using System.Numerics; using Engine.Core; using Engine.Graphics; namespace Engine.Tests; public class MeshMathTests { [Fact] public void Computes_Normal_For_CCW_Triangle() { var n = MeshMath.ComputeFaceNormal( new Vector3(0, 0, 0), new Vector3(1, 0, 0), new Vector3(0, 1, 0)); Assert.Equal(0f, n.X, 0.001f); Assert.Equal(0f, n.Y, 0.001f); Assert.Equal(1f, n.Z, 0.001f); } [Fact] public void Normal_Is_Unit_Length() { var n = MeshMath.ComputeFaceNormal( new Vector3(0, 0, 0), new Vector3(3, 0, 0), new Vector3(0, 4, 0)); Assert.Equal(1f, n.Length(), 0.001f); } [Fact] public void Degenerate_Triangle_Falls_Back_To_UnitY() { var n = MeshMath.ComputeFaceNormal( new Vector3(0, 0, 0), new Vector3(1, 0, 0), new Vector3(2, 0, 0)); Assert.Equal(Vector3.UnitY, n); } } public class ProceduralMeshTests { [Fact] public void Sphere_Has_Correct_Vertex_Count() { var mesh = ProceduralMesh.CreateSphere(1f, 16, 8, Vector3.One); Assert.Equal((8 + 1) * (16 + 1), mesh.Vertices.Length); } [Fact] public void Sphere_Has_Correct_Index_Count() { var mesh = ProceduralMesh.CreateSphere(1f, 16, 8, Vector3.One); Assert.Equal(8 * 16 * 6, mesh.Indices.Length); } [Fact] public void Sphere_Vertices_Lie_On_Surface() { const float radius = 2.5f; var mesh = ProceduralMesh.CreateSphere(radius, 8, 4, Vector3.One); foreach (var v in mesh.Vertices) Assert.Equal(radius, v.Position.Length(), 0.001f); } [Fact] public void Sphere_Normals_Are_Unit_Length() { var mesh = ProceduralMesh.CreateSphere(1f, 8, 4, Vector3.One); foreach (var v in mesh.Vertices) Assert.Equal(1f, v.Normal.Length(), 0.001f); } [Fact] public void Sphere_Top_Pole_At_Positive_Y() { var mesh = ProceduralMesh.CreateSphere(1f, 8, 4, Vector3.One); Assert.Equal(1f, mesh.Vertices[0].Position.Y, 0.001f); Assert.Equal(0f, mesh.Vertices[0].Position.X, 0.001f); Assert.Equal(0f, mesh.Vertices[0].Position.Z, 0.001f); } [Fact] public void Grid_Has_Correct_Vertex_Count() { var mesh = ProceduralMesh.CreateGrid(5, 1f, Vector3.One); var expectedLines = 2 * 5 + 1; Assert.Equal(expectedLines * 4 * 2, mesh.Vertices.Length); } [Fact] public void Grid_All_Normals_Point_Up() { var mesh = ProceduralMesh.CreateGrid(3, 1f, Vector3.One); foreach (var v in mesh.Vertices) Assert.Equal(Vector3.UnitY, v.Normal); } [Fact] public void Grid_Extent_Matches_Lines_And_Spacing() { var mesh = ProceduralMesh.CreateGrid(10, 2f, Vector3.One); var maxPos = 10f * 2f; Assert.True(mesh.Vertices.Any(v => v.Position.X <= -maxPos)); Assert.True(mesh.Vertices.Any(v => v.Position.X >= maxPos)); } }