Render stable cascaded sun shadows into a bounded atlas
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@@ -47,6 +47,10 @@ target_link_libraries(faset_render PRIVATE Vulkan::Vulkan SDL3::SDL3 faset_core)
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target_compile_definitions(faset_render PRIVATE FASET_SHADER_DIRECTORY="${FASET_SHADER_DIRECTORY}")
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add_dependencies(faset_render faset_shaders)
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if(BUILD_TESTING)
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add_executable(faset_render_lighting_gpu_tests "${PROJECT_SOURCE_DIR}/tests/render_lighting_gpu_tests.cpp")
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target_link_libraries(faset_render_lighting_gpu_tests PRIVATE faset_render)
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add_test(NAME render_lighting_sun COMMAND faset_render_lighting_gpu_tests --sun)
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set_tests_properties(render_lighting_sun PROPERTIES LABELS "gpu;p3")
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add_executable(faset_render_lighting_policy_tests "${PROJECT_SOURCE_DIR}/tests/render_lighting_policy_tests.cpp")
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target_link_libraries(faset_render_lighting_policy_tests PRIVATE faset_render)
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add_test(NAME render_lighting_policy COMMAND faset_render_lighting_policy_tests)
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