- 'Pause Physics' / 'Resume Physics' toggle button in debug panel - 'Reset Scene' button: deletes all objects (except Camera, lights, Floor), recreates scene via CreateObjects() - CreateScene split: CreateScene (floor + lights) vs CreateObjects (all dynamic/decorative objects) — Reset only recreates objects - physicsEnabled flag controls physicsWorld.Update + SyncTransforms - Removed duplicate light creation in CreateObjects
41 lines
492 B
INI
41 lines
492 B
INI
[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Debug]
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Pos=10,10
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Size=216,107
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Collapsed=0
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[Window][Hierarchy]
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Pos=353,299
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Size=250,398
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Collapsed=0
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[Window][Inspector]
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Pos=112,297
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Size=300,425
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Collapsed=0
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[Window][Cortex Engine Debug]
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Pos=1,1
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Size=226,196
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Collapsed=0
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[Window][Shadow Parameters]
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Pos=772,456
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Size=507,263
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Collapsed=0
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[Window][Shadow & Light Parameters]
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Pos=2,200
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Size=223,506
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Collapsed=0
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[Window][Video Recording]
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Pos=986,3
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Size=284,54
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Collapsed=0
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