Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
This commit is contained in:
@@ -19,6 +19,13 @@ jobs:
|
||||
- name: Windows compiler environment
|
||||
if: runner.os == 'Windows'
|
||||
uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756
|
||||
- name: Enable the documented Windows long-path developer profile
|
||||
if: runner.os == 'Windows'
|
||||
shell: pwsh
|
||||
run: |
|
||||
$key = 'HKLM:\SYSTEM\CurrentControlSet\Control\FileSystem'
|
||||
Write-Output "Previous LongPathsEnabled: $((Get-ItemProperty -Path $key).LongPathsEnabled)"
|
||||
New-ItemProperty -Path $key -Name LongPathsEnabled -Value 1 -PropertyType DWORD -Force
|
||||
- name: Identify pinned Windows Vulkan SDK cache
|
||||
if: runner.os == 'Windows'
|
||||
id: vulkan-identity
|
||||
@@ -28,10 +35,8 @@ jobs:
|
||||
id: vulkan-sdk-cache
|
||||
uses: actions/cache/restore@0057852bfaa89a56745cba8c7296529d2fc39830
|
||||
with:
|
||||
key: ${{ steps.vulkan-identity.outputs.key }}-loader-only
|
||||
restore-keys: |
|
||||
${{ steps.vulkan-identity.outputs.key }}
|
||||
${{ steps.vulkan-identity.outputs.legacy }}
|
||||
key: ${{ steps.vulkan-identity.outputs.sdk_key }}
|
||||
restore-keys: ${{ steps.vulkan-identity.outputs.sdk_legacy }}
|
||||
path: .cache/windows-graphics/sdk
|
||||
- name: Build Windows Vulkan headers and loader without a GPU driver
|
||||
if: runner.os == 'Windows'
|
||||
|
||||
Reference in New Issue
Block a user