feat: modular HAL, Raylib backend, PBR shading, textures, 60 unit tests
- Replace hardcoded SDL3 windowing with IWindow/IInputState/Key abstractions - Each render backend owns its window (Raylib GLFW, SDL3 for Vulkan) - Raylib backend: DrawModelEx, custom GLSL shader with Fresnel, ACES tonemapping, gamma correction, hemisphere ambient - Fix backface culling, mesh memory (NativeMemory.Alloc), texture loading - Camera controllers use backend-agnostic Key enum (inverted yaw/strafe) - Demo scene: 8 cubes, 7 spheres, torus knot OBJ with checker texture - Extract ProceduralMesh + MeshMath from Program.cs to Engine.Graphics - Vulkan backend deferred (compiles, untested, IWindow-compatible) - 60 unit tests: ObjLoader, camera controllers, AiCommandProcessor, RenderBackendFactory, Timing, ProceduralMesh, MeshMath, Transform - AGENTS.md for opencode integration
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
using Engine.Core;
|
||||
|
||||
namespace Engine.Graphics;
|
||||
|
||||
/// <summary>
|
||||
/// Factory for creating concrete graphics backends by name.
|
||||
/// Backends register themselves so the app only depends on the HAL interfaces.
|
||||
/// Each backend creates and owns its own window.
|
||||
/// </summary>
|
||||
public static class RenderBackendFactory
|
||||
{
|
||||
private static readonly Dictionary<string, Func<int, int, bool, IRenderContext>> _registry
|
||||
= new(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
/// <summary>
|
||||
/// Register a backend implementation under the given name.
|
||||
/// The factory receives (width, height, enableValidation) and must create
|
||||
/// its own window and render context.
|
||||
/// </summary>
|
||||
public static void Register(string name, Func<int, int, bool, IRenderContext> factory)
|
||||
{
|
||||
_registry[name] = factory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a backend instance for the given name.
|
||||
/// The backend assembly must have registered itself before this is called.
|
||||
/// </summary>
|
||||
public static IRenderContext Create(string name, int width, int height, bool enableValidation)
|
||||
{
|
||||
if (!_registry.TryGetValue(name, out var factory))
|
||||
throw new NotSupportedException($"No graphics backend named '{name}' is registered.");
|
||||
|
||||
return factory(width, height, enableValidation);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user