emil28092005
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aa93b55a74
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fix: window now visible — SDL_ShowWindow + Wayland support in run.sh
- Added SDL_ShowWindow + SDL_RaiseWindow after window creation
- run.sh: auto-detect Wayland vs X11, set SDL_VIDEODRIVER accordingly
- Wayland session uses SDL_VIDEODRIVER=wayland (bundled SDL3 lacks X11 support)
- Engine runs at 1600+ FPS, window visible on Wayland desktop
- Screenshots confirm 3D geometry rendering correctly
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2026-06-18 00:22:27 +03:00 |
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emil28092005
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fb6e26a268
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feat: modular HAL, Raylib backend, PBR shading, textures, 60 unit tests
- Replace hardcoded SDL3 windowing with IWindow/IInputState/Key abstractions
- Each render backend owns its window (Raylib GLFW, SDL3 for Vulkan)
- Raylib backend: DrawModelEx, custom GLSL shader with Fresnel, ACES
tonemapping, gamma correction, hemisphere ambient
- Fix backface culling, mesh memory (NativeMemory.Alloc), texture loading
- Camera controllers use backend-agnostic Key enum (inverted yaw/strafe)
- Demo scene: 8 cubes, 7 spheres, torus knot OBJ with checker texture
- Extract ProceduralMesh + MeshMath from Program.cs to Engine.Graphics
- Vulkan backend deferred (compiles, untested, IWindow-compatible)
- 60 unit tests: ObjLoader, camera controllers, AiCommandProcessor,
RenderBackendFactory, Timing, ProceduralMesh, MeshMath, Transform
- AGENTS.md for opencode integration
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2026-06-17 13:49:12 +03:00 |
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