using System.Runtime.InteropServices;
using Engine.Core;
namespace Engine.Tests;
///
/// Verifies the Vertex struct layout matches what the Vulkan vertex input description expects.
/// The struct is { Vector3 Position, Vector3 Color, Vector3 Normal } = 9 floats = 36 bytes.
///
public unsafe class VertexLayoutTests
{
[Fact]
public void Vertex_Is_36_Bytes()
{
Assert.Equal(36, sizeof(Vertex));
}
[Fact]
public void Vertex_Has_Three_Vector3_Fields()
{
var v = new Vertex(
new System.Numerics.Vector3(1, 2, 3),
new System.Numerics.Vector3(4, 5, 6),
new System.Numerics.Vector3(7, 8, 9));
Assert.Equal(1f, v.Position.X);
Assert.Equal(2f, v.Position.Y);
Assert.Equal(3f, v.Position.Z);
Assert.Equal(4f, v.Color.X);
Assert.Equal(5f, v.Color.Y);
Assert.Equal(6f, v.Color.Z);
Assert.Equal(7f, v.Normal.X);
Assert.Equal(8f, v.Normal.Y);
Assert.Equal(9f, v.Normal.Z);
}
[Fact]
public void Vertex_Position_At_Offset_0()
{
Assert.Equal(0, Marshal.OffsetOf("Position"));
}
[Fact]
public void Vertex_Color_At_Offset_12()
{
Assert.Equal(12, Marshal.OffsetOf("Color"));
}
[Fact]
public void Vertex_Normal_At_Offset_24()
{
Assert.Equal(24, Marshal.OffsetOf("Normal"));
}
}