Plan bounded sun and local shadows from source casters

This commit is contained in:
Emil
2026-09-24 02:26:53 +03:00
parent cfcfdab949
commit 36a44e14ca
7 changed files with 720 additions and 22 deletions
+1
View File
@@ -183,6 +183,7 @@ struct FrameStats {
std::uint64_t gpu_allocated_bytes{};
std::uint32_t texture_count{};
std::uint32_t vertices{}, draw_calls{}, culled_meshes{}, validation_errors{};
std::uint32_t submitted_local_lights{}, omitted_local_lights{};
bool gpu_visibility_active{}, hzb_valid{};
// Requested and actual paths for the last frame; actual may be less capable.
VisibilityMode requested_visibility_mode{VisibilityMode::Direct};