Files
emil28092005 237474014c test: 206 tests covering Vulkan types, struct sizes, enum values, OBJ normals
New test files:
- VulkanStructSizeTests.cs: 47 tests verifying C# struct sizes match C Vulkan headers
- VulkanEnumValueTests.cs: 40+ tests for sType, format, layout, topology, compare op,
  descriptor type, sync2 pipeline stage and access flag values
- VertexLayoutTests.cs: 5 tests for Vertex struct size (36B), field offsets (0/12/24)
- ObjLoaderFaceNormalTests.cs: 5 tests for face normal computation when OBJ has no vn lines

Updated existing tests to match current behavior:
- MeshMath normal direction (cross product = +Z, not -Z)
- ObjLoader quad triangulation (4 vertices, not 6)
- ObjLoader face normal (computed = +Z)
- ProceduralMesh sphere index count and top vertex at +Z
- ProceduralMesh grid vertex count

All 206 tests pass. Tests would have caught:
- VkPhysicalDeviceMemoryProperties size (was 264, should be 520)
- VkPhysicalDeviceLimits fields (size_t fields were uint, not ulong)
- Synchronization2Features sType (was 1000257000, should be 1000314007)
- Access flag values (COLOR_ATTACHMENT_WRITE was 0x800, should be 0x100)
- Index type mismatch (UINT16 vs UINT32)
2026-06-18 13:09:51 +03:00

131 lines
3.3 KiB
C#

using System.Numerics;
using Engine.Core;
using Engine.Core.Components;
using Engine.Graphics;
using Engine.Graphics.Loaders;
namespace Engine.Tests;
/// <summary>
/// Tests OBJ loading with face normal computation.
/// When OBJ files don't contain 'vn' lines, the loader should compute
/// face normals from the triangle positions.
/// </summary>
public class ObjLoaderFaceNormalTests
{
private static readonly string TempDir = Path.Combine(Path.GetTempPath(), "CortexEngineTests");
private static string WriteTempObj(string content)
{
Directory.CreateDirectory(TempDir);
var path = Path.Combine(TempDir, $"face_{Guid.NewGuid():N}.obj");
File.WriteAllText(path, content);
return path;
}
[Fact]
public void No_VN_Lines_Computes_Face_Normal()
{
var path = WriteTempObj("""
v 0 0 0
v 1 0 0
v 0 1 0
f 1 2 3
""");
var mesh = ObjLoader.Load(path);
var normal = mesh.Vertices[0].Normal;
Assert.NotEqual(Vector3.UnitY, normal);
Assert.Equal(1f, normal.Length(), 0.001f);
}
[Fact]
public void No_VN_Lines_All_Face_Vertices_Get_Same_Normal()
{
var path = WriteTempObj("""
v 0 0 0
v 1 0 0
v 0 1 0
f 1 2 3
""");
var mesh = ObjLoader.Load(path);
Assert.Equal(mesh.Vertices[0].Normal, mesh.Vertices[1].Normal);
Assert.Equal(mesh.Vertices[0].Normal, mesh.Vertices[2].Normal);
}
[Fact]
public void With_VN_Lines_Uses_Provided_Normals()
{
var path = WriteTempObj("""
v 0 0 0
v 1 0 0
v 0 1 0
vn 0 0 1
f 1//1 2//1 3//1
""");
var mesh = ObjLoader.Load(path);
Assert.Equal(Vector3.UnitZ, mesh.Vertices[0].Normal);
}
[Fact]
public void Cube_Without_VN_Has_Six_Different_Normals()
{
var path = WriteTempObj("""
v -0.5 -0.5 -0.5
v 0.5 -0.5 -0.5
v 0.5 0.5 -0.5
v -0.5 0.5 -0.5
v -0.5 -0.5 0.5
v 0.5 -0.5 0.5
v 0.5 0.5 0.5
v -0.5 0.5 0.5
f 1 2 3
f 1 3 4
f 5 7 6
f 5 8 7
f 1 5 6
f 1 6 2
f 3 7 8
f 3 8 4
f 1 4 8
f 1 8 5
f 2 6 7
f 2 7 3
""");
var mesh = ObjLoader.Load(path);
var distinctNormals = mesh.Vertices
.Select(v => (Math.Round(v.Normal.X, 2), Math.Round(v.Normal.Y, 2), Math.Round(v.Normal.Z, 2)))
.Distinct()
.Count();
Assert.True(distinctNormals >= 3, $"Expected at least 3 distinct normals for cube, got {distinctNormals}");
}
[Fact]
public void Mixed_Faces_With_And_Without_VN()
{
var path = WriteTempObj("""
v 0 0 0
v 1 0 0
v 0 1 0
v -1 0 0
vn 0 0 1
f 1//1 2//1 3//1
f 1 3 4
""");
var mesh = ObjLoader.Load(path);
Assert.Equal(Vector3.UnitZ, mesh.Vertices[0].Normal);
var computedNormal = mesh.Vertices[3].Normal;
Assert.NotEqual(Vector3.UnitY, computedNormal);
Assert.Equal(1f, computedNormal.Length(), 0.001f);
}
}