Checkpoint 4: harden native paths, authoring workflows and Player lifecycle

This commit is contained in:
Emil
2026-09-18 05:14:50 +03:00
parent 5ac4db438d
commit 45bc352d46
88 changed files with 12606 additions and 504 deletions
+9 -4
View File
@@ -19,6 +19,13 @@ jobs:
- name: Windows compiler environment
if: runner.os == 'Windows'
uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756
- name: Enable the documented Windows long-path developer profile
if: runner.os == 'Windows'
shell: pwsh
run: |
$key = 'HKLM:\SYSTEM\CurrentControlSet\Control\FileSystem'
Write-Output "Previous LongPathsEnabled: $((Get-ItemProperty -Path $key).LongPathsEnabled)"
New-ItemProperty -Path $key -Name LongPathsEnabled -Value 1 -PropertyType DWORD -Force
- name: Identify pinned Windows Vulkan SDK cache
if: runner.os == 'Windows'
id: vulkan-identity
@@ -28,10 +35,8 @@ jobs:
id: vulkan-sdk-cache
uses: actions/cache/restore@0057852bfaa89a56745cba8c7296529d2fc39830
with:
key: ${{ steps.vulkan-identity.outputs.key }}-loader-only
restore-keys: |
${{ steps.vulkan-identity.outputs.key }}
${{ steps.vulkan-identity.outputs.legacy }}
key: ${{ steps.vulkan-identity.outputs.sdk_key }}
restore-keys: ${{ steps.vulkan-identity.outputs.sdk_legacy }}
path: .cache/windows-graphics/sdk
- name: Build Windows Vulkan headers and loader without a GPU driver
if: runner.os == 'Windows'