# CORTEX ENGINE — VULKAN RENDERER IMPLEMENTATION PLAN ## Status: COMPLETE All phases implemented. See `CORTEX_ENGINE_ARCHITECTURE.md` for current architecture. ## Completed Phases 1. ✅ Vulkan P/Invoke foundation (Vulkan 1.3, dynamic rendering, sync2) 2. ✅ Push constants (model matrix) 3. ✅ UBO + descriptor sets (SceneUBO with multi-light data) 4. ✅ Index buffer + OBJ loading 5. ✅ Depth buffer (D32_SFLOAT) 6. ✅ Face normal computation 7. ✅ FreeFlyCameraController (WASD + mouse look) 8. ✅ Projection matrix fix (Y-flip + no row_major) 9. ✅ ECS scene (mesh cache, per-entity model matrix) 10. ✅ PBR shading (Cook-Torrance, ACES tonemapping) 11. ✅ Jolt physics (gravity, collision, floor) 12. ✅ ImGui debug overlay 13. ✅ AI/MCP (7 tools, HTTP SSE) 14. ✅ Cubemap shadow mapping (omnidirectional, 6 faces per light) 15. ✅ Multi-light system (cubemap array, per-light shadows) 16. ✅ Soft shadows (16-tap Poisson disk PCF) 17. ✅ Shadow parameters ImGui panel 18. ✅ Video recording (FFmpeg pipe) 19. ✅ Adjustable ambient lighting 20. ✅ Physics pause/resume + scene reset 21. ✅ 227 xUnit tests