Files
Cortex_Engine/imgui.ini
T
emil28092005 f905fe3040 fix: restore rendering after shadow mapping attempt
Shadow mapping via DrawModelEx doesn't work — Raylib's material system
only supports texture unit 0, shadow map sampling needs unit 1.
Additional uniforms in fragment shader also broke NVIDIA GLSL uniform
layout, causing render artifacts. Reverted shader to pre-shadow state.
Shadow pass infrastructure (RenderShadowPass, shadow shader, RT) kept
but disabled. 66/66 tests passing.
2026-06-17 14:44:49 +03:00

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INI

[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Debug]
Pos=10,10
Size=216,107
Collapsed=0
[Window][Hierarchy]
Pos=29,195
Size=250,398
Collapsed=0
[Window][Inspector]
Pos=915,253
Size=300,400
Collapsed=0