,
ScissorCount = 1
};
var rasterizer = new PipelineRasterizationStateCreateInfo
{
SType = StructureType.PipelineRasterizationStateCreateInfo,
PolygonMode = PolygonMode.Fill,
CullMode = CullModeFlags.None,
FrontFace = FrontFace.Clockwise,
LineWidth = 1.0f
};
var multisampling = new PipelineMultisampleStateCreateInfo
{
SType = StructureType.PipelineMultisampleStateCreateInfo,
RasterizationSamples = SampleCountFlags.Count1Bit,
SampleShadingEnable = false
};
var colorBlendAttachment = new PipelineColorBlendAttachmentState
{
ColorWriteMask = ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit
};
var colorBlending = new PipelineColorBlendStateCreateInfo
{
SType = StructureType.PipelineColorBlendStateCreateInfo,
AttachmentCount = 1,
PAttachments = &colorBlendAttachment
};
var depthStencil = new PipelineDepthStencilStateCreateInfo
{
SType = StructureType.PipelineDepthStencilStateCreateInfo,
DepthTestEnable = true,
DepthWriteEnable = true,
DepthCompareOp = CompareOp.Less,
DepthBoundsTestEnable = false,
StencilTestEnable = false,
Back = new StencilOpState(),
Front = new StencilOpState()
};
var dynamicStates = new[] { DynamicState.Viewport, DynamicState.Scissor };
PipelineDynamicStateCreateInfo dynamicState;
fixed (DynamicState* pDynamic = dynamicStates)
{
dynamicState = new PipelineDynamicStateCreateInfo
{
SType = StructureType.PipelineDynamicStateCreateInfo,
DynamicStateCount = (uint)dynamicStates.Length,
PDynamicStates = pDynamic
};
}
Pipeline pipeline;
fixed (PipelineShaderStageCreateInfo* pStages = stages)
{
var createInfo = new GraphicsPipelineCreateInfo
{
SType = StructureType.GraphicsPipelineCreateInfo,
StageCount = (uint)stages.Length,
PStages = pStages,
PVertexInputState = &vertexInputInfo,
PInputAssemblyState = &inputAssembly,
PViewportState = &viewportState,
PRasterizationState = &rasterizer,
PMultisampleState = &multisampling,
PDepthStencilState = &depthStencil,
PColorBlendState = &colorBlending,
PDynamicState = &dynamicState,
Layout = Layout,
RenderPass = _swapchain.RenderPass,
Subpass = 0
};
var result = _context.Vk.CreateGraphicsPipelines(_context.Device, default, 1, &createInfo, null, &pipeline);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateGraphicsPipelines failed: {result}");
}
SilkMarshal.FreeString(entryName, NativeStringEncoding.UTF8);
return pipeline;
}
public void Dispose()
{
_context.Vk.DeviceWaitIdle(_context.Device);
_context.Vk.DestroyPipeline(_context.Device, Handle, null);
_context.Vk.DestroyPipelineLayout(_context.Device, Layout, null);
_context.Vk.DestroyDescriptorSetLayout(_context.Device, FrameDescriptorSetLayout, null);
_context.Vk.DestroyDescriptorSetLayout(_context.Device, TextureDescriptorSetLayout, null);
_context.Vk.DestroyShaderModule(_context.Device, _vertexModule, null);
_context.Vk.DestroyShaderModule(_context.Device, _fragmentModule, null);
}
}