using System.Runtime.InteropServices; using Engine.Core; namespace Engine.Tests; /// /// Verifies the Vertex struct layout matches what the Vulkan vertex input description expects. /// The struct is { Vector3 Position, Vector3 Color, Vector3 Normal } = 9 floats = 36 bytes. /// public unsafe class VertexLayoutTests { [Fact] public void Vertex_Is_36_Bytes() { Assert.Equal(36, sizeof(Vertex)); } [Fact] public void Vertex_Has_Three_Vector3_Fields() { var v = new Vertex( new System.Numerics.Vector3(1, 2, 3), new System.Numerics.Vector3(4, 5, 6), new System.Numerics.Vector3(7, 8, 9)); Assert.Equal(1f, v.Position.X); Assert.Equal(2f, v.Position.Y); Assert.Equal(3f, v.Position.Z); Assert.Equal(4f, v.Color.X); Assert.Equal(5f, v.Color.Y); Assert.Equal(6f, v.Color.Z); Assert.Equal(7f, v.Normal.X); Assert.Equal(8f, v.Normal.Y); Assert.Equal(9f, v.Normal.Z); } [Fact] public void Vertex_Position_At_Offset_0() { Assert.Equal(0, Marshal.OffsetOf("Position")); } [Fact] public void Vertex_Color_At_Offset_12() { Assert.Equal(12, Marshal.OffsetOf("Color")); } [Fact] public void Vertex_Normal_At_Offset_24() { Assert.Equal(24, Marshal.OffsetOf("Normal")); } }