revert: switch back to Raylib default, keep OpenTK for future
OpenTK renderer has matrix/swap issues causing garbled output. Raylib restored as default. OpenTK project preserved for debugging. Normal PBR shader restored in OpenTKRenderer.
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@@ -45,7 +45,7 @@ class Program
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RaylibBackendRegistrar.EnsureRegistered();
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VulkanBackendRegistrar.EnsureRegistered();
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OpenTKBackendRegistrar.EnsureRegistered();
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using var renderContext = RenderBackendFactory.Create("opentk", 1280, 720, enableValidation: false);
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using var renderContext = RenderBackendFactory.Create("raylib", 1280, 720, enableValidation: false);
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var window = renderContext.Window;
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var input = window.Input;
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using var renderer = renderContext.CreateRenderer();
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@@ -298,6 +298,7 @@ class Program
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// Swap buffers for OpenGL backend
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if (renderContext is OpenTKRenderContext otkCtx)
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otkCtx.SwapBuffers();
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// Raylib handles swap internally in EndDrawing
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frames++;
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if (timing.TotalTime - lastFpsTime >= 1.0)
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