Files
emil28092005 fb6e26a268 feat: modular HAL, Raylib backend, PBR shading, textures, 60 unit tests
- Replace hardcoded SDL3 windowing with IWindow/IInputState/Key abstractions
- Each render backend owns its window (Raylib GLFW, SDL3 for Vulkan)
- Raylib backend: DrawModelEx, custom GLSL shader with Fresnel, ACES
  tonemapping, gamma correction, hemisphere ambient
- Fix backface culling, mesh memory (NativeMemory.Alloc), texture loading
- Camera controllers use backend-agnostic Key enum (inverted yaw/strafe)
- Demo scene: 8 cubes, 7 spheres, torus knot OBJ with checker texture
- Extract ProceduralMesh + MeshMath from Program.cs to Engine.Graphics
- Vulkan backend deferred (compiles, untested, IWindow-compatible)
- 60 unit tests: ObjLoader, camera controllers, AiCommandProcessor,
  RenderBackendFactory, Timing, ProceduralMesh, MeshMath, Transform
- AGENTS.md for opencode integration
2026-06-17 13:49:12 +03:00

53 lines
1.4 KiB
C#

using System.Numerics;
using Engine.Core.Components;
namespace Engine.Tests;
public class TransformTests
{
[Fact]
public void Identity_Transform_Produces_Identity_Matrix()
{
var t = new Transform(Vector3.Zero, Quaternion.Identity, Vector3.One);
var m = t.GetMatrix();
Assert.Equal(Matrix4x4.Identity, m);
}
[Fact]
public void Translation_Appears_In_Matrix()
{
var t = new Transform(new Vector3(1, 2, 3), Quaternion.Identity, Vector3.One);
var m = t.GetMatrix();
Assert.Equal(1f, m.M41);
Assert.Equal(2f, m.M42);
Assert.Equal(3f, m.M43);
}
[Fact]
public void Scale_Affects_Matrix_Diagonal()
{
var t = new Transform(Vector3.Zero, Quaternion.Identity, new Vector3(2, 3, 4));
var m = t.GetMatrix();
Assert.Equal(2f, m.M11);
Assert.Equal(3f, m.M22);
Assert.Equal(4f, m.M33);
}
[Fact]
public void Rotation_Around_Y_Rotates_X_Axis()
{
var angle = MathF.PI / 2f;
var rot = Quaternion.CreateFromAxisAngle(Vector3.UnitY, angle);
var t = new Transform(Vector3.Zero, rot, Vector3.One);
var m = t.GetMatrix();
var xAxis = new Vector3(m.M11, m.M21, m.M31);
Assert.Equal(0f, xAxis.X, 0.001f);
Assert.Equal(0f, xAxis.Y, 0.001f);
Assert.Equal(1f, xAxis.Z, 0.001f);
}
}