package embed import ( "bytes" "context" "encoding/json" "fmt" "io" "math" "net/http" "time" ) type EmbedClient struct { baseURL string client *http.Client model string } type EmbedRequest struct { Model string `json:"model"` Input []string `json:"input"` } type EmbedResponse struct { Data []struct { Embedding []float32 `json:"embedding"` } `json:"data"` } func NewEmbedClient(baseURL string) *EmbedClient { return &EmbedClient{ baseURL: baseURL, client: &http.Client{Timeout: 30 * time.Second}, model: "intfloat/e5-small-v2", } } func (c *EmbedClient) Embed(ctx context.Context, texts []string) ([][]float32, error) { if len(texts) == 0 { return [][]float32{}, nil } if len(texts) > 100 { return nil, fmt.Errorf("batch too large: %d > 100", len(texts)) } body := EmbedRequest{ Model: c.model, Input: texts, } payload, err := json.Marshal(body) if err != nil { return nil, fmt.Errorf("marshal embed request: %w", err) } req, err := http.NewRequestWithContext(ctx, "POST", c.baseURL+"/v1/embeddings", bytes.NewReader(payload)) if err != nil { return nil, fmt.Errorf("embed request: %w", err) } req.Header.Set("Content-Type", "application/json") resp, err := c.client.Do(req) if err != nil { return nil, fmt.Errorf("embed call: %w", err) } defer resp.Body.Close() if resp.StatusCode != http.StatusOK { bodyBytes, _ := io.ReadAll(resp.Body) return nil, fmt.Errorf("embed service returned %d: %s", resp.StatusCode, string(bodyBytes)) } respBody, err := io.ReadAll(resp.Body) if err != nil { return nil, fmt.Errorf("read embed response: %w", err) } var er EmbedResponse if err := json.Unmarshal(respBody, &er); err != nil { return nil, fmt.Errorf("parse embed response: %w", err) } if len(er.Data) != len(texts) { return nil, fmt.Errorf("embed mismatch: expected %d embeddings, got %d", len(texts), len(er.Data)) } result := make([][]float32, len(er.Data)) for i, d := range er.Data { result[i] = d.Embedding } return result, nil } // CosineSimilarity вычисляет косинусную близость между двумя векторами func CosineSimilarity(a, b []float32) float32 { var dot, normA, normB float64 for i := range a { dot += float64(a[i]) * float64(b[i]) normA += float64(a[i]) * float64(a[i]) normB += float64(b[i]) * float64(b[i]) } if normA == 0 || normB == 0 { return 0 } return float32(dot / (math.Sqrt(normA) * math.Sqrt(normB))) }