Files
Cortex_Engine/tests/Engine.Tests/TimingTests.cs
T
emil28092005 fb6e26a268 feat: modular HAL, Raylib backend, PBR shading, textures, 60 unit tests
- Replace hardcoded SDL3 windowing with IWindow/IInputState/Key abstractions
- Each render backend owns its window (Raylib GLFW, SDL3 for Vulkan)
- Raylib backend: DrawModelEx, custom GLSL shader with Fresnel, ACES
  tonemapping, gamma correction, hemisphere ambient
- Fix backface culling, mesh memory (NativeMemory.Alloc), texture loading
- Camera controllers use backend-agnostic Key enum (inverted yaw/strafe)
- Demo scene: 8 cubes, 7 spheres, torus knot OBJ with checker texture
- Extract ProceduralMesh + MeshMath from Program.cs to Engine.Graphics
- Vulkan backend deferred (compiles, untested, IWindow-compatible)
- 60 unit tests: ObjLoader, camera controllers, AiCommandProcessor,
  RenderBackendFactory, Timing, ProceduralMesh, MeshMath, Transform
- AGENTS.md for opencode integration
2026-06-17 13:49:12 +03:00

66 lines
1.4 KiB
C#

using Engine.Core;
namespace Engine.Tests;
public class TimingTests
{
[Fact]
public void Tick_Updates_DeltaTime()
{
var timing = new Timing();
timing.Tick();
Assert.True(timing.DeltaTime > 0);
}
[Fact]
public void Tick_Updates_TotalTime()
{
var timing = new Timing();
timing.Tick();
var time1 = timing.TotalTime;
timing.Tick();
var time2 = timing.TotalTime;
Assert.True(time2 > time1);
}
[Fact]
public void ConsumeFixedStep_Returns_True_When_Accumulator_Exceeds_Step()
{
var timing = new Timing { FixedTimeStep = 0.001 };
timing.Tick();
Thread.Sleep(5);
timing.Tick();
Assert.True(timing.ConsumeFixedStep());
}
[Fact]
public void ConsumeFixedStep_Returns_False_When_Below_Step()
{
var timing = new Timing { FixedTimeStep = 100.0 };
timing.Tick();
Assert.False(timing.ConsumeFixedStep());
}
[Fact]
public void ResetAccumulator_Clamps_To_Max()
{
var timing = new Timing { FixedTimeStep = 0.1 };
// Simulate a huge delta by ticking many times without consuming
for (var i = 0; i < 1000; i++)
timing.Tick();
timing.ResetAccumulator();
Assert.True(timing.FixedTimeAccumulator <= timing.FixedTimeStep * 5 + 0.001f);
}
}