2 Commits
Author SHA1 Message Date
emil28092005 19bed7fe1a fix: regenerate all OBJ files with verified CCW winding + remove grid
- pyramid.obj: verified CCW via cross-product for all 6 faces
- diamond.obj: verified CCW for all 8 octahedron faces
- torus.obj: verified CCW — normal points outward from torus center
- cone.obj: verified CCW for side faces (radial outward) and bottom (-Y)
- Removed Grid entity — balls were falling through it (no physics)
- Removed 'Grid' from castShadow exclusion list
- All objects now render correctly with CULL_MODE_BACK
2026-06-18 22:41:54 +03:00
emil28092005 55c3a16e61 feat: new OBJ files + chaos architecture scene via MCP
New OBJ files:
- pyramid.obj: 4-sided pyramid with CCW winding
- diamond.obj: octahedron (8 faces, CCW)
- torus.obj: donut shape (24x16 segments)
- cone.obj: 24-sector cone with bottom cap

Scene created via MCP (spawn_model with physics):
- 28 sphere pyramid (7 layers, physics)
- 30 falling diamonds (physics)
- 8 floating torus rings (no physics, decorative)
- 4 pyramid decorations (static)
- 4 cone pillars (static)
2026-06-18 22:35:10 +03:00