- ImGuiLayer: entity inspector (Transform/Material/Light/Camera editing), hierarchy panel, debug overlay with FPS graph (rlImgui-cs + ImGui.NET) - GltfLoader.LoadWithMaterials: extracts PBR albedo, roughness, metallic, base color texture from glTF files - SceneSerializer: save/load ECS world to/from JSON with custom Vector3/Quaternion converters, 6 tests - ImGui disabled in tour/test mode to keep screenshots clean - 66/66 tests passing
35 lines
1.3 KiB
XML
35 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<IsAotCompatible>false</IsAotCompatible>
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<AssemblyName>Engine.Graphics.Raylib</AssemblyName>
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<RootNamespace>Engine.Graphics.Raylib</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
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<DefineConstants>DEV_MODE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'ReleaseAOT'">
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<DefineConstants>RELEASE_AOT</DefineConstants>
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<PublishAot>false</PublishAot>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Raylib-cs" Version="8.0.0" />
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<PackageReference Include="Flecs.NET.Debug" Version="4.0.4-build.546" Condition="'$(Configuration)' == 'Debug'" />
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<PackageReference Include="Flecs.NET.Release" Version="4.0.4-build.546" Condition="'$(Configuration)' == 'Release' OR '$(Configuration)' == 'ReleaseAOT'" />
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<PackageReference Include="rlImgui-cs" Version="3.2.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Engine.Graphics\Engine.Graphics.csproj" />
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<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
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</ItemGroup>
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</Project>
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