Describe staged source verification boundaries accurately
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@@ -23,8 +23,8 @@ BuildInputs capture_build_inputs(const BuildConfig& config, const scripting::Lua
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std::optional<std::string> configured_cmake_value(const BuildConfig& config,
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std::string_view key);
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// Copy a content-addressed, immutable Scripts tree for the native compiler.
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// Returning the same path for equal source bytes preserves Ninja incrementality.
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// Copy a content-addressed Scripts tree for the native compiler. BuildService
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// rehashes it at phase boundaries; returning the same path preserves Ninja incrementality.
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std::filesystem::path stage_gameplay_sources(const BuildConfig& config,
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const BuildInputs& inputs,
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const scripting::LuaProject& lua,
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