diff --git a/docs/manual/index.md b/docs/manual/index.md index 5e4fa75..5c3ab62 100644 --- a/docs/manual/index.md +++ b/docs/manual/index.md @@ -12,8 +12,11 @@ and how those functions interact with scenes, physics, and the editor. for exact source revisions and coverage limits. The optional Lua module is documented separately; those historical acceptance results do not certify later changes. GPU visibility and prepared mesh LOD arrived after that MVP; see the - [visibility guide](editor/visibility-lod.md). Advanced lighting and geometry - systems remain later milestones. + [visibility guide](editor/visibility-lod.md). Authored local lights, + cascaded and local shadows, and opt-in temporal reconstruction arrived in + P3; see [Lighting](editor/lighting.md) and + [Temporal rendering](editor/temporal.md). Dynamic GI and virtualized geometry + remain later milestones. Start with [how gameplay works](scripting/index.md), then read [frame and physics updates](scripting/lifecycle.md). See