Files
Cortex_Engine/src/Engine.Graphics.Vulkan/VulkanRenderer.cs
T
emil28092005 d620bd537f revert: back to triangle with 3D rotation + depth buffer
- Hardcoded triangle (RGB vertices) with index buffer
- 3D rotation: RotateZ * RotateX
- Depth buffer + UBO + push constant model matrix retained
- Camera at z=-3, perspective FOV 45°
2026-06-18 12:44:06 +03:00

394 lines
14 KiB
C#

using System.Numerics;
using Engine.Core;
using Engine.Core.Components;
using Engine.Graphics.Loaders;
using Flecs.NET.Core;
using System.Runtime.InteropServices;
namespace Engine.Graphics.Vulkan;
internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreenshotProvider
{
private readonly VulkanContext _ctx;
private readonly VulkanSwapchain _swapchain;
private readonly VulkanPipeline _pipeline;
private readonly VulkanFrameResources _frameResources;
private readonly VulkanVertexBuffer _vertexBuffer;
private readonly VulkanIndexBuffer _indexBuffer;
private readonly uint _indexCount;
private int _frameIndex;
private bool _disposed;
private bool _screenshotRequested;
private string? _screenshotPath;
private float _totalTime;
public bool IsScreenshotRequested => _screenshotRequested;
public IScreenshotProvider ScreenshotProvider => this;
public VulkanRenderer(VulkanContext ctx, VulkanSwapchain swapchain)
{
_ctx = ctx;
_swapchain = swapchain;
var vertSpv = LoadShader("Shaders/triangle.vert.spv");
var fragSpv = LoadShader("Shaders/triangle.frag.spv");
_pipeline = new VulkanPipeline(ctx.Device, swapchain.Format, swapchain.DepthFormat, vertSpv, fragSpv);
_frameResources = new VulkanFrameResources(ctx.Device, ctx.GraphicsQueueFamilyIndex,
swapchain.ImageCount, ctx, _pipeline.DescriptorSetLayout);
var vertices = new Vertex[]
{
new(new Vector3(-0.5f, -0.5f, 0.0f), new Vector3(1.0f, 0.0f, 0.0f), new Vector3(0, 0, 1)),
new(new Vector3( 0.5f, -0.5f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0, 0, 1)),
new(new Vector3( 0.0f, 0.5f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0, 0, 1)),
};
var indices = new uint[] { 0, 1, 2 };
_indexCount = 3;
_vertexBuffer = new VulkanVertexBuffer(ctx.Device, ctx.PhysicalDevice,
_frameResources.CommandPool, ctx.GraphicsQueue, ctx, vertices);
_indexBuffer = new VulkanIndexBuffer(ctx.Device, _frameResources.CommandPool,
ctx.GraphicsQueue, ctx, indices);
}
private static Mesh LoadMesh(string path)
{
if (!File.Exists(path))
{
var altPath = Path.Combine(AppContext.BaseDirectory, path);
if (!File.Exists(altPath))
{
altPath = Path.Combine(AppContext.BaseDirectory, "Content", Path.GetFileName(path));
if (!File.Exists(altPath))
throw new FileNotFoundException($"Mesh file not found: {path}");
}
return ObjLoader.Load(altPath, new Vector3(0.8f, 0.6f, 0.3f));
}
return ObjLoader.Load(path, new Vector3(0.8f, 0.6f, 0.3f));
}
public void RenderWorld(World world)
{
Render();
}
private void Render()
{
_frameResources.WaitFrame(_frameIndex);
uint imageIndex;
var acquireResult = Vk.vkAcquireNextImageKHR(_ctx.Device, _swapchain.Swapchain,
ulong.MaxValue, _frameResources.AcquireSemaphores[_frameIndex], VkFence.Null, &imageIndex);
if (acquireResult == VkResult.ErrorOutOfDateKHR || acquireResult == VkResult.SuboptimalKHR)
{
_swapchain.Recreate(_ctx.SurfaceExtent.Width == 0 ? 1280 : (int)_ctx.SurfaceExtent.Width,
_ctx.SurfaceExtent.Height == 0 ? 720 : (int)_ctx.SurfaceExtent.Height);
Render();
return;
}
if (acquireResult != VkResult.Success)
throw new InvalidOperationException($"vkAcquireNextImageKHR failed: {acquireResult}");
_totalTime += 0.016f;
var vp = ComputeViewProjection();
_frameResources.UpdateUbo(_frameIndex, &vp, VulkanFrameResources.UboSize);
var cmd = _frameResources.CommandBuffers[_frameIndex];
Vk.vkResetCommandBuffer(cmd, 0);
var beginInfo = new VkCommandBufferBeginInfo
{
sType = VkStructureType.CommandBufferBeginInfo,
flags = VkCommandBufferUsageFlags.OneTimeSubmit,
};
Vk.vkBeginCommandBuffer(cmd, &beginInfo);
TransitionImageLayout(cmd, _swapchain.Images[imageIndex],
VkImageLayout.Undefined, VkImageLayout.ColorAttachmentOptimal,
0, 0,
0x400, 0x100);
TransitionImageLayoutDepth(cmd, _swapchain.DepthImage,
VkImageLayout.Undefined, VkImageLayout.DepthStencilAttachmentOptimal,
0, 0,
0x100, 0x200);
var clearValue = new VkClearValue
{
Color = new VkClearColorValue { Float0 = 0.02f, Float1 = 0.02f, Float2 = 0.02f, Float3 = 1.0f },
};
var depthClearValue = new VkClearValue
{
DepthStencil = new VkClearDepthStencilValue { Depth = 1.0f, Stencil = 0 },
};
var colorAttachment = new VkRenderingAttachmentInfo
{
sType = VkStructureType.RenderingAttachmentInfo,
imageView = _swapchain.ImageViews[imageIndex],
imageLayout = VkImageLayout.ColorAttachmentOptimal,
loadOp = VkAttachmentLoadOp.Clear,
storeOp = VkAttachmentStoreOp.Store,
clearValue = clearValue,
};
var depthAttachment = new VkRenderingAttachmentInfo
{
sType = VkStructureType.RenderingAttachmentInfo,
imageView = _swapchain.DepthImageView,
imageLayout = VkImageLayout.DepthStencilAttachmentOptimal,
loadOp = VkAttachmentLoadOp.Clear,
storeOp = VkAttachmentStoreOp.Store,
clearValue = depthClearValue,
};
var renderingInfo = new VkRenderingInfo
{
sType = VkStructureType.RenderingInfo,
renderArea = new VkRect2D
{
Offset = new VkOffset2D { X = 0, Y = 0 },
Extent = _swapchain.Extent,
},
layerCount = 1,
colorAttachmentCount = 1,
pColorAttachments = &colorAttachment,
pDepthAttachment = &depthAttachment,
};
Vk.vkCmdBeginRendering(cmd, &renderingInfo);
Vk.vkCmdBindPipeline(cmd, VkPipelineBindPoint.Graphics, _pipeline.Pipeline);
var viewport = new VkViewport
{
X = 0, Y = 0,
Width = _swapchain.Extent.Width,
Height = _swapchain.Extent.Height,
MinDepth = 0, MaxDepth = 1,
};
Vk.vkCmdSetViewport(cmd, 0, 1, &viewport);
var scissor = new VkRect2D
{
Offset = new VkOffset2D { X = 0, Y = 0 },
Extent = _swapchain.Extent,
};
Vk.vkCmdSetScissor(cmd, 0, 1, &scissor);
var descSet = _frameResources.DescriptorSets[_frameIndex];
Vk.vkCmdBindDescriptorSets(cmd, VkPipelineBindPoint.Graphics, _pipeline.PipelineLayout,
0, 1, &descSet, 0, null);
var bufferHandle = _vertexBuffer.Buffer;
ulong offset = 0;
Vk.vkCmdBindVertexBuffers(cmd, 0, 1, &bufferHandle, &offset);
Vk.vkCmdBindIndexBuffer(cmd, _indexBuffer.Buffer, 0, 0);
var angle = _totalTime;
var model = Matrix4x4.CreateRotationZ(angle) * Matrix4x4.CreateRotationX(angle * 0.3f);
Vk.vkCmdPushConstants(cmd, _pipeline.PipelineLayout, VkShaderStageFlags.Vertex, 0, 64, &model);
Vk.vkCmdDrawIndexed(cmd, _indexCount, 1, 0, 0, 0);
Vk.vkCmdEndRendering(cmd);
TransitionImageLayout(cmd, _swapchain.Images[imageIndex],
VkImageLayout.ColorAttachmentOptimal, VkImageLayout.PresentSrcKHR,
0x400, 0x100,
0x8000, 0);
Vk.vkEndCommandBuffer(cmd);
var waitInfo = new VkSemaphoreSubmitInfo
{
sType = VkStructureType.SemaphoreSubmitInfo,
semaphore = _frameResources.AcquireSemaphores[_frameIndex],
stageMask = 0x400,
};
var cmdInfo = new VkCommandBufferSubmitInfo
{
sType = VkStructureType.CommandBufferSubmitInfo,
commandBuffer = cmd,
};
var signalInfo = new VkSemaphoreSubmitInfo
{
sType = VkStructureType.SemaphoreSubmitInfo,
semaphore = _frameResources.SubmitSemaphores[imageIndex],
stageMask = 0x8000,
};
var submitInfo = new VkSubmitInfo2
{
sType = VkStructureType.SubmitInfo2,
waitSemaphoreInfoCount = 1,
pWaitSemaphoreInfos = &waitInfo,
commandBufferInfoCount = 1,
pCommandBufferInfos = &cmdInfo,
signalSemaphoreInfoCount = 1,
pSignalSemaphoreInfos = &signalInfo,
};
var submitResult = Vk.vkQueueSubmit2(_ctx.GraphicsQueue, 1, &submitInfo,
_frameResources.FrameFences[_frameIndex]);
if (submitResult != VkResult.Success)
throw new InvalidOperationException($"vkQueueSubmit2 failed: {submitResult}");
var presentSwapchain = _swapchain.Swapchain;
var presentSemaphore = _frameResources.SubmitSemaphores[imageIndex];
var presentInfo = new VkPresentInfoKHR
{
sType = VkStructureType.PresentInfoKHR,
waitSemaphoreCount = 1,
pWaitSemaphores = &presentSemaphore,
swapchainCount = 1,
pSwapchains = &presentSwapchain,
pImageIndices = &imageIndex,
};
var presentResult = Vk.vkQueuePresentKHR(_ctx.GraphicsQueue, &presentInfo);
if (presentResult == VkResult.ErrorOutOfDateKHR || presentResult == VkResult.SuboptimalKHR)
{
_swapchain.Recreate(_ctx.SurfaceExtent.Width == 0 ? 1280 : (int)_ctx.SurfaceExtent.Width,
_ctx.SurfaceExtent.Height == 0 ? 720 : (int)_ctx.SurfaceExtent.Height);
}
_frameIndex = (_frameIndex + 1) % VulkanFrameResources.MaxFramesInFlight;
}
private Matrix4x4 ComputeViewProjection()
{
var aspect = (float)_swapchain.Extent.Width / (float)_swapchain.Extent.Height;
var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI / 4f, aspect, 0.1f, 100f);
var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -3), Vector3.Zero, Vector3.UnitY);
return view * proj;
}
private static void TransitionImageLayout(VkCommandBuffer cmd, VkImage image,
VkImageLayout oldLayout, VkImageLayout newLayout,
ulong srcStage, ulong srcAccess,
ulong dstStage, ulong dstAccess)
{
var barrier = new VkImageMemoryBarrier2
{
sType = VkStructureType.ImageMemoryBarrier2,
srcStageMask = srcStage,
srcAccessMask = srcAccess,
dstStageMask = dstStage,
dstAccessMask = dstAccess,
oldLayout = oldLayout,
newLayout = newLayout,
image = image,
subresourceRange = new VkImageSubresourceRange
{
AspectMask = VkImageAspectFlags.Color,
LevelCount = 1,
LayerCount = 1,
},
};
var depInfo = new VkDependencyInfo
{
sType = VkStructureType.DependencyInfo,
imageMemoryBarrierCount = 1,
pImageMemoryBarriers = &barrier,
};
Vk.vkCmdPipelineBarrier2(cmd, &depInfo);
}
private static void TransitionImageLayoutDepth(VkCommandBuffer cmd, VkImage image,
VkImageLayout oldLayout, VkImageLayout newLayout,
ulong srcStage, ulong srcAccess,
ulong dstStage, ulong dstAccess)
{
var barrier = new VkImageMemoryBarrier2
{
sType = VkStructureType.ImageMemoryBarrier2,
srcStageMask = srcStage,
srcAccessMask = srcAccess,
dstStageMask = dstStage,
dstAccessMask = dstAccess,
oldLayout = oldLayout,
newLayout = newLayout,
image = image,
subresourceRange = new VkImageSubresourceRange
{
AspectMask = VkImageAspectFlags.Depth,
LevelCount = 1,
LayerCount = 1,
},
};
var depInfo = new VkDependencyInfo
{
sType = VkStructureType.DependencyInfo,
imageMemoryBarrierCount = 1,
pImageMemoryBarriers = &barrier,
};
Vk.vkCmdPipelineBarrier2(cmd, &depInfo);
}
private static byte[] LoadShader(string path)
{
if (!File.Exists(path))
{
var altPath = Path.Combine(AppContext.BaseDirectory, path);
if (!File.Exists(altPath))
{
altPath = Path.Combine(AppContext.BaseDirectory, "Shaders", Path.GetFileName(path));
if (!File.Exists(altPath))
throw new FileNotFoundException($"Shader file not found: {path}");
}
return File.ReadAllBytes(altPath);
}
return File.ReadAllBytes(path);
}
public void RequestScreenshot(string path)
{
_screenshotRequested = true;
_screenshotPath = path;
}
public Task<byte[]> CaptureAsync(string outputPath)
{
_screenshotRequested = false;
return Task.FromResult(Array.Empty<byte>());
}
public string? TryTakeScreenshotPath()
{
var path = _screenshotRequested ? _screenshotPath : null;
_screenshotRequested = false;
return path;
}
public void Dispose()
{
if (_disposed) return;
_disposed = true;
Vk.vkDeviceWaitIdle(_ctx.Device);
_vertexBuffer?.Dispose();
_indexBuffer?.Dispose();
_frameResources?.Dispose();
_pipeline?.Dispose();
}
}