Add checked Slang shaders for GPU visibility and HZB

This commit is contained in:
Emil
2026-09-23 22:20:34 +03:00
parent f8cd73b95f
commit 0d2cae18fb
11 changed files with 560 additions and 13 deletions
+6
View File
@@ -148,6 +148,12 @@ int test_main(int argc, char** argv) {
const auto first = builds.wait(builds.start_build());
check(first.state == "succeeded", "Valid custom schema v2 publishes: " + first.error);
const auto directory = path_from_utf8(first.result.at("directory").get<std::string>());
for (const auto* entry : {"gpuVertexMain", "gpuShadowMain", "gpuCullMain",
"gpuHzbMain", "gpuPostCullMain"})
for (const auto* extension : {".spv", ".reflection.json"})
check(fs::is_regular_file(directory / "shaders" /
(std::string(entry) + extension)),
"Published Player contains every checked P2 shader artifact");
const auto player = path_from_utf8(first.result.at("player").get<std::string>());
const auto schema = path_from_utf8(first.result.at("schema").get<std::string>());
const auto last_build = builds.config().cache_root / "last_build.json";