Test project /home/emil/Desktop/.worktrees/Faset_Engine-p1-p3-integration/build/linux-debug
      Start 52: build_schema_publication
      Start 12: render_temporal_acceptance
 1/73 Test #12: render_temporal_acceptance .........   Passed   10.32 sec
      Start 25: render_lighting_benchmark_schema
 2/73 Test #25: render_lighting_benchmark_schema ...   Passed    7.22 sec
      Start 66: editor_gui_mcp
 3/73 Test #66: editor_gui_mcp .....................   Passed    4.88 sec
      Start 21: render_shader_reload
 4/73 Test #21: render_shader_reload ...............   Passed    5.15 sec
      Start 60: editor_ui_reload
 5/73 Test #60: editor_ui_reload ...................   Passed    4.20 sec
      Start 23: render_shader_reflection
 6/73 Test #23: render_shader_reflection ...........   Passed    3.95 sec
      Start 59: editor_ui_project_settings
 7/73 Test #52: build_schema_publication ...........   Passed   37.86 sec
      Start 47: lua_player_reload
 8/73 Test #59: editor_ui_project_settings .........   Passed    3.53 sec
      Start 62: editor_ui_templates
 9/73 Test #47: lua_player_reload ..................   Passed    2.65 sec
      Start  9: render_lighting_tiled
10/73 Test #62: editor_ui_templates ................   Passed    2.73 sec
      Start 45: player_shutdown_diagnostics
11/73 Test  #9: render_lighting_tiled ..............   Passed    3.12 sec
      Start 28: gpu_visibility
12/73 Test #28: gpu_visibility .....................   Passed    1.29 sec
      Start 54: editor_session_settings
13/73 Test #45: player_shutdown_diagnostics ........   Passed    3.41 sec
      Start 42: render_gpu_open_sequence
14/73 Test #54: editor_session_settings ............   Passed    2.14 sec
      Start 32: render_gpu_door
15/73 Test #42: render_gpu_open_sequence ...........   Passed    1.85 sec
      Start 63: editor_ui_gizmos
16/73 Test #32: render_gpu_door ....................   Passed    0.85 sec
      Start 64: editor_ui_authoring
17/73 Test #63: editor_ui_gizmos ...................   Passed    1.09 sec
      Start 19: render_offscreen
18/73 Test #19: render_offscreen ...................   Passed    0.67 sec
      Start 58: editor_ui_import_conflicts
19/73 Test #64: editor_ui_authoring ................   Passed    1.69 sec
      Start 39: render_gpu_lifecycle
20/73 Test #58: editor_ui_import_conflicts .........   Passed    1.08 sec
      Start 61: editor_ui_launcher
21/73 Test #61: editor_ui_launcher .................   Passed    0.97 sec
      Start 15: render_temporal_lifecycle
22/73 Test #39: render_gpu_lifecycle ...............   Passed    1.46 sec
      Start 57: ui_render
23/73 Test #57: ui_render ..........................   Passed    0.73 sec
      Start 20: render_sprite_alpha
24/73 Test #20: render_sprite_alpha ................   Passed    0.67 sec
      Start  8: render_lighting_local
25/73 Test #15: render_temporal_lifecycle ..........   Passed    1.57 sec
      Start 73: playable_3d
26/73 Test  #8: render_lighting_local ..............   Passed    1.09 sec
      Start  7: render_lighting_sun
27/73 Test #73: playable_3d ........................   Passed    0.93 sec
      Start 36: render_gpu_lod
28/73 Test #36: render_gpu_lod .....................   Passed    0.93 sec
      Start 38: render_gpu_near
29/73 Test  #7: render_lighting_sun ................   Passed    1.27 sec
      Start 31: render_gpu_dense
30/73 Test #38: render_gpu_near ....................   Passed    0.85 sec
      Start 26: render_lighting_benchmark_smoke
31/73 Test #31: render_gpu_dense ...................   Passed    0.73 sec
      Start 37: render_gpu_teleport
32/73 Test #26: render_lighting_benchmark_smoke ....   Passed    0.60 sec
      Start 41: render_gpu_projection
33/73 Test #37: render_gpu_teleport ................   Passed    0.70 sec
      Start 35: render_gpu_resize
34/73 Test #41: render_gpu_projection ..............   Passed    0.70 sec
      Start 40: render_gpu_views
35/73 Test #35: render_gpu_resize ..................   Passed    0.73 sec
      Start 34: render_gpu_cut
36/73 Test #40: render_gpu_views ...................   Passed    0.74 sec
      Start 30: render_gpu_capacity
37/73 Test #34: render_gpu_cut .....................   Passed    0.74 sec
      Start 11: render_temporal_graph
38/73 Test #30: render_gpu_capacity ................   Passed    0.76 sec
      Start 29: render_gpu_empty
39/73 Test #11: render_temporal_graph ..............   Passed    0.80 sec
      Start 43: render_gpu_transparent
40/73 Test #29: render_gpu_empty ...................   Passed    0.72 sec
      Start 33: render_gpu_shadow
41/73 Test #43: render_gpu_transparent .............   Passed    0.72 sec
      Start 72: playable_2d
42/73 Test #33: render_gpu_shadow ..................   Passed    0.63 sec
      Start 51: process_and_cook
43/73 Test #72: playable_2d ........................   Passed    0.41 sec
      Start 65: editor_mcp_stdio
44/73 Test #51: process_and_cook ...................   Passed    0.37 sec
      Start  6: lua_safety_contracts
45/73 Test #65: editor_mcp_stdio ...................   Passed    0.23 sec
      Start 67: core
46/73 Test #67: core ...............................   Passed    0.15 sec
      Start  2: runtime_contracts
47/73 Test  #6: lua_safety_contracts ...............   Passed    0.20 sec
      Start 56: ui_widgets
48/73 Test  #2: runtime_contracts ..................   Passed    0.12 sec
      Start  3: assets_pipeline
49/73 Test #56: ui_widgets .........................   Passed    0.13 sec
      Start  5: lua_contracts
50/73 Test  #3: assets_pipeline ....................   Passed    0.15 sec
      Start 46: lua_cli_contracts
51/73 Test  #5: lua_contracts ......................   Passed    0.13 sec
      Start 50: build_cache
52/73 Test #46: lua_cli_contracts ..................   Passed    0.16 sec
      Start  4: assets_blender_bundle
53/73 Test #50: build_cache ........................   Passed    0.16 sec
      Start 71: tutorial_physics
54/73 Test  #4: assets_blender_bundle ..............   Passed    0.08 sec
      Start 22: render_gpu_shader_contract
55/73 Test #71: tutorial_physics ...................   Passed    0.07 sec
      Start  1: authoring
56/73 Test  #1: authoring ..........................   Passed    0.05 sec
      Start 10: render_lighting_policy
57/73 Test #22: render_gpu_shader_contract .........   Passed    0.06 sec
      Start 13: render_temporal_shader_contract
58/73 Test #13: render_temporal_shader_contract ....   Passed    0.03 sec
      Start 53: editor_plugins
59/73 Test #10: render_lighting_policy .............   Passed    0.04 sec
      Start 70: tutorial_spawning
60/73 Test #70: tutorial_spawning ..................   Passed    0.02 sec
      Start 68: tutorial_moving
61/73 Test #53: editor_plugins .....................   Passed    0.03 sec
      Start 49: build_diagnostics
62/73 Test #68: tutorial_moving ....................   Passed    0.02 sec
      Start 44: player_scene_contracts
63/73 Test #44: player_scene_contracts .............   Passed    0.02 sec
      Start 48: editor_mcp
64/73 Test #49: build_diagnostics ..................   Passed    0.03 sec
      Start 55: editor_autosave
65/73 Test #48: editor_mcp .........................   Passed    0.01 sec
      Start 69: tutorial_following
66/73 Test #55: editor_autosave ....................   Passed    0.01 sec
      Start 17: render_temporal_policy
67/73 Test #69: tutorial_following .................   Passed    0.01 sec
      Start 27: visibility_policy
68/73 Test #17: render_temporal_policy .............   Passed    0.01 sec
      Start 18: render_graph
69/73 Test #27: visibility_policy ..................   Passed    0.00 sec
      Start 14: render_temporal_reference
70/73 Test #18: render_graph .......................   Passed    0.00 sec
      Start 16: render_temporal_motion
71/73 Test #14: render_temporal_reference ..........   Passed    0.00 sec
      Start 24: render_window_lifecycle
72/73 Test #16: render_temporal_motion .............   Passed    0.00 sec
73/73 Test #24: render_window_lifecycle ............***Skipped   4.21 sec

100% tests passed, 0 tests failed out of 73

Label Time Summary:
gpu       =  70.84 sec*proc (38 tests)
p2        =  14.42 sec*proc (16 tests)
p3        =  13.33 sec*proc (6 tests)
window    =   9.09 sec*proc (2 tests)

Total Test time (real) =  64.96 sec

The following tests did not run:
	 24 - render_window_lifecycle (Skipped)
