feat: modular HAL, Raylib backend, PBR shading, textures, 60 unit tests
- Replace hardcoded SDL3 windowing with IWindow/IInputState/Key abstractions - Each render backend owns its window (Raylib GLFW, SDL3 for Vulkan) - Raylib backend: DrawModelEx, custom GLSL shader with Fresnel, ACES tonemapping, gamma correction, hemisphere ambient - Fix backface culling, mesh memory (NativeMemory.Alloc), texture loading - Camera controllers use backend-agnostic Key enum (inverted yaw/strafe) - Demo scene: 8 cubes, 7 spheres, torus knot OBJ with checker texture - Extract ProceduralMesh + MeshMath from Program.cs to Engine.Graphics - Vulkan backend deferred (compiles, untested, IWindow-compatible) - 60 unit tests: ObjLoader, camera controllers, AiCommandProcessor, RenderBackendFactory, Timing, ProceduralMesh, MeshMath, Transform - AGENTS.md for opencode integration
This commit is contained in:
@@ -0,0 +1,65 @@
|
||||
using System.Numerics;
|
||||
using Engine.Core.Components;
|
||||
|
||||
namespace Engine.Tests;
|
||||
|
||||
public class CameraTests
|
||||
{
|
||||
[Fact]
|
||||
public void View_Matrix_Transforms_Position_To_Origin()
|
||||
{
|
||||
var cam = new Camera(
|
||||
new Vector3(0, 0, 10),
|
||||
new Vector3(0, 0, 0),
|
||||
Vector3.UnitY,
|
||||
MathF.PI / 4f,
|
||||
16f / 9f,
|
||||
0.1f,
|
||||
100f);
|
||||
|
||||
var view = cam.GetViewMatrix();
|
||||
var originInCameraSpace = Vector3.Transform(new Vector3(0, 0, 0), view);
|
||||
|
||||
Assert.Equal(0f, originInCameraSpace.X, 0.001f);
|
||||
Assert.Equal(0f, originInCameraSpace.Y, 0.001f);
|
||||
Assert.Equal(-10f, originInCameraSpace.Z, 0.001f);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Projection_Matrix_Has_Correct_Aspect_Ratio()
|
||||
{
|
||||
var cam = new Camera(
|
||||
Vector3.Zero,
|
||||
Vector3.UnitZ,
|
||||
Vector3.UnitY,
|
||||
MathF.PI / 4f,
|
||||
16f / 9f,
|
||||
0.1f,
|
||||
100f);
|
||||
|
||||
var proj = cam.GetProjectionMatrix();
|
||||
|
||||
Assert.True(proj.M11 > 0);
|
||||
Assert.True(proj.M22 > 0);
|
||||
Assert.Equal(0f, proj.M41, 0.001f);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Default_Material_Has_Expected_Values()
|
||||
{
|
||||
var mat = Material.Default;
|
||||
|
||||
Assert.Equal(0.5f, mat.Roughness);
|
||||
Assert.Equal(0.0f, mat.Metallic);
|
||||
Assert.False(mat.HasTexture);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Material_With_Texture_Path_Has_Texture_Flag()
|
||||
{
|
||||
var mat = new Material(texturePath: "Content/test.png");
|
||||
|
||||
Assert.True(mat.HasTexture);
|
||||
Assert.Equal("Content/test.png", mat.TexturePath);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user