Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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# Include after the Faset targets have been declared. A source manifest is merged
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# with CMake's generated application manifest by its MSVC/Ninja linker wrapper.
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# External build tools have their own manifests and still need a compatible host.
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if(WIN32)
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get_property(_faset_targets DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY BUILDSYSTEM_TARGETS)
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foreach(_faset_target IN LISTS _faset_targets)
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get_target_property(_faset_type "${_faset_target}" TYPE)
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if(_faset_type STREQUAL "EXECUTABLE" AND _faset_target MATCHES "^faset_")
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target_sources("${_faset_target}" PRIVATE "${PROJECT_SOURCE_DIR}/cmake/windows.manifest")
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endif()
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endforeach()
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endif()
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