Report effective visibility and stable GPU instance identity
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This commit is contained in:
Emil
2026-09-24 00:28:12 +03:00
parent 433bce08c0
commit 22012c1a80
12 changed files with 157 additions and 18 deletions
+3
View File
@@ -150,6 +150,9 @@ struct FrameStats {
std::uint32_t texture_count{};
std::uint32_t vertices{}, draw_calls{}, culled_meshes{}, validation_errors{};
bool gpu_visibility_active{}, hzb_valid{};
// Requested and actual paths for the last frame; actual may be less capable.
VisibilityMode requested_visibility_mode{VisibilityMode::Direct};
VisibilityMode effective_visibility_mode{VisibilityMode::Direct};
bool visibility_counters_valid{};
std::uint32_t gpu_bins{}, gpu_visible_instances{}, gpu_frustum_rejected{};
std::uint32_t gpu_occlusion_deferred{}, gpu_post_visible{};