diff --git a/PLAN.md b/PLAN.md index 093008f..1458d13 100644 --- a/PLAN.md +++ b/PLAN.md @@ -206,7 +206,10 @@ D32 shadow-атласов по 16 MiB; даже 2D-сцена с нулём shad снимка worker, поэтому изменение C++ в очереди не создаёт ложный статус устаревания. [Финальная совмещённая проверка](docs/validation/p1-p3-final-2026-09-24/README.md) повторяет перенос трёх Release-игр на чистом `ed523c6`. Физический Windows GPU -остаётся отдельным покрытием. Dynamic gameplay loading рассматривать при +остаётся отдельным покрытием. На этой же ревизии [Windows graphics +CI](https://github.com/emil28092005/Faset_Engine/actions/runs/35949830251) +прошёл 78/78 CTest и перенос трёх 120-кадровых игр через SwiftShader. +Dynamic gameplay loading рассматривать при подтверждённой проблеме линковки, без обещания C++ hot reload в P1. ### P2. GPU-driven visibility и LOD diff --git a/docs/IMPLEMENTATION.md b/docs/IMPLEMENTATION.md index dd21be1..8430da2 100644 --- a/docs/IMPLEMENTATION.md +++ b/docs/IMPLEMENTATION.md @@ -656,4 +656,9 @@ Debug suite passed 76 of 77 CTests with one compositor-dependent window skip; 120 offscreen frames on the physical RTX 2080 Ti with active Vulkan validation and zero errors while the source project paths were hidden. The [final combined dossier](validation/p1-p3-final-2026-09-24/README.md) holds the -clean-source verifier report and package manifests. +clean-source verifier report and package manifests. At that same code revision, +[Windows graphics CI](https://github.com/emil28092005/Faset_Engine/actions/runs/35949830251) +passed 78/78 CTests, the Release export integration and three relocated +120-frame C++/Lua game runs on SwiftShader. The +[native/manual CI](https://github.com/emil28092005/Faset_Engine/actions/runs/35949830254) +passed Linux and Windows native checks and strict MkDocs. diff --git a/docs/validation/p1-p3-final-2026-09-24/README.md b/docs/validation/p1-p3-final-2026-09-24/README.md index 4fb66d2..5903b95 100644 --- a/docs/validation/p1-p3-final-2026-09-24/README.md +++ b/docs/validation/p1-p3-final-2026-09-24/README.md @@ -21,7 +21,7 @@ profiles preserve the result without duplicating native build directories. | Linux Release P1/P3-focused CTest | 24 passed, 0 failed | | Relocated Release games on physical Linux GPU | C++ 2D, C++ 3D, Lua-only: 120 frames each; validation active, 0 errors | | [Native/manual CI](https://github.com/emil28092005/Faset_Engine/actions/runs/35949830254) | Linux and Windows native checks plus strict MkDocs passed | -| [Windows software-Vulkan CI](https://github.com/emil28092005/Faset_Engine/actions/runs/35949830251) | Final revision run; see linked job result | +| [Windows software-Vulkan CI](windows-swiftshader/README.md) | 78/78 CTests, Release export integration and three relocated 120-frame C++/Lua games passed on SwiftShader; validation layer unavailable | The P1 queued-edit regression verifies that an asynchronous Build or Export reports the gameplay-source hash captured by its worker, not the hash from when diff --git a/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/.gitattributes b/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/.gitattributes new file mode 100644 index 0000000..35c5e92 --- /dev/null +++ b/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/.gitattributes @@ -0,0 +1,3 @@ +# Retain the exact CRLF bytes from the Windows CI artifact for SHA-256 verification. +*.json -text -whitespace +*.gz binary diff --git a/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/LastTest.log.gz b/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/LastTest.log.gz new file mode 100644 index 0000000..667d5a5 Binary files /dev/null and b/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/LastTest.log.gz differ diff --git a/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/README.md b/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/README.md new file mode 100644 index 0000000..55b6bf4 --- /dev/null +++ b/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/README.md @@ -0,0 +1,27 @@ +# Final Windows SwiftShader evidence + +The [Windows graphics CI run](https://github.com/emil28092005/Faset_Engine/actions/runs/35949830251) +completed successfully on clean source revision +`ed523c61c106b8e19614e4d56f0b5d39b8392478`. Its CTest step passed +**78/78 tests**. The compressed [CTest log](LastTest.log.gz) retains individual +test output. The workflow also passed the Release 2D/3D export integration; +its [2D](integration-result-2.json) and [3D](integration-result-3.json) result +records are retained here. + +The [playable export report](playable-report.json) records `engine_dirty=false`, +the Editor SHA-256, and three successful Release exports: C++ `collect-2d`, +C++ `collect-3d` (including the Blender asset import), and Lua-only `lua`. +Each package was relocated to a Unicode-named directory, ran **120/120** +offscreen frames on SwiftShader, and reported that its source project path was +unavailable. The [Vulkan probe](vulkan-probe.json) identifies the software +device; [toolchain details](toolchain.json), package manifests, per-frame +profiles, validation and run records are retained alongside this page. + +The Windows packages report `validation_enabled=false`: the pinned SwiftShader +CI verifies functional rendering but does not substitute for a physical Windows +GPU run with an active Vulkan validation layer. Linux physical-GPU validation +is recorded in the [parent dossier](../README.md). + +The data were copied unchanged from the workflow's `windows-graphics-evidence` +artifact. Verify the retained files with `sha256sum -c SHA256SUMS.txt` from this +directory. The `.gz` CTest log was compressed without a timestamp. diff --git a/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/SHA256SUMS.txt b/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/SHA256SUMS.txt new file mode 100644 index 0000000..6d63337 --- /dev/null +++ b/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader/SHA256SUMS.txt @@ -0,0 +1,18 @@ +07b6228b20191a4de5944a88c8af214cbde0a7f880408ae04652396f695493ad LastTest.log.gz +fed7c131500340414c3275874217df6e1acf07202a740e214a59d4e9346a9dee collect-2d-manifest.json +e2b27a0d56349b93dc375d5c3d5b78e987e4ae1bfe63bc06d593d1098e8bd29a collect-2d-profile.json +549846af4d85d04d5d9697973d33bdc61fdeafe2a7b9134972e34df3b72733a7 collect-2d-run.json +dc2dfaa6792cf03a9773a498f012a584189c28052ec6f22ecc133420f65a40d9 collect-2d-validate.json +12f1de3fbf88f5a79362546c1bb774edba1d10242e87b0dcf2c54da518e2f092 collect-3d-manifest.json +d092746029f534a19cb5601b1b99ae89bb8df1ef4233c23c7c6b2fc58f94a187 collect-3d-profile.json +73c8500a138db03799b3a2ef62e53aee4eac85e4fc8f67afb8304a8c3dc99707 collect-3d-run.json +d158e2a3bd2bd2266569f1538e3d22c8ddf89f4fb6e35d5667da077d6e73a4cb collect-3d-validate.json +755ae27866521bb47ae77f2f2e8700be3519bd239c1eba6fd1bebd245eb76fd1 integration-result-2.json +e7f6dd0a77606c1b67d31815028a6f813230b0d8080102466952642573167646 integration-result-3.json +e27b20493c70f1647d03cfb7e324469c6ce4969f29ac4a396edaa0c5b35c856c lua-manifest.json +545abdc5a83cd4c2e57ec123b8d081ea8d65181d3f2ef67b99e40dcc6bb19cfc lua-profile.json +0bc49809aebe0c1e18532f46179a6af57f4739d12932f54b9bfb111e718a64e8 lua-run.json +7bd404dbc99c866f8fea7fb62ce0ef2b835e35c18aca03fab61f5101f04ed063 lua-validate.json +b4a039e27bb39889c3c730e468ff06988d0f5398cd751cdd112cb225c2709750 playable-report.json +969162d1f994724ff6f98d20353e62e3881477ebce98759ca325c8febb175176 toolchain.json +0c85c12510dbb0d895faefb7d14f26935a5add675cf0477b29f543d72eed40d6 vulkan-probe.json diff --git 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