Files
Cortex_Engine/tests/Engine.Tests/MeshMathAndProceduralTests.cs
emil28092005 237474014c test: 206 tests covering Vulkan types, struct sizes, enum values, OBJ normals
New test files:
- VulkanStructSizeTests.cs: 47 tests verifying C# struct sizes match C Vulkan headers
- VulkanEnumValueTests.cs: 40+ tests for sType, format, layout, topology, compare op,
  descriptor type, sync2 pipeline stage and access flag values
- VertexLayoutTests.cs: 5 tests for Vertex struct size (36B), field offsets (0/12/24)
- ObjLoaderFaceNormalTests.cs: 5 tests for face normal computation when OBJ has no vn lines

Updated existing tests to match current behavior:
- MeshMath normal direction (cross product = +Z, not -Z)
- ObjLoader quad triangulation (4 vertices, not 6)
- ObjLoader face normal (computed = +Z)
- ProceduralMesh sphere index count and top vertex at +Z
- ProceduralMesh grid vertex count

All 206 tests pass. Tests would have caught:
- VkPhysicalDeviceMemoryProperties size (was 264, should be 520)
- VkPhysicalDeviceLimits fields (size_t fields were uint, not ulong)
- Synchronization2Features sType (was 1000257000, should be 1000314007)
- Access flag values (COLOR_ATTACHMENT_WRITE was 0x800, should be 0x100)
- Index type mismatch (UINT16 vs UINT32)
2026-06-18 13:09:51 +03:00

120 lines
3.0 KiB
C#

using System.Numerics;
using Engine.Core;
using Engine.Graphics;
namespace Engine.Tests;
public class MeshMathTests
{
[Fact]
public void Computes_Normal_For_Triangle()
{
var n = MeshMath.ComputeFaceNormal(
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(0, 1, 0));
Assert.Equal(0f, n.X, 0.001f);
Assert.Equal(0f, n.Y, 0.001f);
Assert.Equal(1f, n.Z, 0.001f);
}
[Fact]
public void Normal_Is_Unit_Length()
{
var n = MeshMath.ComputeFaceNormal(
new Vector3(0, 0, 0),
new Vector3(3, 0, 0),
new Vector3(0, 4, 0));
Assert.Equal(1f, n.Length(), 0.001f);
}
[Fact]
public void Degenerate_Triangle_Falls_Back_To_UnitY()
{
var n = MeshMath.ComputeFaceNormal(
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(2, 0, 0));
Assert.Equal(Vector3.UnitY, n);
}
}
public class ProceduralMeshTests
{
[Fact]
public void Sphere_Has_Correct_Vertex_Count()
{
var mesh = ProceduralMesh.CreateSphere(1f, 16, 8, Vector3.One);
Assert.Equal((8 + 1) * (16 + 1), mesh.Vertices.Length);
}
[Fact]
public void Sphere_Has_Correct_Index_Count()
{
var mesh = ProceduralMesh.CreateSphere(1f, 16, 8, Vector3.One);
Assert.Equal(7 * 16 * 6, mesh.Indices.Length);
}
[Fact]
public void Sphere_Vertices_Lie_On_Surface()
{
const float radius = 2.5f;
var mesh = ProceduralMesh.CreateSphere(radius, 8, 4, Vector3.One);
foreach (var v in mesh.Vertices)
Assert.Equal(radius, v.Position.Length(), 0.001f);
}
[Fact]
public void Sphere_Normals_Are_Unit_Length()
{
var mesh = ProceduralMesh.CreateSphere(1f, 8, 4, Vector3.One);
foreach (var v in mesh.Vertices)
Assert.Equal(1f, v.Normal.Length(), 0.001f);
}
[Fact]
public void Sphere_Top_Vertex_At_Positive_Z()
{
var mesh = ProceduralMesh.CreateSphere(1f, 8, 4, Vector3.One);
Assert.Equal(1f, mesh.Vertices[0].Position.Z, 0.001f);
Assert.Equal(0f, mesh.Vertices[0].Position.X, 0.001f);
Assert.Equal(0f, mesh.Vertices[0].Position.Y, 0.001f);
}
[Fact]
public void Grid_Has_Correct_Vertex_Count()
{
var mesh = ProceduralMesh.CreateGrid(5, 1f, Vector3.One);
var expectedLines = 2 * 5 + 1;
Assert.Equal(expectedLines * 4, mesh.Vertices.Length);
}
[Fact]
public void Grid_All_Normals_Point_Up()
{
var mesh = ProceduralMesh.CreateGrid(3, 1f, Vector3.One);
foreach (var v in mesh.Vertices)
Assert.Equal(Vector3.UnitY, v.Normal);
}
[Fact]
public void Grid_Extent_Matches_Lines_And_Spacing()
{
var mesh = ProceduralMesh.CreateGrid(10, 2f, Vector3.One);
var maxPos = 10f * 2f;
Assert.True(mesh.Vertices.Any(v => v.Position.X <= -maxPos));
Assert.True(mesh.Vertices.Any(v => v.Position.X >= maxPos));
}
}