From 03e4727109db58aa8063d1871c8ddb7d59ba1fc3 Mon Sep 17 00:00:00 2001 From: Emil <65846814+emil28092005@users.noreply.github.com> Date: Thu, 24 Sep 2026 05:27:44 +0300 Subject: [PATCH] Reflect P3 features in the Manual entry page --- docs/manual/index.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/docs/manual/index.md b/docs/manual/index.md index 5e4fa75..5c3ab62 100644 --- a/docs/manual/index.md +++ b/docs/manual/index.md @@ -12,8 +12,11 @@ and how those functions interact with scenes, physics, and the editor. for exact source revisions and coverage limits. The optional Lua module is documented separately; those historical acceptance results do not certify later changes. GPU visibility and prepared mesh LOD arrived after that MVP; see the - [visibility guide](editor/visibility-lod.md). Advanced lighting and geometry - systems remain later milestones. + [visibility guide](editor/visibility-lod.md). Authored local lights, + cascaded and local shadows, and opt-in temporal reconstruction arrived in + P3; see [Lighting](editor/lighting.md) and + [Temporal rendering](editor/temporal.md). Dynamic GI and virtualized geometry + remain later milestones. Start with [how gameplay works](scripting/index.md), then read [frame and physics updates](scripting/lifecycle.md). See