Files
Cortex_Engine/imgui.ini
T
emil28092005 417915e861 feat: switch default backend to Silk.NET OpenGL
- OpenGLRenderContext: Initialize() + CreateOpenGL() for non-blocking
- OpenGLWindow: Initialize() instead of Run(), CreateGL() method
- Program.cs: default backend is now 'opengl', SwapBuffers per frame
- ImGui guarded: only initialized for RaylibRenderer, ObjectManipulator
  checks _imGuiAvailable before calling ImGui.GetIO()
- 66/66 tests, 145 FPS with OpenGL backend
2026-06-17 20:14:15 +03:00

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INI

[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Debug]
Pos=10,10
Size=216,107
Collapsed=0
[Window][Hierarchy]
Pos=353,299
Size=250,398
Collapsed=0
[Window][Inspector]
Pos=112,297
Size=300,425
Collapsed=0