Integrate Forward+ lighting with temporal rendering
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This commit is contained in:
Emil
2026-09-24 04:05:58 +03:00
27 changed files with 1025 additions and 85 deletions
+3 -1
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@@ -39,7 +39,9 @@ with tempfile.TemporaryDirectory(prefix="faset-player-diagnostics-") as temporar
"shadow_caster_budget_drops", "shadow_unavailable_drops",
"shadow_caster_draws", "sun_shadow_atlas_bytes",
"local_shadow_atlas_bytes", "gpu_main_raster_ms",
"gpu_sun_shadow_ms", "gpu_local_shadow_ms"]:
"gpu_sun_shadow_ms", "gpu_local_shadow_ms",
"gpu_light_tiles_ms", "light_tile_count", "light_tile_counts_valid",
"light_tile_candidate_count", "light_tile_overflow_count"]:
assert field in lighting, (field, lighting)
assert lighting["submitted_local_lights"] == 0 and \
lighting["effective_sun_cascades"] == 0 and \