using System.Numerics; using Engine.Core.Components; namespace Engine.Tests; public class CameraTests { [Fact] public void View_Matrix_Transforms_Position_To_Origin() { var cam = new Camera( new Vector3(0, 0, 10), new Vector3(0, 0, 0), Vector3.UnitY, MathF.PI / 4f, 16f / 9f, 0.1f, 100f); var view = cam.GetViewMatrix(); var originInCameraSpace = Vector3.Transform(new Vector3(0, 0, 0), view); Assert.Equal(0f, originInCameraSpace.X, 0.001f); Assert.Equal(0f, originInCameraSpace.Y, 0.001f); Assert.Equal(-10f, originInCameraSpace.Z, 0.001f); } [Fact] public void Projection_Matrix_Has_Correct_Aspect_Ratio() { var cam = new Camera( Vector3.Zero, Vector3.UnitZ, Vector3.UnitY, MathF.PI / 4f, 16f / 9f, 0.1f, 100f); var proj = cam.GetProjectionMatrix(); Assert.True(proj.M11 > 0); Assert.True(proj.M22 > 0); Assert.Equal(0f, proj.M41, 0.001f); } [Fact] public void Default_Material_Has_Expected_Values() { var mat = Material.Default; Assert.Equal(0.5f, mat.Roughness); Assert.Equal(0.0f, mat.Metallic); Assert.False(mat.HasTexture); } [Fact] public void Material_With_Texture_Path_Has_Texture_Flag() { var mat = new Material(texturePath: "Content/test.png"); Assert.True(mat.HasTexture); Assert.Equal("Content/test.png", mat.TexturePath); } }